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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
-
- #ifndef ROCKETCORELUAROCKET_H
- #define ROCKETCORELUAROCKET_H
- /*
- This declares rocket in the global Lua namespace
- It is not exactly type, but it is a table, and does have some methods and attributes
-
- methods:
- rocket.CreateContext(string name, Vector2i dimensions)
- rocket.LoadFontFace(string font_path)
- rocket.RegisterTag(string tag, class) --NYI
-
- getters:
- rocket.contexts returns a table of contexts, which are indexed by number AND string, so there are two copies of each context in the table
- */
- #include <Rocket/Core/Lua/LuaType.h>
- #include <Rocket/Core/Lua/lua.hpp>
- namespace Rocket {
- namespace Core {
- namespace Lua {
- #define ROCKETLUA_INPUTENUM(keyident,tbl) lua_pushinteger(L,Input::KI_##keyident); lua_setfield(L,(tbl),#keyident);
- //just need a class to take up a type name
- class rocket { int to_remove_warning; };
- template<> void LuaType<rocket>::extra_init(lua_State* L, int metatable_index);
- int rocketCreateContext(lua_State* L);
- int rocketLoadFontFace(lua_State* L);
- int rocketRegisterTag(lua_State* L);
- int rocketGetAttrcontexts(lua_State* L);
- void rocketEnumkey_identifier(lua_State* L);
- RegType<rocket> rocketMethods[];
- luaL_reg rocketGetters[];
- luaL_reg rocketSetters[];
- /*
- template<> const char* GetTClassName<rocket>();
- template<> RegType<rocket>* GetMethodTable<rocket>();
- template<> luaL_reg* GetAttrTable<rocket>();
- template<> luaL_reg* SetAttrTable<rocket>();
- */
- }
- }
- }
- #endif
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