ElementTextDefault.cpp 18 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementTextDefault.h"
  29. #include "ElementDefinition.h"
  30. #include "ElementStyle.h"
  31. #include "FontFaceHandle.h"
  32. #include "../../Include/Rocket/Core/ElementDocument.h"
  33. #include "../../Include/Rocket/Core/ElementUtilities.h"
  34. #include "../../Include/Rocket/Core/Event.h"
  35. #include "../../Include/Rocket/Core/FontDatabase.h"
  36. #include "../../Include/Rocket/Core/Property.h"
  37. #include "../../Include/Rocket/Core/StyleSheetKeywords.h"
  38. namespace Rocket {
  39. namespace Core {
  40. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, int text_transformation);
  41. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline);
  42. ElementTextDefault::ElementTextDefault(const String& tag) : ElementText(tag), colour(255, 255, 255), decoration(this)
  43. {
  44. dirty_layout_on_change = true;
  45. generated_decoration = TEXT_DECORATION_NONE;
  46. decoration_property = TEXT_DECORATION_NONE;
  47. geometry_dirty = true;
  48. font_configuration = -1;
  49. font_dirty = true;
  50. }
  51. ElementTextDefault::~ElementTextDefault()
  52. {
  53. }
  54. void ElementTextDefault::SetText(const WString& _text)
  55. {
  56. if (text != _text)
  57. {
  58. text = _text;
  59. if (dirty_layout_on_change)
  60. DirtyLayout();
  61. }
  62. }
  63. const WString& ElementTextDefault::GetText() const
  64. {
  65. return text;
  66. }
  67. void ElementTextDefault::OnRender()
  68. {
  69. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  70. if (!font_face_handle)
  71. return;
  72. // If our font configuration has potentially changed, update it and force a geometry
  73. // generation if necessary.
  74. if (font_dirty &&
  75. UpdateFontConfiguration())
  76. {
  77. geometry_dirty = true;
  78. }
  79. // Regenerate the geometry if the colour or font configuration has altered.
  80. if (geometry_dirty)
  81. GenerateGeometry(font_face_handle);
  82. Vector2f translation = GetAbsoluteOffset();
  83. bool render = true;
  84. Vector2i clip_origin;
  85. Vector2i clip_dimensions;
  86. if (GetContext()->GetActiveClipRegion(clip_origin, clip_dimensions))
  87. {
  88. float clip_top = (float)clip_origin.y;
  89. float clip_left = (float)clip_origin.x;
  90. float clip_right = (float)(clip_origin.x + clip_dimensions.x);
  91. float clip_bottom = (float)(clip_origin.y + clip_dimensions.y);
  92. float line_height = (float)GetFontFaceHandle()->GetLineHeight();
  93. render = false;
  94. for (size_t i = 0; i < lines.size(); ++i)
  95. {
  96. const Line& line = lines[i];
  97. float x = translation.x + line.position.x;
  98. float y = translation.y + line.position.y;
  99. bool render_line = !(x > clip_right);
  100. render_line = render_line && !(x + line.width < clip_left);
  101. render_line = render_line && !(y - line_height > clip_bottom);
  102. render_line = render_line && !(y < clip_top);
  103. if (render_line)
  104. {
  105. render = true;
  106. break;
  107. }
  108. }
  109. }
  110. if (render)
  111. {
  112. for (size_t i = 0; i < geometry.size(); ++i)
  113. geometry[i].Render(translation);
  114. }
  115. if (decoration_property != TEXT_DECORATION_NONE)
  116. decoration.Render(translation);
  117. }
  118. // Generates a token of text from this element, returning only the width.
  119. bool ElementTextDefault::GenerateToken(float& token_width, int line_begin)
  120. {
  121. // Bail if we don't have a valid font face.
  122. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  123. if (font_face_handle == NULL ||
  124. line_begin >= (int) text.Length())
  125. return 0;
  126. // Determine how we are processing white-space while formatting the text.
  127. int white_space_property = GetWhitespace();
  128. bool collapse_white_space = white_space_property == WHITE_SPACE_NORMAL ||
  129. white_space_property == WHITE_SPACE_NOWRAP ||
  130. white_space_property == WHITE_SPACE_PRE_LINE;
  131. bool break_at_endline = white_space_property == WHITE_SPACE_PRE ||
  132. white_space_property == WHITE_SPACE_PRE_WRAP ||
  133. white_space_property == WHITE_SPACE_PRE_LINE;
  134. const word* token_begin = text.CString() + line_begin;
  135. WString token;
  136. BuildToken(token, token_begin, text.CString() + text.Length(), true, collapse_white_space, break_at_endline, GetTextTransform());
  137. token_width = (float) font_face_handle->GetStringWidth(token, 0);
  138. return LastToken(token_begin, text.CString() + text.Length(), collapse_white_space, break_at_endline);
  139. }
  140. // Generates a line of text rendered from this element
  141. bool ElementTextDefault::GenerateLine(WString& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width, bool trim_whitespace_prefix)
  142. {
  143. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  144. // Initialise the output variables.
  145. line.Clear();
  146. line_length = 0;
  147. line_width = 0;
  148. // Bail if we don't have a valid font face.
  149. if (font_face_handle == NULL)
  150. return true;
  151. // Determine how we are processing white-space while formatting the text.
  152. int white_space_property = GetWhitespace();
  153. bool collapse_white_space = white_space_property == WHITE_SPACE_NORMAL ||
  154. white_space_property == WHITE_SPACE_NOWRAP ||
  155. white_space_property == WHITE_SPACE_PRE_LINE;
  156. bool break_at_line = maximum_line_width >= 0 &&
  157. (white_space_property == WHITE_SPACE_NORMAL ||
  158. white_space_property == WHITE_SPACE_PRE_WRAP ||
  159. white_space_property == WHITE_SPACE_PRE_LINE);
  160. bool break_at_endline = white_space_property == WHITE_SPACE_PRE ||
  161. white_space_property == WHITE_SPACE_PRE_WRAP ||
  162. white_space_property == WHITE_SPACE_PRE_LINE;
  163. // Determine what (if any) text transformation we are putting the characters through.
  164. int text_transform_property = GetTextTransform();
  165. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  166. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  167. // endline is found (and we're processing them), then the line is ended. kthxbai!
  168. const word* token_begin = text.CString() + line_begin;
  169. const word* string_end = text.CString() + text.Length();
  170. while (token_begin != string_end)
  171. {
  172. WString token;
  173. const word* next_token_begin = token_begin;
  174. // Generate the next token and determine its pixel-length.
  175. bool break_line = BuildToken(token, next_token_begin, string_end, line.Empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property);
  176. int token_width = font_face_handle->GetStringWidth(token, line.Empty() ? 0 : line[line.Length() - 1]);
  177. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  178. if (break_at_line)
  179. {
  180. if (!line.Empty() &&
  181. (line_width + token_width > maximum_line_width ||
  182. LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline) && line_width + token_width > maximum_line_width - right_spacing_width))
  183. {
  184. return false;
  185. }
  186. }
  187. // The token can fit on the end of the line, so add it onto the end and increment our width and length
  188. // counters.
  189. line += token;
  190. line_length += (int)(next_token_begin - token_begin);
  191. line_width += token_width;
  192. // Break out of the loop if an endline was forced.
  193. if (break_line)
  194. return false;
  195. // Set the beginning of the next token.
  196. token_begin = next_token_begin;
  197. }
  198. return true;
  199. }
  200. // Clears all lines of generated text and prepares the element for generating new lines.
  201. void ElementTextDefault::ClearLines()
  202. {
  203. // Clear the rendering information.
  204. for (size_t i = 0; i < geometry.size(); ++i)
  205. geometry[i].Release(true);
  206. lines.clear();
  207. decoration.Release(true);
  208. }
  209. // Adds a new line into the text element.
  210. void ElementTextDefault::AddLine(const Vector2f& line_position, const WString& line)
  211. {
  212. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  213. if (font_face_handle == NULL)
  214. return;
  215. if (font_dirty)
  216. UpdateFontConfiguration();
  217. Vector2f baseline_position = line_position + Vector2f(0.0f, (float) font_face_handle->GetLineHeight() - font_face_handle->GetBaseline());
  218. lines.push_back(Line(line, baseline_position));
  219. GenerateGeometry(font_face_handle, lines.back());
  220. geometry_dirty = false;
  221. if (decoration_property != TEXT_DECORATION_NONE)
  222. GenerateDecoration(font_face_handle, lines.back());
  223. }
  224. // Prevents the element from dirtying its document's layout when its text is changed.
  225. void ElementTextDefault::SuppressAutoLayout()
  226. {
  227. dirty_layout_on_change = false;
  228. }
  229. void ElementTextDefault::OnPropertyChange(const PropertyNameList& changed_properties)
  230. {
  231. Element::OnPropertyChange(changed_properties);
  232. bool colour_changed = false;
  233. bool font_face_changed = false;
  234. if (changed_properties.find(COLOR) != changed_properties.end())
  235. {
  236. // Fetch our (potentially) new colour.
  237. Colourb new_colour = GetProperty(COLOR)->value.Get< Colourb >();
  238. colour_changed = colour != new_colour;
  239. if (colour_changed)
  240. colour = new_colour;
  241. }
  242. if (changed_properties.find(FONT_FAMILY) != changed_properties.end() ||
  243. changed_properties.find(FONT_CHARSET) != changed_properties.end() ||
  244. changed_properties.find(FONT_WEIGHT) != changed_properties.end() ||
  245. changed_properties.find(FONT_STYLE) != changed_properties.end() ||
  246. changed_properties.find(FONT_SIZE) != changed_properties.end())
  247. {
  248. font_face_changed = true;
  249. geometry.clear();
  250. font_dirty = true;
  251. }
  252. if (changed_properties.find(TEXT_DECORATION) != changed_properties.end())
  253. {
  254. decoration_property = GetProperty< int >(TEXT_DECORATION);
  255. if (decoration_property != TEXT_DECORATION_NONE)
  256. {
  257. if (decoration_property != generated_decoration)
  258. {
  259. decoration.Release(true);
  260. FontFaceHandle* font_face_handle = GetFontFaceHandle();
  261. if (font_face_handle != NULL)
  262. {
  263. for (size_t i = 0; i < lines.size(); ++i)
  264. GenerateDecoration(font_face_handle, lines[i]);
  265. }
  266. generated_decoration = decoration_property;
  267. }
  268. }
  269. }
  270. if (font_face_changed)
  271. {
  272. // We have to let our document know we need to be regenerated.
  273. if (dirty_layout_on_change)
  274. DirtyLayout();
  275. }
  276. else if (colour_changed)
  277. {
  278. // Force the geometry to be regenerated.
  279. geometry_dirty = true;
  280. // Re-colour the decoration geometry.
  281. std::vector< Vertex >& vertices = decoration.GetVertices();
  282. for (size_t i = 0; i < vertices.size(); ++i)
  283. vertices[i].colour = colour;
  284. decoration.Release();
  285. }
  286. }
  287. // Returns the RML of this element
  288. void ElementTextDefault::GetRML(String& content)
  289. {
  290. text.ToUTF8(content, true);
  291. }
  292. // Forces a reevaluation of applicable font effects.
  293. void ElementTextDefault::DirtyFont()
  294. {
  295. font_dirty = true;
  296. }
  297. // Updates the configuration this element uses for its font.
  298. bool ElementTextDefault::UpdateFontConfiguration()
  299. {
  300. if (GetFontFaceHandle() == NULL)
  301. return false;
  302. font_dirty = false;
  303. // Build up a list of all applicable font effects set by our parent nodes.
  304. FontEffectMap font_effects;
  305. Element* element = GetParentNode();
  306. while (element != NULL)
  307. {
  308. const ElementDefinition* element_definition = element->GetDefinition();
  309. if (element_definition != NULL)
  310. element_definition->GetFontEffects(font_effects, element->GetStyle()->GetActivePseudoClasses());
  311. element = element->GetParentNode();
  312. }
  313. // Request a font layer configuration to match this set of effects. If this is different from
  314. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  315. int new_configuration = GetFontFaceHandle()->GenerateLayerConfiguration(font_effects);
  316. if (new_configuration != font_configuration)
  317. {
  318. font_configuration = new_configuration;
  319. return true;
  320. }
  321. return false;
  322. }
  323. // Clears and regenerates all of the text's geometry.
  324. void ElementTextDefault::GenerateGeometry(FontFaceHandle* font_face_handle)
  325. {
  326. // Release the old geometry ...
  327. for (size_t i = 0; i < geometry.size(); ++i)
  328. geometry[i].Release(true);
  329. /// ... and generate it all again!
  330. for (size_t i = 0; i < lines.size(); ++i)
  331. GenerateGeometry(font_face_handle, lines[i]);
  332. geometry_dirty = false;
  333. }
  334. void ElementTextDefault::GenerateGeometry(FontFaceHandle* font_face_handle, Line& line)
  335. {
  336. line.width = font_face_handle->GenerateString(geometry, line.text, line.position, colour, font_configuration);
  337. for (size_t i = 0; i < geometry.size(); ++i)
  338. geometry[i].SetHostElement(this);
  339. }
  340. // Generates any geometry necessary for rendering a line decoration (underline, strike-through, etc).
  341. void ElementTextDefault::GenerateDecoration(FontFaceHandle* font_face_handle, const Line& line)
  342. {
  343. Font::Line line_height;
  344. if (decoration_property == TEXT_DECORATION_OVERLINE)
  345. line_height = Font::OVERLINE;
  346. else if (decoration_property == TEXT_DECORATION_LINE_THROUGH)
  347. line_height = Font::STRIKE_THROUGH;
  348. else
  349. line_height = Font::UNDERLINE;
  350. font_face_handle->GenerateLine(&decoration, line.position, line.width, line_height, colour);
  351. }
  352. static bool BuildToken(WString& token, const word*& token_begin, const word* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, int text_transformation)
  353. {
  354. ROCKET_ASSERT(token_begin != string_end);
  355. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  356. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  357. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  358. // places, depending on the white-space processing;
  359. // - at the end of a section of non-white-space characters,
  360. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  361. // - at an endline token, if we're breaking on endlines.
  362. while (token_begin != string_end)
  363. {
  364. bool force_non_whitespace = false;
  365. word character = *token_begin;
  366. const word* escape_begin = token_begin;
  367. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  368. if (character == '&')
  369. {
  370. // Find the terminating ';'.
  371. while (token_begin != string_end &&
  372. *token_begin != ';')
  373. ++token_begin;
  374. // If we couldn't find the ';', print the token like normal text.
  375. if (token_begin == string_end)
  376. {
  377. token_begin = escape_begin;
  378. }
  379. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  380. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  381. // is not recognised, print the token like normal text.
  382. else
  383. {
  384. WString ucs2_escape_code(escape_begin + 1, token_begin);
  385. String escape_code;
  386. ucs2_escape_code.ToUTF8(escape_code);
  387. if (ucs2_escape_code == "lt")
  388. character = '<';
  389. else if (ucs2_escape_code == "gt")
  390. character = '>';
  391. else if (ucs2_escape_code == "amp")
  392. character = '&';
  393. else if (ucs2_escape_code == "quot")
  394. character = '"';
  395. else if (ucs2_escape_code == "nbsp")
  396. {
  397. character = ' ';
  398. force_non_whitespace = true;
  399. }
  400. else
  401. token_begin = escape_begin;
  402. }
  403. }
  404. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  405. // forced break.
  406. if (break_at_endline &&
  407. character == '\n')
  408. {
  409. token += '\n';
  410. token_begin++;
  411. return true;
  412. }
  413. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  414. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  415. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  416. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  417. if (white_space != parsing_white_space)
  418. {
  419. if (!collapse_white_space)
  420. {
  421. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  422. token_begin = escape_begin;
  423. return false;
  424. }
  425. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  426. // once we've begun parsing non-white-space and then found white-space.
  427. if (!parsing_white_space)
  428. {
  429. // However, if we are the last non-whitespace character in the string, and there are trailing
  430. // whitespace characters after this token, then we need to append a single space to the end of this
  431. // token.
  432. if (token_begin != string_end &&
  433. LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  434. token += ' ';
  435. return false;
  436. }
  437. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  438. if (!first_token)
  439. token += ' ';
  440. parsing_white_space = false;
  441. }
  442. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  443. // sections of white-space.
  444. if (white_space)
  445. {
  446. if (!collapse_white_space)
  447. token += ' ';
  448. }
  449. else
  450. {
  451. if (text_transformation == TEXT_TRANSFORM_UPPERCASE)
  452. {
  453. if (character >= 'a' && character <= 'z')
  454. character += (Rocket::Core::word)('A' - 'a');
  455. }
  456. else if (text_transformation == TEXT_TRANSFORM_LOWERCASE)
  457. {
  458. if (character >= 'A' && character <= 'Z')
  459. character -= (Rocket::Core::word)('A' - 'a');
  460. }
  461. token += character;
  462. }
  463. ++token_begin;
  464. }
  465. return false;
  466. }
  467. static bool LastToken(const word* token_begin, const word* string_end, bool collapse_white_space, bool break_at_endline)
  468. {
  469. bool last_token = (token_begin == string_end);
  470. if (collapse_white_space &&
  471. !last_token)
  472. {
  473. last_token = true;
  474. const word* character = token_begin;
  475. while (character != string_end)
  476. {
  477. if (!StringUtilities::IsWhitespace(*character) ||
  478. (break_at_endline && *character == '\n'))
  479. {
  480. last_token = false;
  481. break;
  482. }
  483. character++;
  484. }
  485. }
  486. return last_token;
  487. }
  488. }
  489. }