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- #pragma once
- #include <Rocket/Core/Lua/LuaType.h>
- #include <Rocket/Core/Lua/lua.hpp>
- #include <Rocket/Controls/DataSource.h>
- using Rocket::Controls::DataSource;
- namespace Rocket {
- namespace Core {
- namespace Lua {
- class LuaDataSource : public DataSource
- {
- public:
- //default initilialize the lua func references to -1
- LuaDataSource(const String& name = "");
- /// Fetches the contents of one row of a table within the data source.
- /// @param[out] row The list of values in the table.
- /// @param[in] table The name of the table to query.
- /// @param[in] row_index The index of the desired row.
- /// @param[in] columns The list of desired columns within the row.
- virtual void GetRow(Rocket::Core::StringList& row, const Rocket::Core::String& table, int row_index, const Rocket::Core::StringList& columns);
- /// Fetches the number of rows within one of this data source's tables.
- /// @param[in] table The name of the table to query.
- /// @return The number of rows within the specified table. Returns -1 in case of an incorrect Lua function.
- virtual int GetNumRows(const Rocket::Core::String& table);
- //make the protected members of DataSource public
- using DataSource::NotifyRowAdd;
- using DataSource::NotifyRowRemove;
- using DataSource::NotifyRowChange;
- //lua reference to DataSource.GetRow
- int getRowRef;
- //lua reference to DataSource.GetNumRows
- int getNumRowsRef;
- };
- }
- }
- }
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