| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193 |
- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include <Rocket/Core.h>
- #include <Rocket/Debugger.h>
- #include <Input.h>
- #include <Shell.h>
- #include "RenderInterfaceDirectX.h"
- #include <d3d9.h>
- #include <d3dx9.h>
- static LPDIRECT3D9 g_pD3D = NULL;
- static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
- static Rocket::Core::Context* context = NULL;
- bool InitialiseDirectX()
- {
- g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
- if (g_pD3D == NULL)
- return false;
- D3DPRESENT_PARAMETERS d3dpp;
- ZeroMemory(&d3dpp, sizeof(d3dpp));
- d3dpp.Windowed = TRUE;
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
- if (FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,
- D3DDEVTYPE_HAL,
- (HWND) Shell::GetWindowHandle(),
- D3DCREATE_SOFTWARE_VERTEXPROCESSING,
- &d3dpp,
- &g_pd3dDevice)))
- {
- return false;
- }
- // Set up an orthographic projection.
- D3DXMATRIX projection;
- D3DXMatrixOrthoOffCenterLH(&projection, 0, 1024, 768, 0, -1, 1);
- g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &projection);
- // Switch to clockwise culling instead of counter-clockwise culling; Rocket generates counter-clockwise geometry,
- // so you can either reverse the culling mode when Rocket is rendering, or reverse the indices in the render
- // interface.
- g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
- // Enable alpha-blending for Rocket.
- g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
- g_pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
- g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
- // Set up the texture stage states for the diffuse texture.
- g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
- g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
- g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
- g_pd3dDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- g_pd3dDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
- // Disable lighting for Rocket.
- g_pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
- return true;
- }
- void ShutdownDirectX()
- {
- if (g_pd3dDevice != NULL)
- {
- // Release the last resources we bound to the device.
- g_pd3dDevice->SetTexture(0, NULL);
- g_pd3dDevice->SetStreamSource(0, NULL, 0, 0);
- g_pd3dDevice->SetIndices(NULL);
- g_pd3dDevice->Release();
- g_pd3dDevice = NULL;
- }
- if (g_pD3D != NULL)
- {
- g_pD3D->Release();
- g_pD3D = NULL;
- }
- }
- void GameLoop()
- {
- g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
- g_pd3dDevice->BeginScene();
- context->Update();
- context->Render();
- g_pd3dDevice->EndScene();
- g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
- }
- #if defined ROCKET_PLATFORM_WIN32
- #include <windows.h>
- int APIENTRY WinMain(HINSTANCE ROCKET_UNUSED(instance_handle), HINSTANCE ROCKET_UNUSED(previous_instance_handle), char* ROCKET_UNUSED(command_line), int ROCKET_UNUSED(command_show))
- #else
- int main(int ROCKET_UNUSED(argc), char** ROCKET_UNUSED(argv))
- #endif
- {
- // Generic OS initialisation, creates a window and does not attach OpenGL.
- if (!Shell::Initialise("../Samples/basic/directx/") ||
- !Shell::OpenWindow("DirectX Sample", false))
- {
- Shell::Shutdown();
- return -1;
- }
- // DirectX initialisation.
- if (!InitialiseDirectX())
- {
- Shell::CloseWindow();
- Shell::Shutdown();
- return -1;
- }
- // Install our DirectX render interface into Rocket.
- RenderInterfaceDirectX directx_renderer(g_pD3D, g_pd3dDevice);
- Rocket::Core::SetRenderInterface(&directx_renderer);
- ShellSystemInterface system_interface;
- Rocket::Core::SetSystemInterface(&system_interface);
- Rocket::Core::Initialise();
- // Create the main Rocket context and set it on the shell's input layer.
- context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(1024, 768));
- if (context == NULL)
- {
- Rocket::Core::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- Rocket::Debugger::Initialise(context);
- Input::SetContext(context);
- Shell::LoadFonts("../../assets/");
- // Load and show the tutorial document.
- Rocket::Core::ElementDocument* document = context->LoadDocument("../../assets/demo.rml");
- if (document != NULL)
- {
- document->Show();
- document->RemoveReference();
- }
- Shell::EventLoop(GameLoop);
- // Shutdown Rocket.
- context->RemoveReference();
- Rocket::Core::Shutdown();
- ShutdownDirectX();
- Shell::CloseWindow();
- Shell::Shutdown();
- return 0;
- }
|