DecoratorTiled.cpp 8.9 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "DecoratorTiled.h"
  29. #include "../../Include/Rocket/Core.h"
  30. namespace Rocket {
  31. namespace Core {
  32. DecoratorTiled::DecoratorTiled()
  33. {
  34. }
  35. DecoratorTiled::~DecoratorTiled()
  36. {
  37. }
  38. static Vector2f oriented_texcoords[6][2] = {{Vector2f(0, 0), Vector2f(1, 1)},
  39. {Vector2f(0, 1), Vector2f(1, 0)},
  40. {Vector2f(1, 1), Vector2f(0, 0)},
  41. {Vector2f(1, 0), Vector2f(0, 1)},
  42. {Vector2f(1, 0), Vector2f(0, 1)},
  43. {Vector2f(0, 1), Vector2f(1, 0)}};
  44. DecoratorTiled::Tile::Tile()
  45. {
  46. texture_index = -1;
  47. repeat_mode = STRETCH;
  48. orientation = ROTATE_0_CW;
  49. texcoords[0].x = 0;
  50. texcoords[0].y = 0;
  51. texcoords[1].x = 1;
  52. texcoords[1].y = 1;
  53. texcoords_absolute[0][0] = false;
  54. texcoords_absolute[0][1] = false;
  55. texcoords_absolute[1][0] = false;
  56. texcoords_absolute[1][1] = false;
  57. }
  58. // Calculates the tile's dimensions from the texture and texture coordinates.
  59. void DecoratorTiled::Tile::CalculateDimensions(Element* element, const Texture& texture)
  60. {
  61. RenderInterface* render_interface = element->GetRenderInterface();
  62. TileDataMap::iterator data_iterator = data.find(render_interface);
  63. if (data_iterator == data.end())
  64. {
  65. TileData new_data;
  66. Vector2i texture_dimensions = texture.GetDimensions(render_interface);
  67. for (int i = 0; i < 2; i++)
  68. {
  69. new_data.texcoords[i] = texcoords[i];
  70. if (texcoords_absolute[i][0] &&
  71. texture_dimensions.x > 0)
  72. new_data.texcoords[i].x /= texture_dimensions.x;
  73. if (texcoords_absolute[i][1] &&
  74. texture_dimensions.y > 0)
  75. new_data.texcoords[i].y /= texture_dimensions.y;
  76. }
  77. new_data.dimensions.x = Math::AbsoluteValue((new_data.texcoords[1].x * texture_dimensions.x) - (new_data.texcoords[0].x * texture_dimensions.x));
  78. new_data.dimensions.y = Math::AbsoluteValue((new_data.texcoords[1].y * texture_dimensions.y) - (new_data.texcoords[0].y * texture_dimensions.y));
  79. data[render_interface] = new_data;
  80. }
  81. }
  82. // Get this tile's dimensions.
  83. Vector2f DecoratorTiled::Tile::GetDimensions(Element* element)
  84. {
  85. RenderInterface* render_interface = element->GetRenderInterface();
  86. TileDataMap::iterator data_iterator = data.find(render_interface);
  87. if (data_iterator == data.end())
  88. return Vector2f(0, 0);
  89. return data_iterator->second.dimensions;
  90. }
  91. // Generates geometry to render this tile across a surface.
  92. void DecoratorTiled::Tile::GenerateGeometry(std::vector< Vertex >& vertices, std::vector< int >& indices, Element* element, const Vector2f& surface_origin, const Vector2f& surface_dimensions, const Vector2f& tile_dimensions) const
  93. {
  94. RenderInterface* render_interface = element->GetRenderInterface();
  95. TileDataMap::iterator data_iterator = data.find(render_interface);
  96. if (data_iterator == data.end())
  97. return;
  98. const TileData& data = data_iterator->second;
  99. int num_tiles[2];
  100. Vector2f final_tile_dimensions;
  101. // Generate the oriented texture coordinates for the tiles.
  102. Vector2f scaled_texcoords[3];
  103. for (int i = 0; i < 2; i++)
  104. {
  105. scaled_texcoords[i].x = data.texcoords[0].x + oriented_texcoords[orientation][i].x * (data.texcoords[1].x - data.texcoords[0].x);
  106. scaled_texcoords[i].y = data.texcoords[0].y + oriented_texcoords[orientation][i].y * (data.texcoords[1].y - data.texcoords[0].y);
  107. }
  108. scaled_texcoords[2] = scaled_texcoords[1];
  109. // Resize the dimensions (if necessary) to fit this tile's repeat mode.
  110. for (int i = 0; i < 2; i++)
  111. {
  112. if (surface_dimensions[i] <= 0)
  113. num_tiles[i] = 0;
  114. else
  115. {
  116. switch (repeat_mode)
  117. {
  118. // If the tile is stretched, we only need one quad.
  119. case STRETCH:
  120. {
  121. num_tiles[i] = 1;
  122. final_tile_dimensions[i] = surface_dimensions[i];
  123. }
  124. break;
  125. // If the tile is clamped, we only need one quad if the surface is smaller than the tile, or two if it's
  126. // larger (to take the last stretched pixel).
  127. case CLAMP_STRETCH:
  128. case CLAMP_TRUNCATE:
  129. {
  130. num_tiles[i] = surface_dimensions[i] > tile_dimensions[i] ? 2 : 1;
  131. if (num_tiles[i] == 1)
  132. {
  133. final_tile_dimensions[i] = surface_dimensions[i];
  134. if (repeat_mode == CLAMP_TRUNCATE)
  135. scaled_texcoords[1][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i]));
  136. }
  137. else
  138. final_tile_dimensions[i] = surface_dimensions[i] - tile_dimensions[i];
  139. }
  140. break;
  141. case REPEAT_STRETCH:
  142. case REPEAT_TRUNCATE:
  143. {
  144. num_tiles[i] = Math::RealToInteger((surface_dimensions[i] + (tile_dimensions[i] - 1)) / tile_dimensions[i]);
  145. num_tiles[i] = Math::Max(0, num_tiles[i]);
  146. final_tile_dimensions[i] = surface_dimensions[i] - (num_tiles[i] - 1) * tile_dimensions[i];
  147. if (final_tile_dimensions[i] <= 0)
  148. final_tile_dimensions[i] = tile_dimensions[i];
  149. if (repeat_mode == REPEAT_TRUNCATE)
  150. scaled_texcoords[2][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i]));
  151. }
  152. break;
  153. }
  154. }
  155. }
  156. // If any of the axes are zero or below, then we have a zero surface area and nothing to render.
  157. if (num_tiles[0] <= 0 || num_tiles[1] <= 0)
  158. return;
  159. // Resize the vertex and index arrays to fit the new geometry.
  160. int index_offset = (int) vertices.size();
  161. vertices.resize(vertices.size() + num_tiles[0] * num_tiles[1] * 4);
  162. Vertex* new_vertices = &vertices[0] + index_offset;
  163. size_t num_indices = indices.size();
  164. indices.resize(indices.size() + num_tiles[0] * num_tiles[1] * 6);
  165. int* new_indices = &indices[0] + num_indices;
  166. // Generate the vertices for the tiled surface.
  167. for (int y = 0; y < num_tiles[1]; y++)
  168. {
  169. Vector2f tile_position;
  170. tile_position.y = surface_origin.y + (float) tile_dimensions.y * y;
  171. Vector2f tile_size;
  172. tile_size.y = (float) (y < num_tiles[1] - 1 ? data.dimensions.y : final_tile_dimensions.y);
  173. // Squish the texture coordinates in the y if we're clamping and this is the last in a double-tile.
  174. Vector2f tile_texcoords[2];
  175. if (num_tiles[1] == 2 &&
  176. y == 1 &&
  177. (repeat_mode == CLAMP_STRETCH ||
  178. repeat_mode == CLAMP_TRUNCATE))
  179. {
  180. tile_texcoords[0].y = scaled_texcoords[1].y;
  181. tile_texcoords[1].y = scaled_texcoords[1].y;
  182. }
  183. else
  184. {
  185. tile_texcoords[0].y = scaled_texcoords[0].y;
  186. // The last tile might have truncated texture coords
  187. if (y == num_tiles[1] - 1)
  188. tile_texcoords[1].y = scaled_texcoords[2].y;
  189. else
  190. tile_texcoords[1].y = scaled_texcoords[1].y;
  191. }
  192. for (int x = 0; x < num_tiles[0]; x++)
  193. {
  194. // Squish the texture coordinates in the x if we're clamping and this is the last in a double-tile.
  195. if (num_tiles[0] == 2 &&
  196. x == 1 &&
  197. (repeat_mode == CLAMP_STRETCH ||
  198. repeat_mode == CLAMP_TRUNCATE))
  199. {
  200. tile_texcoords[0].x = scaled_texcoords[1].x;
  201. tile_texcoords[1].x = scaled_texcoords[1].x;
  202. }
  203. else
  204. {
  205. tile_texcoords[0].x = scaled_texcoords[0].x;
  206. // The last tile might have truncated texture coords
  207. if (x == num_tiles[0] - 1)
  208. tile_texcoords[1].x = scaled_texcoords[2].x;
  209. else
  210. tile_texcoords[1].x = scaled_texcoords[1].x;
  211. }
  212. tile_position.x = surface_origin.x + (float) tile_dimensions.x * x;
  213. tile_size.x = (float) (x < num_tiles[0] - 1 ? tile_dimensions.x : final_tile_dimensions.x);
  214. GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, tile_size, Colourb(255, 255, 255), tile_texcoords[0], tile_texcoords[1], index_offset);
  215. new_vertices += 4;
  216. new_indices += 6;
  217. index_offset += 4;
  218. }
  219. }
  220. }
  221. // Scales a tile dimensions by a fixed value along one axis.
  222. void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, int axis)
  223. {
  224. if (tile_dimensions[axis] != axis_value)
  225. {
  226. tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]);
  227. tile_dimensions[axis] = axis_value;
  228. }
  229. }
  230. }
  231. }