David Wimsey 905fa90e0f Removed unused constants to squelch warnings 11 years ago
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assets a372a9e107 Updating all tutorials to be compatible with the latest Rocket bits 13 years ago
basic 093261f7d8 Merge pull request #117 from czbming/official 11 years ago
invaders 905fa90e0f Removed unused constants to squelch warnings 11 years ago
pyinvaders 905fa90e0f Removed unused constants to squelch warnings 11 years ago
shell 1c98844a68 replace 0s with NULLs, as discussed at https://github.com/libRocket/libRocket/pull/127 11 years ago
tutorial 905fa90e0f Removed unused constants to squelch warnings 11 years ago
README.TXT 09b9364721 Bug fixes and header licenses 15 years ago

README.TXT

=====================================================================
libRocket Sample Applications
=====================================================================

This directory contains a collection of sample applications
that demonstrate the use of libRocket in small, easy
to understand applications.

To build the samples, you can either use Microsoft Visual Studio
(using the project files found within each directory), or use SCons
(SConstruct files are present in directories except those for
Windows-specific samples).

If you build with Visual Studio, make sure the actual sample is the
'startup project' (displayed in bold) rather than the sample shell
project.

If you build with SCons, be sure to compile the sample shell (found
in /samples/shell/) before you compile other samples. All the
SConstructs will build a debug build by default; to build a release
version, run 'scons release'.

When compiling Python examples, you will need to set up your build
paths to point at the local copy of Python and Boost. If using Visual
Studio, change these in the project's include and library paths. If
using SCons, edit /build/config.py and change the paths as
appropriate.

Directory Overview:

* assets - This directory contains the assets shared by
all the sample applications.
* basic - This directory contains basic applications
that demonstrate initialisation, shutdown and
installing custom interfaces.

* customlog - setting up custom logging
* directx - using DirectX as a renderer
* drag - dragging elements between containers
* loaddocument - loading your first document
* ogre3d - interfacing with Ogre3D engine
* treeview - using a nested DataSource

* invaders - A full implementation of the 1970s classic
Space Invaders using the libRocket interface.

* pyinvaders - Python version of the above (only installed
with the Python plugin).

* shell - Common platform specific code used by all the
samples for open windows, processing input and
access files.
Supports Windows, MacOSX and Linux

* tutorial - Tutorial code that should be used in conjunction
with the tutorials on the libRocket website.
http://www.librocket.com/wiki/documentation

=====================================================================