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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "ElementGame.h"
- #include <Rocket/Core/ElementDocument.h>
- #include <Rocket/Core/Input.h>
- #include "Defender.h"
- #include "EventManager.h"
- #include "Game.h"
- ElementGame::ElementGame(const Rocket::Core::String& tag) : Rocket::Core::Element(tag)
- {
- game = new Game();
- }
- ElementGame::~ElementGame()
- {
- delete game;
- }
- // Intercepts and handles key events.
- void ElementGame::ProcessEvent(Rocket::Core::Event& event)
- {
- Rocket::Core::Element::ProcessEvent(event);
- if (event == "keydown" ||
- event == "keyup")
- {
- bool key_down = event == "keydown";
- Rocket::Core::Input::KeyIdentifier key_identifier = (Rocket::Core::Input::KeyIdentifier) event.GetParameter< int >("key_identifier", 0);
- if (key_identifier == Rocket::Core::Input::KI_ESCAPE &&
- !key_down)
- {
- EventManager::LoadWindow("pause");
- }
- // Process left and right keys
- if (key_down)
- {
- if (key_identifier == Rocket::Core::Input::KI_LEFT)
- game->GetDefender()->StartMove(-1.0f);
- if (key_identifier == Rocket::Core::Input::KI_RIGHT)
- game->GetDefender()->StartMove(1.0f);
- if (key_identifier == Rocket::Core::Input::KI_SPACE)
- game->GetDefender()->Fire();
- }
- else if (!key_down)
- {
- if (key_identifier == Rocket::Core::Input::KI_LEFT)
- game->GetDefender()->StopMove(-1.0f);
- if (key_identifier == Rocket::Core::Input::KI_RIGHT)
- game->GetDefender()->StopMove(1.0f);
- }
- }
- if (event == "load")
- {
- game->Initialise();
- }
- }
- // Updates the game.
- void ElementGame::OnUpdate()
- {
- game->Update();
- }
- // Renders the game.
- void ElementGame::OnRender()
- {
- game->Render();
- }
- void ElementGame::OnChildAdd(Rocket::Core::Element* element)
- {
- Rocket::Core::Element::OnChildAdd(element);
- if (element == this)
- GetOwnerDocument()->AddEventListener("load", this);
- }
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