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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef ROCKETCOREBITMAPFONTFACELAYER_H
- #define ROCKETCOREBITMAPFONTFACELAYER_H
- #include <Rocket/Core/Header.h>
- #include <Rocket/Core/FontGlyph.h>
- #include <Rocket/Core/Geometry.h>
- #include <Rocket/Core/GeometryUtilities.h>
- #include <Rocket/Core/String.h>
- #include "../FontFaceLayer.h"
- namespace Rocket {
- namespace Core {
- class TextureLayout;
- namespace BitmapFont {
- /**
- A textured layer stored as part of a font face handle. Each handle will have at least a base
- layer for the standard font. Further layers can be added to allow to rendering of text effects.
- @author Peter Curry
- */
- class FontFaceLayer : public Rocket::Core::FontFaceLayer
- {
- public:
- FontFaceLayer();
- virtual ~FontFaceLayer();
- /// Generates the character and texture data for the layer.
- /// @param[in] handle The handle generating this layer.
- /// @param[in] effect The effect to initialise the layer with.
- /// @param[in] clone The layer to optionally clone geometry and texture data from.
- /// @param[in] deep_clone If true, the clones geometry will be completely cloned and the effect will have no option to affect even the glyph origins.
- /// @return True if the layer was generated successfully, false if not.
- virtual bool Initialise(const FontFaceHandle* handle, FontEffect* effect = NULL, const Rocket::Core::FontFaceLayer* clone = NULL, bool deep_clone = false);
- /// Generates the texture data for a layer (for the texture database).
- /// @param[out] texture_data The pointer to be set to the generated texture data.
- /// @param[out] texture_dimensions The dimensions of the texture.
- /// @param[in] glyphs The glyphs required by the font face handle.
- /// @param[in] texture_id The index of the texture within the layer to generate.
- virtual bool GenerateTexture(const byte*& texture_data, Vector2i& texture_dimensions, int texture_id);
- };
- }
- }
- }
- #endif
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