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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
-
- #include "precompiled.h"
- #include <Rocket/Core/Lua/LuaType.h>
- #include <Rocket/Core/Lua/lua.hpp>
- #include "ElementStyle.h"
- #include <ElementStyle.h>
- namespace Rocket {
- namespace Core {
- namespace Lua {
- int ElementStyle__index(lua_State* L)
- {
- /*the table obj and the missing key are currently on the stack(index 1 & 2) as defined by the Lua language*/
- int keytype = lua_type(L,2);
- if(keytype == LUA_TSTRING) //if we are trying to access a string, then we will assume that it is a property
- {
- ElementStyle* es = LuaType<ElementStyle>::check(L,1);
- if(es == NULL)
- {
- lua_pushnil(L);
- return 1;
- }
- const Property* prop = es->GetProperty(lua_tostring(L,2));
- if(prop == NULL)
- {
- lua_pushnil(L);
- return 1;
- }
- else
- {
- lua_pushstring(L,prop->ToString().CString());
- return 1;
- }
- }
- else //if it wasn't trying to get a string
- {
- lua_settop(L,2);
- return LuaType<ElementStyle>::index(L);
- }
- }
- int ElementStyle__newindex(lua_State* L)
- {
- //[1] = obj, [2] = key, [3] = value
- ElementStyle* es = LuaType<ElementStyle>::check(L,1);
- if(es == NULL)
- {
- lua_pushnil(L);
- return 1;
- }
- int keytype = lua_type(L,2);
- int valuetype = lua_type(L,3);
- if(keytype == LUA_TSTRING )
- {
- const char* key = lua_tostring(L,2);
- if(valuetype == LUA_TSTRING)
- {
- const char* value = lua_tostring(L,3);
- lua_pushboolean(L,es->SetProperty(key,value));
- return 1;
- }
- else if (valuetype == LUA_TNIL)
- {
- es->RemoveProperty(key);
- return 0;
- }
- }
- //everything else returns when it needs to, so we are safe to pass it
- //on if needed
- lua_settop(L,3);
- return LuaType<ElementStyle>::newindex(L);
- }
- int ElementStyleGetTable(lua_State* L, ElementStyle* obj)
- {
- int index = 0;
- String key,sval;
- const Property* value;
- PseudoClassList pseudo;
- lua_newtable(L);
- while(obj->IterateProperties(index,pseudo,key,value))
- {
- lua_pushstring(L,key.CString());
- value->definition->GetValue(sval,*value);
- lua_pushstring(L,sval.CString());
- lua_settable(L,-3);
- }
- return 1;
- }
- RegType<ElementStyle> ElementStyleMethods[] =
- {
- LUAMETHOD(ElementStyle,GetTable)
- { NULL, NULL },
- };
- luaL_reg ElementStyleGetters[] =
- {
- { NULL, NULL },
- };
- luaL_reg ElementStyleSetters[] =
- {
- { NULL, NULL },
- };
- /*
- template<> const char* GetTClassName<ElementStyle>() { return "ElementStyle"; }
- template<> RegType<ElementStyle>* GetMethodTable<ElementStyle>() { return ElementStyleMethods; }
- template<> luaL_reg* GetAttrTable<ElementStyle>() { return ElementStyleGetters; }
- template<> luaL_reg* SetAttrTable<ElementStyle>() { return ElementStyleSetters; }
- */
- }
- }
- }
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