Element.cpp 16 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "Element.h"
  29. #include <ElementStyle.h>
  30. #include "LuaEventListener.h"
  31. #include "ElementAttributesProxy.h"
  32. #include "Utilities.h"
  33. namespace Rocket {
  34. namespace Core {
  35. namespace Lua {
  36. typedef ElementDocument Document;
  37. //methods
  38. int ElementAddEventListener(lua_State* L, Element* obj)
  39. {
  40. int top = lua_gettop(L);
  41. bool capture = false;
  42. //default false if they didn't pass it in
  43. if (top > 3)
  44. capture = CHECK_BOOL(L,3);
  45. const char* event = luaL_checkstring(L,1);
  46. LuaEventListener* listener = NULL;
  47. int type = lua_type(L,2);
  48. if(type == LUA_TFUNCTION)
  49. {
  50. listener = new LuaEventListener(L,2,obj);
  51. }
  52. else if(type == LUA_TSTRING)
  53. {
  54. const char* code = luaL_checkstring(L,2);
  55. listener = new LuaEventListener(code,obj);
  56. }
  57. else
  58. {
  59. Log::Message(Log::LT_WARNING, "Lua Context:AddEventLisener's 2nd argument can only be a Lua function or a string, you passed in a %s", lua_typename(L,type));
  60. }
  61. if(listener != NULL)
  62. {
  63. obj->AddEventListener(event,listener,capture);
  64. }
  65. return 0;
  66. }
  67. int ElementAppendChild(lua_State* L, Element* obj)
  68. {
  69. Element* ele = LuaType<Element>::check(L,1);
  70. obj->AppendChild(ele);
  71. return 0;
  72. }
  73. int ElementBlur(lua_State* L, Element* obj)
  74. {
  75. obj->Blur();
  76. return 0;
  77. }
  78. int ElementClick(lua_State* L, Element* obj)
  79. {
  80. obj->Click();
  81. return 0;
  82. }
  83. int ElementDispatchEvent(lua_State* L, Element* obj)
  84. {
  85. const char* event = luaL_checkstring(L,1);
  86. Dictionary params;
  87. lua_pushnil(L); //becauase lua_next pops a key from the stack first, we don't want to pop the table
  88. while(lua_next(L,2) != 0)
  89. {
  90. //[-1] is value, [-2] is key
  91. int type = lua_type(L,-1);
  92. const char* key = luaL_checkstring(L,-2); //key HAS to be a string, or things will go bad
  93. switch(type)
  94. {
  95. case LUA_TNUMBER:
  96. params.Set(key,(float)lua_tonumber(L,-1));
  97. break;
  98. case LUA_TBOOLEAN:
  99. params.Set(key,CHECK_BOOL(L,-1));
  100. break;
  101. case LUA_TSTRING:
  102. params.Set(key,luaL_checkstring(L,-1));
  103. break;
  104. case LUA_TUSERDATA:
  105. case LUA_TLIGHTUSERDATA:
  106. params.Set(key,lua_touserdata(L,-1));
  107. break;
  108. default:
  109. break;
  110. }
  111. }
  112. obj->DispatchEvent(event,params,false);
  113. return 0;
  114. }
  115. int ElementFocus(lua_State* L, Element* obj)
  116. {
  117. obj->Focus();
  118. return 0;
  119. }
  120. int ElementGetAttribute(lua_State* L, Element* obj)
  121. {
  122. const char* name = luaL_checkstring(L,1);
  123. Variant* var = obj->GetAttribute(name);
  124. PushVariant(L,var);
  125. return 1;
  126. }
  127. int ElementGetElementById(lua_State* L, Element* obj)
  128. {
  129. const char* id = luaL_checkstring(L,1);
  130. Element* ele = obj->GetElementById(id);
  131. LuaType<Element>::push(L,ele,false);
  132. return 1;
  133. }
  134. int ElementGetElementsByTagName(lua_State* L, Element* obj)
  135. {
  136. const char* tag = luaL_checkstring(L,1);
  137. ElementList list;
  138. obj->GetElementsByTagName(list,tag);
  139. lua_newtable(L);
  140. for(unsigned int i = 0; i < list.size(); i++)
  141. {
  142. lua_pushinteger(L,i);
  143. LuaType<Element>::push(L,list[i],false);
  144. lua_settable(L,-3); //-3 is the table
  145. }
  146. return 1;
  147. }
  148. int ElementHasAttribute(lua_State* L, Element* obj)
  149. {
  150. const char* name = luaL_checkstring(L,1);
  151. lua_pushboolean(L,obj->HasAttribute(name));
  152. return 1;
  153. }
  154. int ElementHasChildNodes(lua_State* L, Element* obj)
  155. {
  156. lua_pushboolean(L,obj->HasChildNodes());
  157. return 1;
  158. }
  159. int ElementInsertBefore(lua_State* L, Element* obj)
  160. {
  161. Element* element = LuaType<Element>::check(L,1);
  162. Element* adjacent = LuaType<Element>::check(L,2);
  163. obj->InsertBefore(element,adjacent);
  164. return 0;
  165. }
  166. int ElementIsClassSet(lua_State* L, Element* obj)
  167. {
  168. const char* name = luaL_checkstring(L,1);
  169. lua_pushboolean(L,obj->IsClassSet(name));
  170. return 1;
  171. }
  172. int ElementRemoveAttribute(lua_State* L, Element* obj)
  173. {
  174. const char* name = luaL_checkstring(L,1);
  175. obj->RemoveAttribute(name);
  176. return 0;
  177. }
  178. int ElementRemoveChild(lua_State* L, Element* obj)
  179. {
  180. Element* element = LuaType<Element>::check(L,1);
  181. lua_pushboolean(L,obj->RemoveChild(element));
  182. return 1;
  183. }
  184. int ElementReplaceChild(lua_State* L, Element* obj)
  185. {
  186. Element* inserted = LuaType<Element>::check(L,1);
  187. Element* replaced = LuaType<Element>::check(L,2);
  188. lua_pushboolean(L,obj->ReplaceChild(inserted,replaced));
  189. return 1;
  190. }
  191. int ElementScrollIntoView(lua_State* L, Element* obj)
  192. {
  193. bool align = CHECK_BOOL(L,1);
  194. obj->ScrollIntoView(align);
  195. return 0;
  196. }
  197. int ElementSetAttribute(lua_State* L, Element* obj)
  198. {
  199. const char* name = luaL_checkstring(L,1);
  200. const char* value = luaL_checkstring(L,2);
  201. obj->SetAttribute(name,String(value));
  202. return 0;
  203. }
  204. int ElementSetClass(lua_State* L, Element* obj)
  205. {
  206. const char* name = luaL_checkstring(L,1);
  207. bool value = CHECK_BOOL(L,2);
  208. obj->SetClass(name,value);
  209. return 0;
  210. }
  211. int ElementAsType(lua_State* L, Element* obj)
  212. {
  213. Elementetype type = Elementetype(luaL_checkint(L,1));
  214. switch(type)
  215. {
  216. case TDATAGRID:
  217. LuaType<Rocket::Controls::ElementDataGrid>::push(L,(Rocket::Controls::ElementDataGrid*)obj,false);
  218. break;
  219. case TDATASELECT:
  220. LuaType<Rocket::Controls::ElementFormControlDataSelect>::push(L,(Rocket::Controls::ElementFormControlDataSelect*)obj,false);
  221. break;
  222. case TFORM:
  223. LuaType<Rocket::Controls::ElementForm>::push(L,(Rocket::Controls::ElementForm*)obj,false);
  224. break;
  225. case TINPUT:
  226. LuaType<Rocket::Controls::ElementFormControlInput>::push(L,(Rocket::Controls::ElementFormControlInput*)obj,false);
  227. break;
  228. case TSELECT:
  229. LuaType<Rocket::Controls::ElementFormControlSelect>::push(L,(Rocket::Controls::ElementFormControlSelect*)obj,false);
  230. break;
  231. case TTABSET:
  232. LuaType<Rocket::Controls::ElementTabSet>::push(L,(Rocket::Controls::ElementTabSet*)obj,false);
  233. break;
  234. case TTEXTAREA:
  235. LuaType<Rocket::Controls::ElementFormControlTextArea>::push(L,(Rocket::Controls::ElementFormControlTextArea*)obj,false);
  236. default:
  237. LuaType<Element>::push(L,obj,false);
  238. break;
  239. }
  240. return 1;
  241. }
  242. //getters
  243. int ElementGetAttrattributes(lua_State* L)
  244. {
  245. Element* ele = LuaType<Element>::check(L,1);
  246. LUACHECKOBJ(ele);
  247. ElementAttributesProxy* proxy = new ElementAttributesProxy();
  248. proxy->owner = ele;
  249. LuaType<ElementAttributesProxy>::push(L,proxy,true);
  250. return 1;
  251. }
  252. int ElementGetAttrchild_nodes(lua_State* L)
  253. {
  254. Element* ele = LuaType<Element>::check(L,1);
  255. LUACHECKOBJ(ele);
  256. if(!ele->HasChildNodes())
  257. lua_pushnil(L);
  258. else
  259. {
  260. lua_newtable(L);
  261. int index = 0;
  262. int num_of_children = ele->GetNumChildren();
  263. while(index < num_of_children)
  264. {
  265. lua_pushinteger(L,index);
  266. LuaType<Element>::push(L,ele->GetChild(index),false);
  267. lua_settable(L,-3);
  268. ++index;
  269. }
  270. }
  271. return 1;
  272. }
  273. int ElementGetAttrclass_name(lua_State* L)
  274. {
  275. Element* ele = LuaType<Element>::check(L,1);
  276. LUACHECKOBJ(ele);
  277. const char* classnames = ele->GetClassNames().CString();
  278. lua_pushstring(L,classnames);
  279. return 1;
  280. }
  281. int ElementGetAttrclient_left(lua_State* L)
  282. {
  283. Element* ele = LuaType<Element>::check(L,1);
  284. LUACHECKOBJ(ele);
  285. lua_pushnumber(L,ele->GetClientLeft());
  286. return 1;
  287. }
  288. int ElementGetAttrclient_height(lua_State* L)
  289. {
  290. Element* ele = LuaType<Element>::check(L,1);
  291. LUACHECKOBJ(ele);
  292. lua_pushnumber(L,ele->GetClientHeight());
  293. return 1;
  294. }
  295. int ElementGetAttrclient_top(lua_State* L)
  296. {
  297. Element* ele = LuaType<Element>::check(L,1);
  298. LUACHECKOBJ(ele);
  299. lua_pushnumber(L,ele->GetClientTop());
  300. return 1;
  301. }
  302. int ElementGetAttrclient_width(lua_State* L)
  303. {
  304. Element* ele = LuaType<Element>::check(L,1);
  305. LUACHECKOBJ(ele);
  306. lua_pushnumber(L,ele->GetClientWidth());
  307. return 1;
  308. }
  309. int ElementGetAttrfirst_child(lua_State* L)
  310. {
  311. Element* ele = LuaType<Element>::check(L,1);
  312. LUACHECKOBJ(ele);
  313. Element* child = ele->GetFirstChild();
  314. if(child == NULL)
  315. lua_pushnil(L);
  316. else
  317. LuaType<Element>::push(L,child,false);
  318. return 1;
  319. }
  320. int ElementGetAttrid(lua_State* L)
  321. {
  322. Element* ele = LuaType<Element>::check(L,1);
  323. LUACHECKOBJ(ele);
  324. lua_pushstring(L,ele->GetId().CString());
  325. return 1;
  326. }
  327. int ElementGetAttrinner_rml(lua_State* L)
  328. {
  329. Element* ele = LuaType<Element>::check(L,1);
  330. LUACHECKOBJ(ele);
  331. lua_pushstring(L,ele->GetInnerRML().CString());
  332. return 1;
  333. }
  334. int ElementGetAttrlast_child(lua_State* L)
  335. {
  336. Element* ele = LuaType<Element>::check(L,1);
  337. LUACHECKOBJ(ele);
  338. Element* child = ele->GetLastChild();
  339. if(child == NULL)
  340. lua_pushnil(L);
  341. else
  342. LuaType<Element>::push(L,child,false);
  343. return 1;
  344. }
  345. int ElementGetAttrnext_sibling(lua_State* L)
  346. {
  347. Element* ele = LuaType<Element>::check(L,1);
  348. LUACHECKOBJ(ele);
  349. Element* sibling = ele->GetNextSibling();
  350. if(sibling == NULL)
  351. lua_pushnil(L);
  352. else
  353. LuaType<Element>::push(L,sibling,false);
  354. return 1;
  355. }
  356. int ElementGetAttroffset_height(lua_State* L)
  357. {
  358. Element* ele = LuaType<Element>::check(L,1);
  359. LUACHECKOBJ(ele);
  360. lua_pushnumber(L,ele->GetOffsetHeight());
  361. return 1;
  362. }
  363. int ElementGetAttroffset_left(lua_State* L)
  364. {
  365. Element* ele = LuaType<Element>::check(L,1);
  366. LUACHECKOBJ(ele);
  367. lua_pushnumber(L,ele->GetOffsetLeft());
  368. return 1;
  369. }
  370. int ElementGetAttroffset_parent(lua_State* L)
  371. {
  372. Element* ele = LuaType<Element>::check(L,1);
  373. LUACHECKOBJ(ele);
  374. Element* parent = ele->GetOffsetParent();
  375. LuaType<Element>::push(L,parent,false);
  376. return 1;
  377. }
  378. int ElementGetAttroffset_top(lua_State* L)
  379. {
  380. Element* ele = LuaType<Element>::check(L,1);
  381. LUACHECKOBJ(ele);
  382. lua_pushnumber(L, ele->GetOffsetTop());
  383. return 1;
  384. }
  385. int ElementGetAttroffset_width(lua_State* L)
  386. {
  387. Element* ele = LuaType<Element>::check(L,1);
  388. LUACHECKOBJ(ele);
  389. lua_pushnumber(L,ele->GetOffsetWidth());
  390. return 1;
  391. }
  392. int ElementGetAttrowner_document(lua_State* L)
  393. {
  394. Element* ele = LuaType<Element>::check(L,1);
  395. LUACHECKOBJ(ele);
  396. Document* doc = ele->GetOwnerDocument();
  397. LuaType<Document>::push(L,doc,false);
  398. return 1;
  399. }
  400. int ElementGetAttrparent_node(lua_State* L)
  401. {
  402. Element* ele = LuaType<Element>::check(L,1);
  403. Element* parent = ele->GetParentNode();
  404. if(parent == NULL)
  405. lua_pushnil(L);
  406. else
  407. LuaType<Element>::push(L,parent,false);
  408. return 1;
  409. }
  410. int ElementGetAttrprevious_sibling(lua_State* L)
  411. {
  412. Element* ele = LuaType<Element>::check(L,1);
  413. Element* sibling = ele->GetPreviousSibling();
  414. if(sibling == NULL)
  415. lua_pushnil(L);
  416. else
  417. LuaType<Element>::push(L,sibling,false);
  418. return 1;
  419. }
  420. int ElementGetAttrscroll_height(lua_State* L)
  421. {
  422. Element* ele = LuaType<Element>::check(L,1);
  423. lua_pushnumber(L,ele->GetScrollHeight());
  424. return 1;
  425. }
  426. int ElementGetAttrscroll_left(lua_State* L)
  427. {
  428. Element* ele = LuaType<Element>::check(L,1);
  429. lua_pushnumber(L,ele->GetScrollLeft());
  430. return 1;
  431. }
  432. int ElementGetAttrscroll_top(lua_State* L)
  433. {
  434. Element* ele = LuaType<Element>::check(L,1);
  435. lua_pushnumber(L,ele->GetScrollTop());
  436. return 1;
  437. }
  438. int ElementGetAttrscroll_width(lua_State* L)
  439. {
  440. Element* ele = LuaType<Element>::check(L,1);
  441. lua_pushnumber(L,ele->GetScrollWidth());
  442. return 1;
  443. }
  444. int ElementGetAttrstyle(lua_State* L)
  445. {
  446. Element* ele = LuaType<Element>::check(L,1);
  447. LuaType<ElementStyle>::push(L,ele->GetStyle(),false);
  448. return 1;
  449. }
  450. int ElementGetAttrtag_name(lua_State* L)
  451. {
  452. Element* ele = LuaType<Element>::check(L,1);
  453. lua_pushstring(L,ele->GetTagName().CString());
  454. return 0;
  455. }
  456. //setters
  457. int ElementSetAttrclass_name(lua_State* L)
  458. {
  459. Element* ele = LuaType<Element>::check(L,1);
  460. const char* name = luaL_checkstring(L,2);
  461. ele->SetClassNames(name);
  462. return 0;
  463. }
  464. int ElementSetAttrid(lua_State* L)
  465. {
  466. Element* ele = LuaType<Element>::check(L,1);
  467. const char* id = luaL_checkstring(L,2);
  468. ele->SetId(id);
  469. return 0;
  470. }
  471. int ElementSetAttrinner_rml(lua_State* L)
  472. {
  473. Element* ele = LuaType<Element>::check(L,1);
  474. const char* rml = luaL_checkstring(L,2);
  475. ele->SetInnerRML(rml);
  476. return 0;
  477. }
  478. int ElementSetAttrscroll_left(lua_State* L)
  479. {
  480. Element* ele = LuaType<Element>::check(L,1);
  481. float scroll = (float)luaL_checknumber(L,2);
  482. ele->SetScrollLeft(scroll);
  483. return 0;
  484. }
  485. int ElementSetAttrscroll_top(lua_State* L)
  486. {
  487. Element* ele = LuaType<Element>::check(L,1);
  488. float scroll = (float)luaL_checknumber(L,2);
  489. ele->SetScrollTop(scroll);
  490. return 0;
  491. }
  492. RegType<Element> ElementMethods[] =
  493. {
  494. LUAMETHOD(Element,AddEventListener)
  495. LUAMETHOD(Element,AppendChild)
  496. LUAMETHOD(Element,Blur)
  497. LUAMETHOD(Element,Click)
  498. LUAMETHOD(Element,DispatchEvent)
  499. LUAMETHOD(Element,Focus)
  500. LUAMETHOD(Element,GetAttribute)
  501. LUAMETHOD(Element,GetElementById)
  502. LUAMETHOD(Element,GetElementsByTagName)
  503. LUAMETHOD(Element,HasAttribute)
  504. LUAMETHOD(Element,HasChildNodes)
  505. LUAMETHOD(Element,InsertBefore)
  506. LUAMETHOD(Element,IsClassSet)
  507. LUAMETHOD(Element,RemoveAttribute)
  508. LUAMETHOD(Element,RemoveChild)
  509. LUAMETHOD(Element,ReplaceChild)
  510. LUAMETHOD(Element,ScrollIntoView)
  511. LUAMETHOD(Element,SetAttribute)
  512. LUAMETHOD(Element,SetClass)
  513. LUAMETHOD(Element,AsType)
  514. { NULL, NULL },
  515. };
  516. luaL_reg ElementGetters[] =
  517. {
  518. LUAGETTER(Element,attributes)
  519. LUAGETTER(Element,child_nodes)
  520. LUAGETTER(Element,class_name)
  521. LUAGETTER(Element,client_left)
  522. LUAGETTER(Element,client_height)
  523. LUAGETTER(Element,client_top)
  524. LUAGETTER(Element,client_width)
  525. LUAGETTER(Element,first_child)
  526. LUAGETTER(Element,id)
  527. LUAGETTER(Element,inner_rml)
  528. LUAGETTER(Element,last_child)
  529. LUAGETTER(Element,next_sibling)
  530. LUAGETTER(Element,offset_height)
  531. LUAGETTER(Element,offset_left)
  532. LUAGETTER(Element,offset_parent)
  533. LUAGETTER(Element,offset_top)
  534. LUAGETTER(Element,offset_width)
  535. LUAGETTER(Element,owner_document)
  536. LUAGETTER(Element,parent_node)
  537. LUAGETTER(Element,previous_sibling)
  538. LUAGETTER(Element,scroll_height)
  539. LUAGETTER(Element,scroll_left)
  540. LUAGETTER(Element,scroll_top)
  541. LUAGETTER(Element,scroll_width)
  542. LUAGETTER(Element,style)
  543. LUAGETTER(Element,tag_name)
  544. { NULL, NULL },
  545. };
  546. luaL_reg ElementSetters[] =
  547. {
  548. LUASETTER(Element,class_name)
  549. LUASETTER(Element,id)
  550. LUASETTER(Element,inner_rml)
  551. LUASETTER(Element,scroll_left)
  552. LUASETTER(Element,scroll_top)
  553. { NULL, NULL },
  554. };
  555. /*
  556. template<> const char* GetTClassName<Element>() { return "Element"; }
  557. template<> RegType<Element>* GetMethodTable<Element>() { return ElementMethods; }
  558. template<> luaL_reg* GetAttrTable<Element>() { return ElementGetters; }
  559. template<> luaL_reg* SetAttrTable<Element>() { return ElementSetters; }
  560. */
  561. }
  562. }
  563. }