ElementAttributesProxy.cpp 2.7 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementAttributesProxy.h"
  29. #include <Rocket/Core/Variant.h>
  30. #include "Utilities.h"
  31. namespace Rocket {
  32. namespace Core {
  33. namespace Lua {
  34. int ElementAttributesProxy__index(lua_State* L)
  35. {
  36. /*the table obj and the missing key are currently on the stack(index 1 & 2) as defined by the Lua language*/
  37. int keytype = lua_type(L,2);
  38. if(keytype == LUA_TSTRING) //only valid key types
  39. {
  40. ElementAttributesProxy* obj = LuaType<ElementAttributesProxy>::check(L,1);
  41. LUACHECKOBJ(obj);
  42. const char* key = lua_tostring(L,2);
  43. Variant* attr = obj->owner->GetAttribute(key);
  44. PushVariant(L,attr); //Utilities.h
  45. return 1;
  46. }
  47. else
  48. return LuaType<ElementAttributesProxy>::index(L);
  49. }
  50. //method
  51. int ElementAttributesProxyGetTable(lua_State* L, ElementAttributesProxy* obj)
  52. {
  53. int index;
  54. String key;
  55. Variant* var;
  56. lua_newtable(L);
  57. int tbl = lua_gettop(L);
  58. while(obj->owner->IterateAttributes(index,key,var))
  59. {
  60. lua_pushstring(L,key.CString());
  61. PushVariant(L,var);
  62. lua_settable(L,tbl);
  63. }
  64. return 1;
  65. }
  66. RegType<ElementAttributesProxy> ElementAttributesProxyMethods[] =
  67. {
  68. LUAMETHOD(ElementAttributesProxy,GetTable)
  69. { NULL, NULL },
  70. };
  71. luaL_reg ElementAttributesProxyGetters[] =
  72. {
  73. { NULL, NULL },
  74. };
  75. luaL_reg ElementAttributesProxySetters[] =
  76. {
  77. { NULL, NULL },
  78. };
  79. }
  80. }
  81. }