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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "../../Include/Rocket/Core/Element.h"
- #include "../../Include/Rocket/Core/Dictionary.h"
- #include <algorithm>
- #include "ElementBackground.h"
- #include "ElementBorder.h"
- #include "ElementDefinition.h"
- #include "ElementStyle.h"
- #include "EventDispatcher.h"
- #include "ElementDecoration.h"
- #include "FontFaceHandle.h"
- #include "LayoutEngine.h"
- #include "PluginRegistry.h"
- #include "StyleSheetParser.h"
- #include "XMLParseTools.h"
- #include "../../Include/Rocket/Core/Core.h"
- namespace Rocket {
- namespace Core {
- /**
- STL function object for sorting elements by z-type (ie, float-types before general types, etc).
- @author Peter Curry
- */
- class ElementSortZOrder
- {
- public:
- bool operator()(const std::pair< Element*, float >& lhs, const std::pair< Element*, float >& rhs)
- {
- return lhs.second < rhs.second;
- }
- };
- /**
- STL function object for sorting elements by z-index property.
- @author Peter Curry
- */
- class ElementSortZIndex
- {
- public:
- bool operator()(const Element* lhs, const Element* rhs)
- {
- // Check the z-index.
- return lhs->GetZIndex() < rhs->GetZIndex();
- }
- };
- /// Constructs a new libRocket element.
- Element::Element(const String& _tag) : relative_offset_base(0, 0), relative_offset_position(0, 0), absolute_offset(0, 0), scroll_offset(0, 0), boxes(1), content_offset(0, 0), content_box(0, 0)
- {
- tag = _tag.ToLower();
- parent = NULL;
- focus = NULL;
- instancer = NULL;
- owner_document = NULL;
- offset_fixed = false;
- offset_parent = NULL;
- offset_dirty = true;
- client_area = Box::PADDING;
- num_non_dom_children = 0;
- visible = true;
- z_index = 0;
- local_stacking_context = false;
- local_stacking_context_forced = false;
- stacking_context_dirty = false;
- font_face_handle = NULL;
-
- clipping_ignore_depth = 0;
- clipping_enabled = false;
- clipping_state_dirty = true;
- event_dispatcher = new EventDispatcher(this);
- style = new ElementStyle(this);
- background = new ElementBackground(this);
- border = new ElementBorder(this);
- decoration = new ElementDecoration(this);
- scroll = new ElementScroll(this);
- }
- Element::~Element()
- {
- ROCKET_ASSERT(parent == NULL);
- PluginRegistry::NotifyElementDestroy(this);
- // Delete the scroll funtionality before we delete the children!
- delete scroll;
- while (!children.empty())
- {
- // A simplified version of RemoveChild() for destruction.
- Element* child = children.front();
- child->OnChildRemove(child);
- if (num_non_dom_children > 0)
- num_non_dom_children--;
- deleted_children.push_back(child);
- children.erase(children.begin());
- }
- // Release all deleted children.
- ReleaseElements(deleted_children);
- delete decoration;
- delete border;
- delete background;
- delete style;
- delete event_dispatcher;
- if (font_face_handle != NULL)
- font_face_handle->RemoveReference();
- if (instancer)
- instancer->RemoveReference();
- }
- void Element::Update()
- {
- ReleaseElements(deleted_children);
- active_children = children;
- for (size_t i = 0; i < active_children.size(); i++)
- active_children[i]->Update();
- // Force a definition reload, if necessary.
- style->GetDefinition();
- scroll->Update();
- OnUpdate();
- }
- void Element::Render()
- {
- // Rebuild our stacking context if necessary.
- if (stacking_context_dirty)
- BuildLocalStackingContext();
- // Render all elements in our local stacking context that have a z-index beneath our local index of 0.
- size_t i = 0;
- for (; i < stacking_context.size() && stacking_context[i]->z_index < 0; ++i)
- stacking_context[i]->Render();
- // Set up the clipping region for this element.
- if (ElementUtilities::SetClippingRegion(this))
- {
- background->RenderBackground();
- border->RenderBorder();
- decoration->RenderDecorators();
- OnRender();
- }
- // Render the rest of the elements in the stacking context.
- for (; i < stacking_context.size(); ++i)
- stacking_context[i]->Render();
- }
- // Clones this element, returning a new, unparented element.
- Element* Element::Clone() const
- {
- Element* clone = NULL;
- if (instancer != NULL)
- {
- clone = instancer->InstanceElement(NULL, GetTagName(), attributes);
- if (clone != NULL)
- clone->SetInstancer(instancer);
- }
- else
- clone = Factory::InstanceElement(NULL, GetTagName(), GetTagName(), attributes);
- if (clone != NULL)
- {
- String inner_rml;
- GetInnerRML(inner_rml);
- clone->SetInnerRML(inner_rml);
- }
- return clone;
- }
- // Sets or removes a class on the element.
- void Element::SetClass(const String& class_name, bool activate)
- {
- style->SetClass(class_name, activate);
- }
- // Checks if a class is set on the element.
- bool Element::IsClassSet(const String& class_name) const
- {
- return style->IsClassSet(class_name);
- }
- // Specifies the entire list of classes for this element. This will replace any others specified.
- void Element::SetClassNames(const String& class_names)
- {
- SetAttribute("class", class_names);
- }
- /// Return the active class list
- String Element::GetClassNames() const
- {
- return style->GetClassNames();
- }
- // Returns the active style sheet for this element. This may be NULL.
- StyleSheet* Element::GetStyleSheet() const
- {
- return style->GetStyleSheet();
- }
- // Returns the element's definition, updating if necessary.
- const ElementDefinition* Element::GetDefinition()
- {
- return style->GetDefinition();
- }
- // Fills an String with the full address of this element.
- String Element::GetAddress(bool include_pseudo_classes) const
- {
- // Add the tag name onto the address.
- String address(tag);
- // Add the ID if we have one.
- if (!id.Empty())
- {
- address += "#";
- address += id;
- }
- String classes = style->GetClassNames();
- if (!classes.Empty())
- {
- classes = classes.Replace(".", " ");
- address += ".";
- address += classes;
- }
- if (include_pseudo_classes)
- {
- const PseudoClassList& pseudo_classes = style->GetActivePseudoClasses();
- for (PseudoClassList::const_iterator i = pseudo_classes.begin(); i != pseudo_classes.end(); ++i)
- {
- address += ":";
- address += (*i);
- }
- }
- if (parent)
- {
- address.Append(" < ");
- return address + parent->GetAddress(true);
- }
- else
- return address;
- }
- // Sets the position of this element, as a two-dimensional offset from another element.
- void Element::SetOffset(const Vector2f& offset, Element* _offset_parent, bool _offset_fixed)
- {
- _offset_fixed |= GetPosition() == POSITION_FIXED;
- // If our offset has definitely changed, or any of our parenting has, then these are set and
- // updated based on our left / right / top / bottom properties.
- if (relative_offset_base != offset ||
- offset_parent != _offset_parent ||
- offset_fixed != _offset_fixed)
- {
- relative_offset_base = offset;
- offset_fixed = _offset_fixed;
- offset_parent = _offset_parent;
- UpdateOffset();
- DirtyOffset();
- }
- // Otherwise, our offset is updated in case left / right / top / bottom will have an impact on
- // our final position, and our children are dirtied if they do.
- else
- {
- Vector2f& old_base = relative_offset_base;
- Vector2f& old_position = relative_offset_position;
- UpdateOffset();
- if (old_base != relative_offset_base ||
- old_position != relative_offset_position)
- DirtyOffset();
- }
- }
- // Returns the position of the top-left corner of one of the areas of this element's primary box.
- Vector2f Element::GetRelativeOffset(Box::Area area)
- {
- UpdateLayout();
- return relative_offset_base + relative_offset_position + GetBox().GetPosition(area);
- }
- // Returns the position of the top-left corner of one of the areas of this element's primary box.
- Vector2f Element::GetAbsoluteOffset(Box::Area area)
- {
- UpdateLayout();
- if (offset_dirty)
- {
- offset_dirty = false;
- if (offset_parent != NULL)
- absolute_offset = offset_parent->GetAbsoluteOffset(Box::BORDER) + relative_offset_base + relative_offset_position;
- else
- absolute_offset = relative_offset_base + relative_offset_position;
- // Add any parent scrolling onto our position as well. Could cache this if required.
- if (!offset_fixed)
- {
- Element* scroll_parent = parent;
- while (scroll_parent != NULL)
- {
- absolute_offset -= (scroll_parent->scroll_offset + scroll_parent->content_offset);
- if (scroll_parent == offset_parent)
- break;
- else
- scroll_parent = scroll_parent->parent;
- }
- }
- }
- return absolute_offset + GetBox().GetPosition(area);
- }
- // Sets an alternate area to use as the client area.
- void Element::SetClientArea(Box::Area _client_area)
- {
- client_area = _client_area;
- }
- // Returns the area the element uses as its client area.
- Box::Area Element::GetClientArea() const
- {
- return client_area;
- }
- // Sets the dimensions of the element's internal content.
- void Element::SetContentBox(const Vector2f& _content_offset, const Vector2f& _content_box)
- {
- if (content_offset != _content_offset ||
- content_box != _content_box)
- {
- // Seems to be jittering a wee bit; might need to be looked at.
- scroll_offset.x += (content_offset.x - _content_offset.x);
- scroll_offset.y += (content_offset.y - _content_offset.y);
- content_offset = _content_offset;
- content_box = _content_box;
- scroll_offset.x = Math::Min(scroll_offset.x, GetScrollWidth() - GetClientWidth());
- scroll_offset.y = Math::Min(scroll_offset.y, GetScrollHeight() - GetClientHeight());
- DirtyOffset();
- }
- }
- // Sets the box describing the size of the element.
- void Element::SetBox(const Box& box)
- {
- if (box != boxes[0] ||
- boxes.size() > 1)
- {
- boxes[0] = box;
- boxes.resize(1);
- background->DirtyBackground();
- border->DirtyBorder();
- decoration->ReloadDecorators();
- DispatchEvent(RESIZE, Dictionary());
- }
- }
- // Adds a box to the end of the list describing this element's geometry.
- void Element::AddBox(const Box& box)
- {
- boxes.push_back(box);
- DispatchEvent(RESIZE, Dictionary());
- background->DirtyBackground();
- border->DirtyBorder();
- decoration->ReloadDecorators();
- }
- // Returns one of the boxes describing the size of the element.
- const Box& Element::GetBox(int index)
- {
- UpdateLayout();
- if (index < 0)
- return boxes[0];
- else if (index >= GetNumBoxes())
- return boxes.back();
- return boxes[index];
- }
- // Returns the number of boxes making up this element's geometry.
- int Element::GetNumBoxes()
- {
- UpdateLayout();
- return (int) boxes.size();
- }
- // Returns the baseline of the element, in pixels offset from the bottom of the element's content area.
- float Element::GetBaseline() const
- {
- return 0;
- }
- // Gets the intrinsic dimensions of this element, if it is of a type that has an inherent size.
- bool Element::GetIntrinsicDimensions(Vector2f& ROCKET_UNUSED_PARAMETER(dimensions))
- {
- ROCKET_UNUSED(dimensions);
- return false;
- }
- // Checks if a given point in screen coordinates lies within the bordered area of this element.
- bool Element::IsPointWithinElement(const Vector2f& point)
- {
- Vector2f position = GetAbsoluteOffset(Box::BORDER);
- for (int i = 0; i < GetNumBoxes(); ++i)
- {
- const Box& box = GetBox(i);
- Vector2f box_position = position + box.GetOffset();
- Vector2f box_dimensions = box.GetSize(Box::BORDER);
- if (point.x >= box_position.x &&
- point.x <= (box_position.x + box_dimensions.x) &&
- point.y >= box_position.y &&
- point.y <= (box_position.y + box_dimensions.y))
- {
- return true;
- }
- }
- return false;
- }
- // Returns the visibility of the element.
- bool Element::IsVisible() const
- {
- return visible;
- }
- // Returns the z-index of the element.
- float Element::GetZIndex() const
- {
- return z_index;
- }
- // Returns the element's font face handle.
- FontFaceHandle* Element::GetFontFaceHandle() const
- {
- return font_face_handle;
- }
- // Sets a local property override on the element.
- bool Element::SetProperty(const String& name, const String& value)
- {
- return style->SetProperty(name, value);
- }
- // Removes a local property override on the element.
- void Element::RemoveProperty(const String& name)
- {
- style->RemoveProperty(name);
- }
- // Sets a local property override on the element to a pre-parsed value.
- bool Element::SetProperty(const String& name, const Property& property)
- {
- return style->SetProperty(name, property);
- }
- // Returns one of this element's properties.
- const Property* Element::GetProperty(const String& name)
- {
- return style->GetProperty(name);
- }
- // Returns one of this element's properties.
- const Property* Element::GetLocalProperty(const String& name)
- {
- return style->GetLocalProperty(name);
- }
- // Resolves one of this element's style.
- float Element::ResolveProperty(const String& name, float base_value)
- {
- return style->ResolveProperty(name, base_value);
- }
- // Resolves one of this element's style.
- float Element::ResolveProperty(const Property *property, float base_value)
- {
- return style->ResolveProperty(property, base_value);
- }
- void Element::GetBorderWidthProperties(const Property **border_top, const Property **border_bottom, const Property **border_left, const Property **bottom_right)
- {
- style->GetBorderWidthProperties(border_top, border_bottom, border_left, bottom_right);
- }
- void Element::GetMarginProperties(const Property **margin_top, const Property **margin_bottom, const Property **margin_left, const Property **margin_right)
- {
- style->GetMarginProperties(margin_top, margin_bottom, margin_left, margin_right);
- }
- void Element::GetPaddingProperties(const Property **padding_top, const Property **padding_bottom, const Property **padding_left, const Property **padding_right)
- {
- style->GetPaddingProperties(padding_top, padding_bottom, padding_left, padding_right);
- }
- void Element::GetDimensionProperties(const Property **width, const Property **height)
- {
- style->GetDimensionProperties(width, height);
- }
- void Element::GetLocalDimensionProperties(const Property **width, const Property **height)
- {
- style->GetLocalDimensionProperties(width, height);
- }
- void Element::GetOverflow(int *overflow_x, int *overflow_y)
- {
- style->GetOverflow(overflow_x, overflow_y);
- }
- int Element::GetPosition()
- {
- return style->GetPosition();
- }
- int Element::GetFloat()
- {
- return style->GetFloat();
- }
- int Element::GetDisplay()
- {
- return style->GetDisplay();
- }
- int Element::GetWhitespace()
- {
- return style->GetWhitespace();
- }
- const Property *Element::GetLineHeightProperty()
- {
- return style->GetLineHeightProperty();
- }
- int Element::GetTextAlign()
- {
- return style->GetTextAlign();
- }
- int Element::GetTextTransform()
- {
- return style->GetTextTransform();
- }
- const Property *Element::GetVerticalAlignProperty()
- {
- return style->GetVerticalAlignProperty();
- }
- // Iterates over the properties defined on this element.
- bool Element::IterateProperties(int& index, PseudoClassList& pseudo_classes, String& name, const Property*& property) const
- {
- return style->IterateProperties(index, pseudo_classes, name, property);
- }
- // Sets or removes a pseudo-class on the element.
- void Element::SetPseudoClass(const String& pseudo_class, bool activate)
- {
- style->SetPseudoClass(pseudo_class, activate);
- }
- // Checks if a specific pseudo-class has been set on the element.
- bool Element::IsPseudoClassSet(const String& pseudo_class) const
- {
- return style->IsPseudoClassSet(pseudo_class);
- }
- // Checks if a complete set of pseudo-classes are set on the element.
- bool Element::ArePseudoClassesSet(const PseudoClassList& pseudo_classes) const
- {
- for (PseudoClassList::const_iterator i = pseudo_classes.begin(); i != pseudo_classes.end(); ++i)
- {
- if (!IsPseudoClassSet(*i))
- return false;
- }
- return true;
- }
- // Gets a list of the current active pseudo classes
- const PseudoClassList& Element::GetActivePseudoClasses() const
- {
- return style->GetActivePseudoClasses();
- }
- /// Get the named attribute
- Variant* Element::GetAttribute(const String& name) const
- {
- return attributes.Get(name);
- }
- // Checks if the element has a certain attribute.
- bool Element::HasAttribute(const String& name)
- {
- return attributes.Get(name) != NULL;
- }
- // Removes an attribute from the element
- void Element::RemoveAttribute(const String& name)
- {
- if (attributes.Remove(name))
- {
- AttributeNameList changed_attributes;
- changed_attributes.insert(name);
- OnAttributeChange(changed_attributes);
- }
- }
- // Gets the outer most focus element down the tree from this node
- Element* Element::GetFocusLeafNode()
- {
- // If there isn't a focus, then we are the leaf.
- if (!focus)
- {
- return this;
- }
- // Recurse down the tree until we found the leaf focus element
- Element* focus_element = focus;
- while (focus_element->focus)
- focus_element = focus_element->focus;
- return focus_element;
- }
- // Returns the element's context.
- Context* Element::GetContext()
- {
- ElementDocument* document = GetOwnerDocument();
- if (document != NULL)
- return document->GetContext();
- return NULL;
- }
- // Set a group of attributes
- void Element::SetAttributes(const ElementAttributes* _attributes)
- {
- int index = 0;
- String key;
- Variant* value;
- AttributeNameList changed_attributes;
- while (_attributes->Iterate(index, key, value))
- {
- changed_attributes.insert(key);
- attributes.Set(key, *value);
- }
- OnAttributeChange(changed_attributes);
- }
- // Returns the number of attributes on the element.
- int Element::GetNumAttributes() const
- {
- return attributes.Size();
- }
- // Iterates over all decorators attached to the element.
- bool Element::IterateDecorators(int& index, PseudoClassList& pseudo_classes, String& name, Decorator*& decorator, DecoratorDataHandle& decorator_data)
- {
- return decoration->IterateDecorators(index, pseudo_classes, name, decorator, decorator_data);
- }
- // Gets the name of the element.
- const String& Element::GetTagName() const
- {
- return tag;
- }
- // Gets the ID of the element.
- const String& Element::GetId() const
- {
- return id;
- }
- // Sets the ID of the element.
- void Element::SetId(const String& _id)
- {
- SetAttribute("id", _id);
- }
- // Gets the horizontal offset from the context's left edge to element's left border edge.
- float Element::GetAbsoluteLeft()
- {
- return GetAbsoluteOffset(Box::BORDER).x;
- }
- // Gets the vertical offset from the context's top edge to element's top border edge.
- float Element::GetAbsoluteTop()
- {
- return GetAbsoluteOffset(Box::BORDER).y;
- }
- // Gets the width of the left border of an element.
- float Element::GetClientLeft()
- {
- UpdateLayout();
- return GetBox().GetPosition(client_area).x;
- }
- // Gets the height of the top border of an element.
- float Element::GetClientTop()
- {
- UpdateLayout();
- return GetBox().GetPosition(client_area).y;
- }
- // Gets the inner width of the element.
- float Element::GetClientWidth()
- {
- UpdateLayout();
- return GetBox().GetSize(client_area).x - scroll->GetScrollbarSize(ElementScroll::VERTICAL);
- }
- // Gets the inner height of the element.
- float Element::GetClientHeight()
- {
- UpdateLayout();
- return GetBox().GetSize(client_area).y - scroll->GetScrollbarSize(ElementScroll::HORIZONTAL);
- }
- // Returns the element from which all offset calculations are currently computed.
- Element* Element::GetOffsetParent()
- {
- return offset_parent;
- }
- // Gets the distance from this element's left border to its offset parent's left border.
- float Element::GetOffsetLeft()
- {
- UpdateLayout();
- return relative_offset_base.x + relative_offset_position.x;
- }
- // Gets the distance from this element's top border to its offset parent's top border.
- float Element::GetOffsetTop()
- {
- UpdateLayout();
- return relative_offset_base.y + relative_offset_position.y;
- }
- // Gets the width of the element, including the client area, padding, borders and scrollbars, but not margins.
- float Element::GetOffsetWidth()
- {
- UpdateLayout();
- return GetBox().GetSize(Box::BORDER).x;
- }
- // Gets the height of the element, including the client area, padding, borders and scrollbars, but not margins.
- float Element::GetOffsetHeight()
- {
- UpdateLayout();
- return GetBox().GetSize(Box::BORDER).y;
- }
- // Gets the left scroll offset of the element.
- float Element::GetScrollLeft()
- {
- UpdateLayout();
- return scroll_offset.x;
- }
- // Sets the left scroll offset of the element.
- void Element::SetScrollLeft(float scroll_left)
- {
- scroll_offset.x = LayoutEngine::Round(Math::Clamp(scroll_left, 0.0f, GetScrollWidth() - GetClientWidth()));
- scroll->UpdateScrollbar(ElementScroll::HORIZONTAL);
- DirtyOffset();
- DispatchEvent("scroll", Dictionary());
- }
- // Gets the top scroll offset of the element.
- float Element::GetScrollTop()
- {
- UpdateLayout();
- return scroll_offset.y;
- }
- // Sets the top scroll offset of the element.
- void Element::SetScrollTop(float scroll_top)
- {
- scroll_offset.y = LayoutEngine::Round(Math::Clamp(scroll_top, 0.0f, GetScrollHeight() - GetClientHeight()));
- scroll->UpdateScrollbar(ElementScroll::VERTICAL);
- DirtyOffset();
- DispatchEvent("scroll", Dictionary());
- }
- // Gets the width of the scrollable content of the element; it includes the element padding but not its margin.
- float Element::GetScrollWidth()
- {
- return Math::Max(content_box.x, GetClientWidth());
- }
- // Gets the height of the scrollable content of the element; it includes the element padding but not its margin.
- float Element::GetScrollHeight()
- {
- return Math::Max(content_box.y, GetClientHeight());
- }
- // Gets the object representing the declarations of an element's style attributes.
- ElementStyle* Element::GetStyle()
- {
- return style;
- }
- // Gets the document this element belongs to.
- ElementDocument* Element::GetOwnerDocument()
- {
- if (parent == NULL)
- return NULL;
-
- if (!owner_document)
- {
- owner_document = parent->GetOwnerDocument();
- }
- return owner_document;
- }
- // Gets this element's parent node.
- Element* Element::GetParentNode() const
- {
- return parent;
- }
- // Gets the element immediately following this one in the tree.
- Element* Element::GetNextSibling() const
- {
- if (parent == NULL)
- return NULL;
- for (size_t i = 0; i < parent->children.size() - (parent->num_non_dom_children + 1); i++)
- {
- if (parent->children[i] == this)
- return parent->children[i + 1];
- }
- return NULL;
- }
- // Gets the element immediately preceding this one in the tree.
- Element* Element::GetPreviousSibling() const
- {
- if (parent == NULL)
- return NULL;
- for (size_t i = 1; i < parent->children.size() - parent->num_non_dom_children; i++)
- {
- if (parent->children[i] == this)
- return parent->children[i - 1];
- }
- return NULL;
- }
- // Returns the first child of this element.
- Element* Element::GetFirstChild() const
- {
- if (GetNumChildren() > 0)
- return children[0];
- return NULL;
- }
- // Gets the last child of this element.
- Element* Element::GetLastChild() const
- {
- if (GetNumChildren() > 0)
- return *(children.end() - (num_non_dom_children + 1));
- return NULL;
- }
- Element* Element::GetChild(int index) const
- {
- if (index < 0 || index >= (int) children.size())
- return NULL;
- return children[index];
- }
- int Element::GetNumChildren(bool include_non_dom_elements) const
- {
- return (int) children.size() - (include_non_dom_elements ? 0 : num_non_dom_children);
- }
- // Gets the markup and content of the element.
- void Element::GetInnerRML(String& content) const
- {
- for (int i = 0; i < GetNumChildren(); i++)
- {
- children[i]->GetRML(content);
- }
- }
- // Gets the markup and content of the element.
- String Element::GetInnerRML() const {
- String result;
- GetInnerRML(result);
- return result;
- }
- // Sets the markup and content of the element. All existing children will be replaced.
- void Element::SetInnerRML(const String& rml)
- {
- // Remove all DOM children.
- while ((int) children.size() > num_non_dom_children)
- RemoveChild(children.front());
- Factory::InstanceElementText(this, rml);
- }
- // Sets the current element as the focus object.
- bool Element::Focus()
- {
- // Are we allowed focus?
- int focus_property = GetProperty< int >(FOCUS);
- if (focus_property == FOCUS_NONE)
- return false;
- // Ask our context if we can switch focus.
- Context* context = GetContext();
- if (context == NULL)
- return false;
- if (!context->OnFocusChange(this))
- return false;
- // Set this as the end of the focus chain.
- focus = NULL;
- // Update the focus chain up the hierarchy.
- Element* element = this;
- while (element->GetParentNode())
- {
- element->GetParentNode()->focus = element;
- element = element->GetParentNode();
- }
- return true;
- }
- // Removes focus from from this element.
- void Element::Blur()
- {
- if (parent)
- {
- Context* context = GetContext();
- if (context == NULL)
- return;
- if (context->GetFocusElement() == this)
- {
- parent->Focus();
- }
- else if (parent->focus == this)
- {
- parent->focus = NULL;
- }
- }
- }
- // Fakes a mouse click on this element.
- void Element::Click()
- {
- Context* context = GetContext();
- if (context == NULL)
- return;
- context->GenerateClickEvent(this);
- }
- // Adds an event listener
- void Element::AddEventListener(const String& event, EventListener* listener, bool in_capture_phase)
- {
- event_dispatcher->AttachEvent(event, listener, in_capture_phase);
- }
- // Removes an event listener from this element.
- void Element::RemoveEventListener(const String& event, EventListener* listener, bool in_capture_phase)
- {
- event_dispatcher->DetachEvent(event, listener, in_capture_phase);
- }
- // Dispatches the specified event
- bool Element::DispatchEvent(const String& event, const Dictionary& parameters, bool interruptible)
- {
- return event_dispatcher->DispatchEvent(this, event, parameters, interruptible);
- }
- // Scrolls the parent element's contents so that this element is visible.
- void Element::ScrollIntoView(bool align_with_top)
- {
- Vector2f size(0, 0);
- if (!align_with_top &&
- !boxes.empty())
- {
- size.y = boxes.back().GetOffset().y +
- boxes.back().GetSize(Box::BORDER).y;
- }
- Element* scroll_parent = parent;
- while (scroll_parent != NULL)
- {
- int overflow_x_property = scroll_parent->GetProperty< int >(OVERFLOW_X);
- int overflow_y_property = scroll_parent->GetProperty< int >(OVERFLOW_Y);
- if ((overflow_x_property != OVERFLOW_VISIBLE &&
- scroll_parent->GetScrollWidth() > scroll_parent->GetClientWidth()) ||
- (overflow_y_property != OVERFLOW_VISIBLE &&
- scroll_parent->GetScrollHeight() > scroll_parent->GetClientHeight()))
- {
- Vector2f offset = scroll_parent->GetAbsoluteOffset(Box::BORDER) - GetAbsoluteOffset(Box::BORDER);
- Vector2f scroll_offset(scroll_parent->GetScrollLeft(), scroll_parent->GetScrollTop());
- scroll_offset -= offset;
- scroll_offset.x += scroll_parent->GetClientLeft();
- scroll_offset.y += scroll_parent->GetClientTop();
- if (!align_with_top)
- scroll_offset.y -= (scroll_parent->GetClientHeight() - size.y);
- if (overflow_x_property != OVERFLOW_VISIBLE)
- scroll_parent->SetScrollLeft(scroll_offset.x);
- if (overflow_y_property != OVERFLOW_VISIBLE)
- scroll_parent->SetScrollTop(scroll_offset.y);
- }
- scroll_parent = scroll_parent->GetParentNode();
- }
- }
- // Appends a child to this element
- void Element::AppendChild(Element* child, bool dom_element)
- {
- LockLayout(true);
- child->AddReference();
- child->SetParent(this);
- if (dom_element)
- children.insert(children.end() - num_non_dom_children, child);
- else
- {
- children.push_back(child);
- num_non_dom_children++;
- }
- child->GetStyle()->DirtyDefinition();
- child->GetStyle()->DirtyProperties();
- child->OnChildAdd(child);
- DirtyStackingContext();
- DirtyStructure();
- if (dom_element)
- DirtyLayout();
- LockLayout(false);
- }
- // Adds a child to this element, directly after the adjacent element. Inherits
- // the dom/non-dom status from the adjacent element.
- void Element::InsertBefore(Element* child, Element* adjacent_element)
- {
- // Find the position in the list of children of the adjacent element. If
- // it's NULL or we can't find it, then we insert it at the end of the dom
- // children, as a dom element.
- size_t child_index = 0;
- bool found_child = false;
- if (adjacent_element)
- {
- for (child_index = 0; child_index < children.size(); child_index++)
- {
- if (children[child_index] == adjacent_element)
- {
- found_child = true;
- break;
- }
- }
- }
- if (found_child)
- {
- LockLayout(true);
- child->AddReference();
- child->SetParent(this);
- if ((int) child_index >= GetNumChildren())
- num_non_dom_children++;
- else
- DirtyLayout();
- children.insert(children.begin() + child_index, child);
- child->GetStyle()->DirtyDefinition();
- child->GetStyle()->DirtyProperties();
- child->OnChildAdd(child);
- DirtyStackingContext();
- DirtyStructure();
- LockLayout(false);
- }
- else
- {
- AppendChild(child);
- }
- }
- // Replaces the second node with the first node.
- bool Element::ReplaceChild(Element* inserted_element, Element* replaced_element)
- {
- inserted_element->AddReference();
- inserted_element->SetParent(this);
- ElementList::iterator insertion_point = children.begin();
- while (insertion_point != children.end() && *insertion_point != replaced_element)
- {
- ++insertion_point;
- }
- if (insertion_point == children.end())
- {
- AppendChild(inserted_element);
- return false;
- }
- LockLayout(true);
- children.insert(insertion_point, inserted_element);
- RemoveChild(replaced_element);
- inserted_element->GetStyle()->DirtyDefinition();
- inserted_element->GetStyle()->DirtyProperties();
- inserted_element->OnChildAdd(inserted_element);
- LockLayout(false);
- return true;
- }
- // Removes the specified child
- bool Element::RemoveChild(Element* child)
- {
- size_t child_index = 0;
- for (ElementList::iterator itr = children.begin(); itr != children.end(); ++itr)
- {
- // Add the element to the delete list
- if ((*itr) == child)
- {
- LockLayout(true);
- // Inform the context of the element's pending removal (if we have a valid context).
- Context* context = GetContext();
- if (context)
- context->OnElementRemove(child);
- child->OnChildRemove(child);
- if (child_index >= children.size() - num_non_dom_children)
- num_non_dom_children--;
- deleted_children.push_back(child);
- children.erase(itr);
- // Remove the child element as the focussed child of this element.
- if (child == focus)
- {
- focus = NULL;
- // If this child (or a descendant of this child) is the context's currently
- // focussed element, set the focus to us instead.
- Context* context = GetContext();
- if (context != NULL)
- {
- Element* focus_element = context->GetFocusElement();
- while (focus_element != NULL)
- {
- if (focus_element == child)
- {
- Focus();
- break;
- }
- focus_element = focus_element->GetParentNode();
- }
- }
- }
- DirtyLayout();
- DirtyStackingContext();
- DirtyStructure();
- LockLayout(false);
- return true;
- }
- child_index++;
- }
- return false;
- }
- bool Element::HasChildNodes() const
- {
- return (int) children.size() > num_non_dom_children;
- }
- Element* Element::GetElementById(const String& id)
- {
- // Check for special-case tokens.
- if (id == "#self")
- return this;
- else if (id == "#document")
- return GetOwnerDocument();
- else if (id == "#parent")
- return this->parent;
- else
- {
- Element* search_root = GetOwnerDocument();
- if (search_root == NULL)
- search_root = this;
- return ElementUtilities::GetElementById(search_root, id);
- }
- }
- // Get all elements with the given tag.
- void Element::GetElementsByTagName(ElementList& elements, const String& tag)
- {
- return ElementUtilities::GetElementsByTagName(elements, this, tag);
- }
- // Get all elements with the given class set on them.
- void Element::GetElementsByClassName(ElementList& elements, const String& class_name)
- {
- return ElementUtilities::GetElementsByClassName(elements, this, class_name);
- }
- // Access the event dispatcher
- EventDispatcher* Element::GetEventDispatcher() const
- {
- return event_dispatcher;
- }
- // Access the element background.
- ElementBackground* Element::GetElementBackground() const
- {
- return background;
- }
- // Access the element border.
- ElementBorder* Element::GetElementBorder() const
- {
- return border;
- }
- // Access the element decorators
- ElementDecoration* Element::GetElementDecoration() const
- {
- return decoration;
- }
- // Returns the element's scrollbar functionality.
- ElementScroll* Element::GetElementScroll() const
- {
- return scroll;
- }
-
- int Element::GetClippingIgnoreDepth()
- {
- if (clipping_state_dirty)
- {
- IsClippingEnabled();
- }
-
- return clipping_ignore_depth;
- }
-
- bool Element::IsClippingEnabled()
- {
- if (clipping_state_dirty)
- {
- // Is clipping enabled for this element, yes unless both overlow properties are set to visible
- clipping_enabled = style->GetProperty(OVERFLOW_X)->Get< int >() != OVERFLOW_VISIBLE
- || style->GetProperty(OVERFLOW_Y)->Get< int >() != OVERFLOW_VISIBLE;
-
- // Get the clipping ignore depth from the clip property
- clipping_ignore_depth = 0;
- const Property* clip_property = GetProperty(CLIP);
- if (clip_property->unit == Property::NUMBER)
- clipping_ignore_depth = clip_property->Get< int >();
- else if (clip_property->Get< int >() == CLIP_NONE)
- clipping_ignore_depth = -1;
-
- clipping_state_dirty = false;
- }
-
- return clipping_enabled;
- }
- // Gets the render interface owned by this element's context.
- RenderInterface* Element::GetRenderInterface()
- {
- Context* context = GetContext();
- if (context != NULL)
- return context->GetRenderInterface();
- return Rocket::Core::GetRenderInterface();
- }
- void Element::SetInstancer(ElementInstancer* _instancer)
- {
- // Only record the first instancer being set as some instancers call other instancers to do their dirty work, in
- // which case we don't want to update the lowest level instancer.
- if (instancer == NULL)
- {
- instancer = _instancer;
- instancer->AddReference();
- }
- }
- // Forces the element to generate a local stacking context, regardless of the value of its z-index property.
- void Element::ForceLocalStackingContext()
- {
- local_stacking_context_forced = true;
- local_stacking_context = true;
- DirtyStackingContext();
- }
- // Called during the update loop after children are rendered.
- void Element::OnUpdate()
- {
- }
- // Called during render after backgrounds, borders, decorators, but before children, are rendered.
- void Element::OnRender()
- {
- }
- // Called during a layout operation, when the element is being positioned and sized.
- void Element::OnLayout()
- {
- }
- // Called when attributes on the element are changed.
- void Element::OnAttributeChange(const AttributeNameList& changed_attributes)
- {
- if (changed_attributes.find("id") != changed_attributes.end())
- {
- id = GetAttribute< String >("id", "");
- style->DirtyDefinition();
- }
- if (changed_attributes.find("class") != changed_attributes.end())
- {
- style->SetClassNames(GetAttribute< String >("class", ""));
- }
- // Add any inline style declarations.
- if (changed_attributes.find("style") != changed_attributes.end())
- {
- PropertyDictionary properties;
- StyleSheetParser parser;
- parser.ParseProperties(properties, GetAttribute< String >("style", ""));
- Rocket::Core::PropertyMap property_map = properties.GetProperties();
- for (Rocket::Core::PropertyMap::iterator i = property_map.begin(); i != property_map.end(); ++i)
- {
- SetProperty((*i).first, (*i).second);
- }
- }
- }
- // Called when properties on the element are changed.
- void Element::OnPropertyChange(const PropertyNameList& changed_properties)
- {
- bool all_dirty = StyleSheetSpecification::GetRegisteredProperties() == changed_properties;
- if (!IsLayoutDirty())
- {
- if (all_dirty)
- {
- DirtyLayout();
- }
- else
- {
- // Force a relayout if any of the changed properties require it.
- for (PropertyNameList::const_iterator i = changed_properties.begin(); i != changed_properties.end(); ++i)
- {
- const PropertyDefinition* property_definition = StyleSheetSpecification::GetProperty(*i);
- if (property_definition)
- {
- if (property_definition->IsLayoutForced())
- {
- DirtyLayout();
- break;
- }
- }
- }
- }
- }
- // Update the visibility.
- if (all_dirty || changed_properties.find(VISIBILITY) != changed_properties.end() ||
- changed_properties.find(DISPLAY) != changed_properties.end())
- {
- bool new_visibility = GetDisplay() != DISPLAY_NONE &&
- GetProperty< int >(VISIBILITY) == VISIBILITY_VISIBLE;
- if (visible != new_visibility)
- {
- visible = new_visibility;
- if (parent != NULL)
- parent->DirtyStackingContext();
- }
- if (all_dirty ||
- changed_properties.find(DISPLAY) != changed_properties.end())
- {
- if (parent != NULL)
- parent->DirtyStructure();
- }
- }
- // Update the position.
- if (all_dirty ||
- changed_properties.find(LEFT) != changed_properties.end() ||
- changed_properties.find(RIGHT) != changed_properties.end() ||
- changed_properties.find(TOP) != changed_properties.end() ||
- changed_properties.find(BOTTOM) != changed_properties.end())
- {
- UpdateOffset();
- DirtyOffset();
- }
- // Update the z-index.
- if (all_dirty ||
- changed_properties.find(Z_INDEX) != changed_properties.end())
- {
- const Property* z_index_property = GetProperty(Z_INDEX);
- if (z_index_property->unit == Property::KEYWORD &&
- z_index_property->value.Get< int >() == Z_INDEX_AUTO)
- {
- if (local_stacking_context &&
- !local_stacking_context_forced)
- {
- // We're no longer acting as a stacking context.
- local_stacking_context = false;
- stacking_context_dirty = false;
- stacking_context.clear();
- }
- // If our old z-index was not zero, then we must dirty our stacking context so we'll be re-indexed.
- if (z_index != 0)
- {
- z_index = 0;
- DirtyStackingContext();
- }
- }
- else
- {
- float new_z_index;
- if (z_index_property->unit == Property::KEYWORD)
- {
- if (z_index_property->value.Get< int >() == Z_INDEX_TOP)
- new_z_index = FLT_MAX;
- else
- new_z_index = -FLT_MAX;
- }
- else
- new_z_index = z_index_property->value.Get< float >();
- if (new_z_index != z_index)
- {
- z_index = new_z_index;
- if (parent != NULL)
- parent->DirtyStackingContext();
- }
- if (!local_stacking_context)
- {
- local_stacking_context = true;
- stacking_context_dirty = true;
- }
- }
- }
- // Dirty the background if it's changed.
- if (all_dirty ||
- changed_properties.find(BACKGROUND_COLOR) != changed_properties.end())
- background->DirtyBackground();
- // Dirty the border if it's changed.
- if (all_dirty ||
- changed_properties.find(BORDER_TOP_WIDTH) != changed_properties.end() ||
- changed_properties.find(BORDER_RIGHT_WIDTH) != changed_properties.end() ||
- changed_properties.find(BORDER_BOTTOM_WIDTH) != changed_properties.end() ||
- changed_properties.find(BORDER_LEFT_WIDTH) != changed_properties.end() ||
- changed_properties.find(BORDER_TOP_COLOR) != changed_properties.end() ||
- changed_properties.find(BORDER_RIGHT_COLOR) != changed_properties.end() ||
- changed_properties.find(BORDER_BOTTOM_COLOR) != changed_properties.end() ||
- changed_properties.find(BORDER_LEFT_COLOR) != changed_properties.end())
- border->DirtyBorder();
- // Fetch a new font face if it has been changed.
- if (all_dirty ||
- changed_properties.find(FONT_FAMILY) != changed_properties.end() ||
- changed_properties.find(FONT_CHARSET) != changed_properties.end() ||
- changed_properties.find(FONT_WEIGHT) != changed_properties.end() ||
- changed_properties.find(FONT_STYLE) != changed_properties.end() ||
- changed_properties.find(FONT_SIZE) != changed_properties.end())
- {
- // Store the old em; if it changes, then we need to dirty all em-relative properties.
- int old_em = -1;
- if (font_face_handle != NULL)
- old_em = font_face_handle->GetLineHeight();
- // Fetch the new font face.
- FontFaceHandle* new_font_face_handle = ElementUtilities::GetFontFaceHandle(this);
- // If this is different from our current font face, then we've got to nuke
- // all our characters and tell our parent that we have to be re-laid out.
- if (new_font_face_handle != font_face_handle)
- {
- if (font_face_handle)
- font_face_handle->RemoveReference();
- font_face_handle = new_font_face_handle;
- // Our font face has changed; odds are, so has our em. All of our em-relative values
- // have therefore probably changed as well, so we'll need to dirty them.
- int new_em = -1;
- if (font_face_handle != NULL)
- new_em = font_face_handle->GetLineHeight();
- if (old_em != new_em)
- {
- style->DirtyEmProperties();
- }
- }
- else if (new_font_face_handle != NULL)
- new_font_face_handle->RemoveReference();
- }
-
- // Check for clipping state changes
- if (all_dirty ||
- changed_properties.find(CLIP) != changed_properties.end() ||
- changed_properties.find(OVERFLOW_X) != changed_properties.end() ||
- changed_properties.find(OVERFLOW_Y) != changed_properties.end())
- {
- clipping_state_dirty = true;
- }
- }
- // Called when a child node has been added somewhere in the hierarchy
- void Element::OnChildAdd(Element* child)
- {
- if (parent)
- parent->OnChildAdd(child);
- }
- // Called when a child node has been removed somewhere in the hierarchy
- void Element::OnChildRemove(Element* child)
- {
- if (parent)
- parent->OnChildRemove(child);
- }
- // Update the element's layout if required.
- void Element::UpdateLayout()
- {
- ElementDocument* document = GetOwnerDocument();
- if (document != NULL)
- document->UpdateLayout();
- }
- // Forces a re-layout of this element, and any other children required.
- void Element::DirtyLayout()
- {
- Element* document = GetOwnerDocument();
- if (document != NULL)
- document->DirtyLayout();
- }
- /// Increment/Decrement the layout lock
- void Element::LockLayout(bool lock)
- {
- Element* document = GetOwnerDocument();
- if (document != NULL)
- document->LockLayout(lock);
- }
- // Forces a re-layout of this element, and any other children required.
- bool Element::IsLayoutDirty()
- {
- Element* document = GetOwnerDocument();
- if (document != NULL)
- return document->IsLayoutDirty();
- return false;
- }
- // Forces a reevaluation of applicable font effects.
- void Element::DirtyFont()
- {
- for (size_t i = 0; i < children.size(); ++i)
- children[i]->DirtyFont();
- }
- void Element::OnReferenceDeactivate()
- {
- if (instancer)
- {
- instancer->ReleaseElement(this);
- }
- else
- {
- // Hopefully we can just delete ourselves.
- //delete this;
- Log::Message(Log::LT_WARNING, "Leak detected: element %s not instanced via Rocket Factory. Unable to release.", GetAddress().CString());
- }
- }
- void Element::ProcessEvent(Event& event)
- {
- if (event == MOUSEDOWN && IsPointWithinElement(Vector2f(event.GetParameter< float >("mouse_x", 0), event.GetParameter< float >("mouse_y", 0))) &&
- event.GetParameter< int >("button", 0) == 0)
- SetPseudoClass("active", true);
- if (event == MOUSESCROLL)
- {
- int wheel_delta = event.GetParameter< int >("wheel_delta", 0);
- if ((wheel_delta < 0 && GetScrollTop() > 0) ||
- (wheel_delta > 0 && GetScrollHeight() > GetScrollTop() + GetClientHeight()))
- {
- int overflow_property = GetProperty< int >(OVERFLOW_Y);
- if (overflow_property == OVERFLOW_AUTO ||
- overflow_property == OVERFLOW_SCROLL)
- {
- SetScrollTop(GetScrollTop() + wheel_delta * ElementUtilities::GetLineHeight(this));
- event.StopPropagation();
- }
- }
- return;
- }
- if (event.GetTargetElement() == this)
- {
- if (event == MOUSEOVER)
- SetPseudoClass("hover", true);
- else if (event == MOUSEOUT)
- SetPseudoClass("hover", false);
- else if (event == FOCUS)
- SetPseudoClass(FOCUS, true);
- else if (event == BLUR)
- SetPseudoClass(FOCUS, false);
- }
- }
- void Element::GetRML(String& content)
- {
- // First we start the open tag, add the attributes then close the open tag.
- // Then comes the children in order, then we add our close tag.
- content.Append("<");
- content.Append(tag);
- int index = 0;
- String name;
- String value;
- while (IterateAttributes(index, name, value))
- {
- size_t length = name.Length() + value.Length() + 8;
- String attribute(length, " %s=\"%s\"", name.CString(), value.CString());
- content.Append(attribute);
- }
- if (HasChildNodes())
- {
- content.Append(">");
- GetInnerRML(content);
- content.Append("</");
- content.Append(tag);
- content.Append(">");
- }
- else
- {
- content.Append(" />");
- }
- }
- void Element::SetParent(Element* _parent)
- {
- // If there's an old parent, detach from it first.
- if (parent &&
- parent != _parent)
- parent->RemoveChild(this);
- // Save our parent
- parent = _parent;
- }
- void Element::ReleaseDeletedElements()
- {
- for (size_t i = 0; i < active_children.size(); i++)
- {
- active_children[i]->ReleaseDeletedElements();
- }
- ReleaseElements(deleted_children);
- active_children = children;
- }
- void Element::ReleaseElements(ElementList& released_elements)
- {
- // Remove deleted children from this element.
- while (!released_elements.empty())
- {
- Element* element = released_elements.back();
- released_elements.pop_back();
- // If this element has been added back into our list, then we remove our previous oustanding reference on it
- // and continue.
- if (std::find(children.begin(), children.end(), element) != children.end())
- {
- element->RemoveReference();
- continue;
- }
- // Set the parent to NULL unless it's been reparented already.
- if (element->GetParentNode() == this)
- element->parent = NULL;
- element->RemoveReference();
- }
- }
- void Element::DirtyOffset()
- {
- offset_dirty = true;
- // Not strictly true ... ?
- for (size_t i = 0; i < children.size(); i++)
- children[i]->DirtyOffset();
- }
- void Element::UpdateOffset()
- {
- int position_property = GetPosition();
- if (position_property == POSITION_ABSOLUTE ||
- position_property == POSITION_FIXED)
- {
- if (offset_parent != NULL)
- {
- const Box& parent_box = offset_parent->GetBox();
- Vector2f containing_block = parent_box.GetSize(Box::PADDING);
- const Property *left = GetLocalProperty(LEFT);
- const Property *right = GetLocalProperty(RIGHT);
- // If the element is anchored left, then the position is offset by that resolved value.
- if (left != NULL && left->unit != Property::KEYWORD)
- relative_offset_base.x = parent_box.GetEdge(Box::BORDER, Box::LEFT) + (ResolveProperty(LEFT, containing_block.x) + GetBox().GetEdge(Box::MARGIN, Box::LEFT));
- // If the element is anchored right, then the position is set first so the element's right-most edge
- // (including margins) will render up against the containing box's right-most content edge, and then
- // offset by the resolved value.
- if (right != NULL && right->unit != Property::KEYWORD)
- relative_offset_base.x = containing_block.x + parent_box.GetEdge(Box::BORDER, Box::LEFT) - (ResolveProperty(RIGHT, containing_block.x) + GetBox().GetSize(Box::BORDER).x + GetBox().GetEdge(Box::MARGIN, Box::RIGHT));
- const Property *top = GetLocalProperty(TOP);
- const Property *bottom = GetLocalProperty(BOTTOM);
- // If the element is anchored top, then the position is offset by that resolved value.
- if (top != NULL && top->unit != Property::KEYWORD)
- relative_offset_base.y = parent_box.GetEdge(Box::BORDER, Box::TOP) + (ResolveProperty(TOP, containing_block.y) + GetBox().GetEdge(Box::MARGIN, Box::TOP));
- // If the element is anchored bottom, then the position is set first so the element's right-most edge
- // (including margins) will render up against the containing box's right-most content edge, and then
- // offset by the resolved value.
- else if (bottom != NULL && bottom->unit != Property::KEYWORD)
- relative_offset_base.y = containing_block.y + parent_box.GetEdge(Box::BORDER, Box::TOP) - (ResolveProperty(BOTTOM, containing_block.y) + GetBox().GetSize(Box::BORDER).y + GetBox().GetEdge(Box::MARGIN, Box::BOTTOM));
- }
- }
- else if (position_property == POSITION_RELATIVE)
- {
- if (offset_parent != NULL)
- {
- const Box& parent_box = offset_parent->GetBox();
- Vector2f containing_block = parent_box.GetSize();
- const Property *left = GetLocalProperty(LEFT);
- const Property *right = GetLocalProperty(RIGHT);
- if (left != NULL && left->unit != Property::KEYWORD)
- relative_offset_position.x = ResolveProperty(LEFT, containing_block.x);
- else if (right != NULL && right->unit != Property::KEYWORD)
- relative_offset_position.x = -1 * ResolveProperty(RIGHT, containing_block.x);
- else
- relative_offset_position.x = 0;
- const Property *top = GetLocalProperty(TOP);
- const Property *bottom = GetLocalProperty(BOTTOM);
- if (top != NULL && top->unit != Property::KEYWORD)
- relative_offset_position.y = ResolveProperty(TOP, containing_block.y);
- else if (bottom != NULL && bottom->unit != Property::KEYWORD)
- relative_offset_position.y = -1 * ResolveProperty(BOTTOM, containing_block.y);
- else
- relative_offset_position.y = 0;
- }
- }
- else
- {
- relative_offset_position.x = 0;
- relative_offset_position.y = 0;
- }
- LayoutEngine::Round(relative_offset_base);
- LayoutEngine::Round(relative_offset_position);
- }
- void Element::BuildLocalStackingContext()
- {
- stacking_context_dirty = false;
- stacking_context.clear();
- BuildStackingContext(&stacking_context);
- std::stable_sort(stacking_context.begin(), stacking_context.end(), ElementSortZIndex());
- }
- void Element::BuildStackingContext(ElementList* new_stacking_context)
- {
- // Build the list of ordered children. Our child list is sorted within the stacking context so stacked elements
- // will render in the right order; ie, positioned elements will render on top of inline elements, which will render
- // on top of floated elements, which will render on top of block elements.
- std::vector< std::pair< Element*, float > > ordered_children;
- for (size_t i = 0; i < children.size(); ++i)
- {
- Element* child = children[i];
- if (!child->IsVisible())
- continue;
- std::pair< Element*, float > ordered_child;
- ordered_child.first = child;
- if (child->GetPosition() != POSITION_STATIC)
- ordered_child.second = 3;
- else if (child->GetFloat() != FLOAT_NONE)
- ordered_child.second = 1;
- else if (child->GetDisplay() == DISPLAY_BLOCK)
- ordered_child.second = 0;
- else
- ordered_child.second = 2;
- ordered_children.push_back(ordered_child);
- }
- // Sort the list!
- std::stable_sort(ordered_children.begin(), ordered_children.end(), ElementSortZOrder());
- // Add the list of ordered children into the stacking context in order.
- for (size_t i = 0; i < ordered_children.size(); ++i)
- {
- new_stacking_context->push_back(ordered_children[i].first);
- if (!ordered_children[i].first->local_stacking_context)
- ordered_children[i].first->BuildStackingContext(new_stacking_context);
- }
- }
- void Element::DirtyStackingContext()
- {
- // The first ancestor of ours that doesn't have an automatic z-index is the ancestor that is establishing our local
- // stacking context.
- Element* stacking_context_parent = this;
- while (stacking_context_parent != NULL &&
- !stacking_context_parent->local_stacking_context)
- stacking_context_parent = stacking_context_parent->GetParentNode();
- if (stacking_context_parent != NULL)
- stacking_context_parent->stacking_context_dirty = true;
- }
- void Element::DirtyStructure()
- {
- // Clear the cached owner document
- owner_document = NULL;
-
- // Inform all children that the structure is drity
- for (size_t i = 0; i < children.size(); ++i)
- {
- const ElementDefinition* element_definition = children[i]->GetStyle()->GetDefinition();
- if (element_definition != NULL &&
- element_definition->IsStructurallyVolatile())
- {
- children[i]->GetStyle()->DirtyDefinition();
- }
- children[i]->DirtyStructure();
- }
- }
- }
- }
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