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- /*
- * Copyright (c) 2006 - 2008
- * Wandering Monster Studios Limited
- *
- * Any use of this program is governed by the terms of Wandering Monster
- * Studios Limited's Licence Agreement included with this program, a copy
- * of which can be obtained by contacting Wandering Monster Studios
- * Limited at [email protected].
- *
- */
- #include <Rocket/Core.h>
- #include <Rocket/Debugger.h>
- #include <Input.h>
- #include <Shell.h>
- Rocket::Core::Context* context = NULL;
- void GameLoop()
- {
- glClear(GL_COLOR_BUFFER_BIT);
- context->Update();
- context->Render();
- Shell::FlipBuffers();
- }
- #if defined ROCKET_PLATFORM_WIN32
- #include <windows.h>
- int APIENTRY WinMain(HINSTANCE ROCKET_UNUSED_PARAMETER(instance_handle), HINSTANCE ROCKET_UNUSED_PARAMETER(previous_instance_handle), char* ROCKET_UNUSED_PARAMETER(command_line), int ROCKET_UNUSED_PARAMETER(command_show))
- #else
- int main(int ROCKET_UNUSED_PARAMETER(argc), char** ROCKET_UNUSED_PARAMETER(argv))
- #endif
- {
- #ifdef ROCKET_PLATFORM_WIN32
- ROCKET_UNUSED(instance_handle);
- ROCKET_UNUSED(previous_instance_handle);
- ROCKET_UNUSED(command_line);
- ROCKET_UNUSED(command_show);
- #else
- ROCKET_UNUSED(argc);
- ROCKET_UNUSED(argv);
- #endif
- // Generic OS initialisation, creates a window and attaches OpenGL.
- if (!Shell::Initialise("../Samples/tutorial/template/") ||
- !Shell::OpenWindow("Template Tutorial", true))
- {
- Shell::Shutdown();
- return -1;
- }
- // Rocket initialisation.
- ShellRenderInterfaceOpenGL opengl_renderer;
- Rocket::Core::SetRenderInterface(&opengl_renderer);
- opengl_renderer.SetViewport(1024, 768);
- ShellSystemInterface system_interface;
- Rocket::Core::SetSystemInterface(&system_interface);
- Rocket::Core::Initialise();
- // Create the main Rocket context and set it on the shell's input layer.
- context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(1024, 768));
- if (context == NULL)
- {
- Rocket::Core::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- Rocket::Debugger::Initialise(context);
- Input::SetContext(context);
- Shell::LoadFonts("../../assets/");
- // Load and show the tutorial document.
- Rocket::Core::ElementDocument* document = context->LoadDocument("data/tutorial.rml");
- if (document != NULL)
- {
- document->Show();
- document->RemoveReference();
- }
- Shell::EventLoop(GameLoop);
- // Shutdown Rocket.
- context->RemoveReference();
- Rocket::Core::Shutdown();
- Shell::CloseWindow();
- Shell::Shutdown();
- return 0;
- }
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