Element.cpp 16 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "Element.h"
  29. #include <ElementStyle.h>
  30. #include "LuaEventListener.h"
  31. #include "ElementAttributesProxy.h"
  32. #include <Rocket/Core/Lua/Utilities.h>
  33. namespace Rocket {
  34. namespace Core {
  35. namespace Lua {
  36. typedef ElementDocument Document;
  37. template<> void ExtraInit<Element>(lua_State* L, int metatable_index)
  38. {
  39. int top = lua_gettop(L);
  40. //guarantee the "Element.As" table exists
  41. lua_getfield(L,metatable_index-1,"As");
  42. if(lua_isnoneornil(L,-1)) //if it doesn't exist, create it
  43. {
  44. lua_newtable(L);
  45. lua_setfield(L,metatable_index-1,"As");
  46. }
  47. lua_pop(L,1); //pop the result of lua_getfield
  48. lua_settop(L,top);
  49. }
  50. //methods
  51. int ElementAddEventListener(lua_State* L, Element* obj)
  52. {
  53. int top = lua_gettop(L);
  54. bool capture = false;
  55. //default false if they didn't pass it in
  56. if (top > 3)
  57. capture = CHECK_BOOL(L,3);
  58. const char* event = luaL_checkstring(L,1);
  59. LuaEventListener* listener = NULL;
  60. int type = lua_type(L,2);
  61. if(type == LUA_TFUNCTION)
  62. {
  63. listener = new LuaEventListener(L,2,obj);
  64. }
  65. else if(type == LUA_TSTRING)
  66. {
  67. const char* code = luaL_checkstring(L,2);
  68. listener = new LuaEventListener(code,obj);
  69. }
  70. else
  71. {
  72. Log::Message(Log::LT_WARNING, "Lua Context:AddEventLisener's 2nd argument can only be a Lua function or a string, you passed in a %s", lua_typename(L,type));
  73. }
  74. if(listener != NULL)
  75. {
  76. obj->AddEventListener(event,listener,capture);
  77. }
  78. return 0;
  79. }
  80. int ElementAppendChild(lua_State* L, Element* obj)
  81. {
  82. Element* ele = LuaType<Element>::check(L,1);
  83. obj->AppendChild(ele);
  84. return 0;
  85. }
  86. int ElementBlur(lua_State* L, Element* obj)
  87. {
  88. obj->Blur();
  89. return 0;
  90. }
  91. int ElementClick(lua_State* L, Element* obj)
  92. {
  93. obj->Click();
  94. return 0;
  95. }
  96. int ElementDispatchEvent(lua_State* L, Element* obj)
  97. {
  98. const char* event = luaL_checkstring(L,1);
  99. Dictionary params;
  100. lua_pushnil(L); //becauase lua_next pops a key from the stack first, we don't want to pop the table
  101. while(lua_next(L,2) != 0)
  102. {
  103. //[-1] is value, [-2] is key
  104. int type = lua_type(L,-1);
  105. const char* key = luaL_checkstring(L,-2); //key HAS to be a string, or things will go bad
  106. switch(type)
  107. {
  108. case LUA_TNUMBER:
  109. params.Set(key,(float)lua_tonumber(L,-1));
  110. break;
  111. case LUA_TBOOLEAN:
  112. params.Set(key,CHECK_BOOL(L,-1));
  113. break;
  114. case LUA_TSTRING:
  115. params.Set(key,luaL_checkstring(L,-1));
  116. break;
  117. case LUA_TUSERDATA:
  118. case LUA_TLIGHTUSERDATA:
  119. params.Set(key,lua_touserdata(L,-1));
  120. break;
  121. default:
  122. break;
  123. }
  124. }
  125. obj->DispatchEvent(event,params,false);
  126. return 0;
  127. }
  128. int ElementFocus(lua_State* L, Element* obj)
  129. {
  130. obj->Focus();
  131. return 0;
  132. }
  133. int ElementGetAttribute(lua_State* L, Element* obj)
  134. {
  135. const char* name = luaL_checkstring(L,1);
  136. Variant* var = obj->GetAttribute(name);
  137. PushVariant(L,var);
  138. return 1;
  139. }
  140. int ElementGetElementById(lua_State* L, Element* obj)
  141. {
  142. const char* id = luaL_checkstring(L,1);
  143. Element* ele = obj->GetElementById(id);
  144. LuaType<Element>::push(L,ele,false);
  145. return 1;
  146. }
  147. int ElementGetElementsByTagName(lua_State* L, Element* obj)
  148. {
  149. const char* tag = luaL_checkstring(L,1);
  150. ElementList list;
  151. obj->GetElementsByTagName(list,tag);
  152. lua_newtable(L);
  153. for(unsigned int i = 0; i < list.size(); i++)
  154. {
  155. lua_pushinteger(L,i);
  156. LuaType<Element>::push(L,list[i],false);
  157. lua_settable(L,-3); //-3 is the table
  158. }
  159. return 1;
  160. }
  161. int ElementHasAttribute(lua_State* L, Element* obj)
  162. {
  163. const char* name = luaL_checkstring(L,1);
  164. lua_pushboolean(L,obj->HasAttribute(name));
  165. return 1;
  166. }
  167. int ElementHasChildNodes(lua_State* L, Element* obj)
  168. {
  169. lua_pushboolean(L,obj->HasChildNodes());
  170. return 1;
  171. }
  172. int ElementInsertBefore(lua_State* L, Element* obj)
  173. {
  174. Element* element = LuaType<Element>::check(L,1);
  175. Element* adjacent = LuaType<Element>::check(L,2);
  176. obj->InsertBefore(element,adjacent);
  177. return 0;
  178. }
  179. int ElementIsClassSet(lua_State* L, Element* obj)
  180. {
  181. const char* name = luaL_checkstring(L,1);
  182. lua_pushboolean(L,obj->IsClassSet(name));
  183. return 1;
  184. }
  185. int ElementRemoveAttribute(lua_State* L, Element* obj)
  186. {
  187. const char* name = luaL_checkstring(L,1);
  188. obj->RemoveAttribute(name);
  189. return 0;
  190. }
  191. int ElementRemoveChild(lua_State* L, Element* obj)
  192. {
  193. Element* element = LuaType<Element>::check(L,1);
  194. lua_pushboolean(L,obj->RemoveChild(element));
  195. return 1;
  196. }
  197. int ElementReplaceChild(lua_State* L, Element* obj)
  198. {
  199. Element* inserted = LuaType<Element>::check(L,1);
  200. Element* replaced = LuaType<Element>::check(L,2);
  201. lua_pushboolean(L,obj->ReplaceChild(inserted,replaced));
  202. return 1;
  203. }
  204. int ElementScrollIntoView(lua_State* L, Element* obj)
  205. {
  206. bool align = CHECK_BOOL(L,1);
  207. obj->ScrollIntoView(align);
  208. return 0;
  209. }
  210. int ElementSetAttribute(lua_State* L, Element* obj)
  211. {
  212. const char* name = luaL_checkstring(L,1);
  213. const char* value = luaL_checkstring(L,2);
  214. obj->SetAttribute(name,String(value));
  215. return 0;
  216. }
  217. int ElementSetClass(lua_State* L, Element* obj)
  218. {
  219. const char* name = luaL_checkstring(L,1);
  220. bool value = CHECK_BOOL(L,2);
  221. obj->SetClass(name,value);
  222. return 0;
  223. }
  224. int ElementAsType(lua_State* L, Element* obj)
  225. {
  226. /*
  227. Elementetype type = Elementetype(luaL_checkint(L,1));
  228. switch(type)
  229. {
  230. case TDATAGRID:
  231. LuaType<Rocket::Controls::ElementDataGrid>::push(L,(Rocket::Controls::ElementDataGrid*)obj,false);
  232. break;
  233. case TDATASELECT:
  234. LuaType<Rocket::Controls::ElementFormControlDataSelect>::push(L,(Rocket::Controls::ElementFormControlDataSelect*)obj,false);
  235. break;
  236. case TFORM:
  237. LuaType<Rocket::Controls::ElementForm>::push(L,(Rocket::Controls::ElementForm*)obj,false);
  238. break;
  239. case TINPUT:
  240. LuaType<Rocket::Controls::ElementFormControlInput>::push(L,(Rocket::Controls::ElementFormControlInput*)obj,false);
  241. break;
  242. case TSELECT:
  243. LuaType<Rocket::Controls::ElementFormControlSelect>::push(L,(Rocket::Controls::ElementFormControlSelect*)obj,false);
  244. break;
  245. case TTABSET:
  246. LuaType<Rocket::Controls::ElementTabSet>::push(L,(Rocket::Controls::ElementTabSet*)obj,false);
  247. break;
  248. case TTEXTAREA:
  249. LuaType<Rocket::Controls::ElementFormControlTextArea>::push(L,(Rocket::Controls::ElementFormControlTextArea*)obj,false);
  250. default:
  251. LuaType<Element>::push(L,obj,false);
  252. break;
  253. }
  254. return 1;
  255. */
  256. return 0;
  257. }
  258. //getters
  259. int ElementGetAttrattributes(lua_State* L)
  260. {
  261. Element* ele = LuaType<Element>::check(L,1);
  262. LUACHECKOBJ(ele);
  263. ElementAttributesProxy* proxy = new ElementAttributesProxy();
  264. proxy->owner = ele;
  265. LuaType<ElementAttributesProxy>::push(L,proxy,true);
  266. return 1;
  267. }
  268. int ElementGetAttrchild_nodes(lua_State* L)
  269. {
  270. Element* ele = LuaType<Element>::check(L,1);
  271. LUACHECKOBJ(ele);
  272. if(!ele->HasChildNodes())
  273. lua_pushnil(L);
  274. else
  275. {
  276. lua_newtable(L);
  277. int index = 0;
  278. int num_of_children = ele->GetNumChildren();
  279. while(index < num_of_children)
  280. {
  281. lua_pushinteger(L,index);
  282. LuaType<Element>::push(L,ele->GetChild(index),false);
  283. lua_settable(L,-3);
  284. ++index;
  285. }
  286. }
  287. return 1;
  288. }
  289. int ElementGetAttrclass_name(lua_State* L)
  290. {
  291. Element* ele = LuaType<Element>::check(L,1);
  292. LUACHECKOBJ(ele);
  293. const char* classnames = ele->GetClassNames().CString();
  294. lua_pushstring(L,classnames);
  295. return 1;
  296. }
  297. int ElementGetAttrclient_left(lua_State* L)
  298. {
  299. Element* ele = LuaType<Element>::check(L,1);
  300. LUACHECKOBJ(ele);
  301. lua_pushnumber(L,ele->GetClientLeft());
  302. return 1;
  303. }
  304. int ElementGetAttrclient_height(lua_State* L)
  305. {
  306. Element* ele = LuaType<Element>::check(L,1);
  307. LUACHECKOBJ(ele);
  308. lua_pushnumber(L,ele->GetClientHeight());
  309. return 1;
  310. }
  311. int ElementGetAttrclient_top(lua_State* L)
  312. {
  313. Element* ele = LuaType<Element>::check(L,1);
  314. LUACHECKOBJ(ele);
  315. lua_pushnumber(L,ele->GetClientTop());
  316. return 1;
  317. }
  318. int ElementGetAttrclient_width(lua_State* L)
  319. {
  320. Element* ele = LuaType<Element>::check(L,1);
  321. LUACHECKOBJ(ele);
  322. lua_pushnumber(L,ele->GetClientWidth());
  323. return 1;
  324. }
  325. int ElementGetAttrfirst_child(lua_State* L)
  326. {
  327. Element* ele = LuaType<Element>::check(L,1);
  328. LUACHECKOBJ(ele);
  329. Element* child = ele->GetFirstChild();
  330. if(child == NULL)
  331. lua_pushnil(L);
  332. else
  333. LuaType<Element>::push(L,child,false);
  334. return 1;
  335. }
  336. int ElementGetAttrid(lua_State* L)
  337. {
  338. Element* ele = LuaType<Element>::check(L,1);
  339. LUACHECKOBJ(ele);
  340. lua_pushstring(L,ele->GetId().CString());
  341. return 1;
  342. }
  343. int ElementGetAttrinner_rml(lua_State* L)
  344. {
  345. Element* ele = LuaType<Element>::check(L,1);
  346. LUACHECKOBJ(ele);
  347. lua_pushstring(L,ele->GetInnerRML().CString());
  348. return 1;
  349. }
  350. int ElementGetAttrlast_child(lua_State* L)
  351. {
  352. Element* ele = LuaType<Element>::check(L,1);
  353. LUACHECKOBJ(ele);
  354. Element* child = ele->GetLastChild();
  355. if(child == NULL)
  356. lua_pushnil(L);
  357. else
  358. LuaType<Element>::push(L,child,false);
  359. return 1;
  360. }
  361. int ElementGetAttrnext_sibling(lua_State* L)
  362. {
  363. Element* ele = LuaType<Element>::check(L,1);
  364. LUACHECKOBJ(ele);
  365. Element* sibling = ele->GetNextSibling();
  366. if(sibling == NULL)
  367. lua_pushnil(L);
  368. else
  369. LuaType<Element>::push(L,sibling,false);
  370. return 1;
  371. }
  372. int ElementGetAttroffset_height(lua_State* L)
  373. {
  374. Element* ele = LuaType<Element>::check(L,1);
  375. LUACHECKOBJ(ele);
  376. lua_pushnumber(L,ele->GetOffsetHeight());
  377. return 1;
  378. }
  379. int ElementGetAttroffset_left(lua_State* L)
  380. {
  381. Element* ele = LuaType<Element>::check(L,1);
  382. LUACHECKOBJ(ele);
  383. lua_pushnumber(L,ele->GetOffsetLeft());
  384. return 1;
  385. }
  386. int ElementGetAttroffset_parent(lua_State* L)
  387. {
  388. Element* ele = LuaType<Element>::check(L,1);
  389. LUACHECKOBJ(ele);
  390. Element* parent = ele->GetOffsetParent();
  391. LuaType<Element>::push(L,parent,false);
  392. return 1;
  393. }
  394. int ElementGetAttroffset_top(lua_State* L)
  395. {
  396. Element* ele = LuaType<Element>::check(L,1);
  397. LUACHECKOBJ(ele);
  398. lua_pushnumber(L, ele->GetOffsetTop());
  399. return 1;
  400. }
  401. int ElementGetAttroffset_width(lua_State* L)
  402. {
  403. Element* ele = LuaType<Element>::check(L,1);
  404. LUACHECKOBJ(ele);
  405. lua_pushnumber(L,ele->GetOffsetWidth());
  406. return 1;
  407. }
  408. int ElementGetAttrowner_document(lua_State* L)
  409. {
  410. Element* ele = LuaType<Element>::check(L,1);
  411. LUACHECKOBJ(ele);
  412. Document* doc = ele->GetOwnerDocument();
  413. LuaType<Document>::push(L,doc,false);
  414. return 1;
  415. }
  416. int ElementGetAttrparent_node(lua_State* L)
  417. {
  418. Element* ele = LuaType<Element>::check(L,1);
  419. Element* parent = ele->GetParentNode();
  420. if(parent == NULL)
  421. lua_pushnil(L);
  422. else
  423. LuaType<Element>::push(L,parent,false);
  424. return 1;
  425. }
  426. int ElementGetAttrprevious_sibling(lua_State* L)
  427. {
  428. Element* ele = LuaType<Element>::check(L,1);
  429. Element* sibling = ele->GetPreviousSibling();
  430. if(sibling == NULL)
  431. lua_pushnil(L);
  432. else
  433. LuaType<Element>::push(L,sibling,false);
  434. return 1;
  435. }
  436. int ElementGetAttrscroll_height(lua_State* L)
  437. {
  438. Element* ele = LuaType<Element>::check(L,1);
  439. lua_pushnumber(L,ele->GetScrollHeight());
  440. return 1;
  441. }
  442. int ElementGetAttrscroll_left(lua_State* L)
  443. {
  444. Element* ele = LuaType<Element>::check(L,1);
  445. lua_pushnumber(L,ele->GetScrollLeft());
  446. return 1;
  447. }
  448. int ElementGetAttrscroll_top(lua_State* L)
  449. {
  450. Element* ele = LuaType<Element>::check(L,1);
  451. lua_pushnumber(L,ele->GetScrollTop());
  452. return 1;
  453. }
  454. int ElementGetAttrscroll_width(lua_State* L)
  455. {
  456. Element* ele = LuaType<Element>::check(L,1);
  457. lua_pushnumber(L,ele->GetScrollWidth());
  458. return 1;
  459. }
  460. int ElementGetAttrstyle(lua_State* L)
  461. {
  462. Element* ele = LuaType<Element>::check(L,1);
  463. LuaType<ElementStyle>::push(L,ele->GetStyle(),false);
  464. return 1;
  465. }
  466. int ElementGetAttrtag_name(lua_State* L)
  467. {
  468. Element* ele = LuaType<Element>::check(L,1);
  469. lua_pushstring(L,ele->GetTagName().CString());
  470. return 0;
  471. }
  472. //setters
  473. int ElementSetAttrclass_name(lua_State* L)
  474. {
  475. Element* ele = LuaType<Element>::check(L,1);
  476. const char* name = luaL_checkstring(L,2);
  477. ele->SetClassNames(name);
  478. return 0;
  479. }
  480. int ElementSetAttrid(lua_State* L)
  481. {
  482. Element* ele = LuaType<Element>::check(L,1);
  483. const char* id = luaL_checkstring(L,2);
  484. ele->SetId(id);
  485. return 0;
  486. }
  487. int ElementSetAttrinner_rml(lua_State* L)
  488. {
  489. Element* ele = LuaType<Element>::check(L,1);
  490. const char* rml = luaL_checkstring(L,2);
  491. ele->SetInnerRML(rml);
  492. return 0;
  493. }
  494. int ElementSetAttrscroll_left(lua_State* L)
  495. {
  496. Element* ele = LuaType<Element>::check(L,1);
  497. float scroll = (float)luaL_checknumber(L,2);
  498. ele->SetScrollLeft(scroll);
  499. return 0;
  500. }
  501. int ElementSetAttrscroll_top(lua_State* L)
  502. {
  503. Element* ele = LuaType<Element>::check(L,1);
  504. float scroll = (float)luaL_checknumber(L,2);
  505. ele->SetScrollTop(scroll);
  506. return 0;
  507. }
  508. RegType<Element> ElementMethods[] =
  509. {
  510. LUAMETHOD(Element,AddEventListener)
  511. LUAMETHOD(Element,AppendChild)
  512. LUAMETHOD(Element,Blur)
  513. LUAMETHOD(Element,Click)
  514. LUAMETHOD(Element,DispatchEvent)
  515. LUAMETHOD(Element,Focus)
  516. LUAMETHOD(Element,GetAttribute)
  517. LUAMETHOD(Element,GetElementById)
  518. LUAMETHOD(Element,GetElementsByTagName)
  519. LUAMETHOD(Element,HasAttribute)
  520. LUAMETHOD(Element,HasChildNodes)
  521. LUAMETHOD(Element,InsertBefore)
  522. LUAMETHOD(Element,IsClassSet)
  523. LUAMETHOD(Element,RemoveAttribute)
  524. LUAMETHOD(Element,RemoveChild)
  525. LUAMETHOD(Element,ReplaceChild)
  526. LUAMETHOD(Element,ScrollIntoView)
  527. LUAMETHOD(Element,SetAttribute)
  528. LUAMETHOD(Element,SetClass)
  529. LUAMETHOD(Element,AsType)
  530. { NULL, NULL },
  531. };
  532. luaL_reg ElementGetters[] =
  533. {
  534. LUAGETTER(Element,attributes)
  535. LUAGETTER(Element,child_nodes)
  536. LUAGETTER(Element,class_name)
  537. LUAGETTER(Element,client_left)
  538. LUAGETTER(Element,client_height)
  539. LUAGETTER(Element,client_top)
  540. LUAGETTER(Element,client_width)
  541. LUAGETTER(Element,first_child)
  542. LUAGETTER(Element,id)
  543. LUAGETTER(Element,inner_rml)
  544. LUAGETTER(Element,last_child)
  545. LUAGETTER(Element,next_sibling)
  546. LUAGETTER(Element,offset_height)
  547. LUAGETTER(Element,offset_left)
  548. LUAGETTER(Element,offset_parent)
  549. LUAGETTER(Element,offset_top)
  550. LUAGETTER(Element,offset_width)
  551. LUAGETTER(Element,owner_document)
  552. LUAGETTER(Element,parent_node)
  553. LUAGETTER(Element,previous_sibling)
  554. LUAGETTER(Element,scroll_height)
  555. LUAGETTER(Element,scroll_left)
  556. LUAGETTER(Element,scroll_top)
  557. LUAGETTER(Element,scroll_width)
  558. LUAGETTER(Element,style)
  559. LUAGETTER(Element,tag_name)
  560. { NULL, NULL },
  561. };
  562. luaL_reg ElementSetters[] =
  563. {
  564. LUASETTER(Element,class_name)
  565. LUASETTER(Element,id)
  566. LUASETTER(Element,inner_rml)
  567. LUASETTER(Element,scroll_left)
  568. LUASETTER(Element,scroll_top)
  569. { NULL, NULL },
  570. };
  571. LUATYPEDEFINE(Element,true)
  572. }
  573. }
  574. }