Event.cpp 3.1 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include <Rocket/Core/Lua/LuaType.h>
  29. #include <Rocket/Core/Lua/lua.hpp>
  30. #include <Rocket/Core/Event.h>
  31. #include <Rocket/Core/Element.h>
  32. #include <Rocket/Core/Dictionary.h>
  33. #include "EventParametersProxy.h"
  34. namespace Rocket {
  35. namespace Core {
  36. namespace Lua {
  37. //method
  38. int EventStopPropagation(lua_State* L, Event* obj)
  39. {
  40. obj->StopPropagation();
  41. return 0;
  42. }
  43. //getters
  44. int EventGetAttrcurrent_element(lua_State* L)
  45. {
  46. Event* evt = LuaType<Event>::check(L,1);
  47. LUACHECKOBJ(evt);
  48. Element* ele = evt->GetCurrentElement();
  49. LuaType<Element>::push(L,ele,false);
  50. return 1;
  51. }
  52. int EventGetAttrtype(lua_State* L)
  53. {
  54. Event* evt = LuaType<Event>::check(L,1);
  55. LUACHECKOBJ(evt);
  56. String type = evt->GetType();
  57. lua_pushstring(L,type.CString());
  58. return 1;
  59. }
  60. int EventGetAttrtarget_element(lua_State* L)
  61. {
  62. Event* evt = LuaType<Event>::check(L,1);
  63. LUACHECKOBJ(evt);
  64. Element* target = evt->GetTargetElement();
  65. LuaType<Element>::push(L,target,false);
  66. return 1;
  67. }
  68. int EventGetAttrparameters(lua_State* L)
  69. {
  70. Event* evt = LuaType<Event>::check(L,1);
  71. LUACHECKOBJ(evt);
  72. EventParametersProxy* proxy = new EventParametersProxy();
  73. proxy->owner = evt;
  74. LuaType<EventParametersProxy>::push(L,proxy,true);
  75. return 1;
  76. }
  77. RegType<Event> EventMethods[] =
  78. {
  79. LUAMETHOD(Event,StopPropagation)
  80. { NULL, NULL },
  81. };
  82. luaL_reg EventGetters[] =
  83. {
  84. LUAGETTER(Event,current_element)
  85. LUAGETTER(Event,type)
  86. LUAGETTER(Event,target_element)
  87. LUAGETTER(Event,parameters)
  88. { NULL, NULL },
  89. };
  90. luaL_reg EventSetters[] =
  91. {
  92. { NULL, NULL },
  93. };
  94. /*
  95. template<> const char* GetTClassName<Event>() { return "Event"; }
  96. template<> RegType<Event>* GetMethodTable<Event>() { return EventMethods; }
  97. template<> luaL_reg* GetAttrTable<Event>() { return EventGetters; }
  98. template<> luaL_reg* SetAttrTable<Event>() { return EventSetters; }
  99. */
  100. }
  101. }
  102. }