ElementDataGrid.h 2.8 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCORELUAELEMENTDATAGRID_H
  28. #define ROCKETCORELUAELEMENTDATAGRID_H
  29. /*
  30. This defines the ElementDataGrid type in the Lua global namespace
  31. inherits from Element
  32. //methods
  33. noreturn ElementDataGrid:AddColumn(string fields, string formatter, float initial_width, string header_rml)
  34. noreturn ElementDataGrid:SetDataSource(string data_source_name)
  35. //getter
  36. {}key=int,value=ElementDataGridRow ElementDataGrid.rows
  37. --it returns a table, so you can acess it just like any other table.
  38. */
  39. #include <Rocket/Core/Lua/LuaType.h>
  40. #include <Rocket/Core/Lua/lua.hpp>
  41. #include <Rocket/Controls/ElementDataGrid.h>
  42. using Rocket::Controls::ElementDataGrid;
  43. namespace Rocket {
  44. namespace Core {
  45. namespace Lua {
  46. //this will be used to "inherit" from Element
  47. template<> void LuaType<ElementDataGrid>::extra_init(lua_State* L, int metatable_index);
  48. template<> bool LuaType<ElementDataGrid>::is_reference_counted();
  49. //methods
  50. int ElementDataGridAddColumn(lua_State* L, ElementDataGrid* obj);
  51. int ElementDataGridSetDataSource(lua_State* L, ElementDataGrid* obj);
  52. //getter
  53. int ElementDataGridGetAttrrows(lua_State* L);
  54. RegType<ElementDataGrid> ElementDataGridMethods[];
  55. luaL_reg ElementDataGridGetters[];
  56. luaL_reg ElementDataGridSetters[];
  57. /*
  58. template<> const char* GetTClassName<ElementDataGrid>();
  59. template<> RegType<ElementDataGrid>* GetMethodTable<ElementDataGrid>();
  60. template<> luaL_reg* GetAttrTable<ElementDataGrid>();
  61. template<> luaL_reg* SetAttrTable<ElementDataGrid>();
  62. */
  63. }
  64. }
  65. }
  66. #endif