SampleFileList.cmake 14 KB

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  1. # This file was auto-generated with gen_samplelists.sh
  2. set(shell_HDR_FILES
  3. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Input.h
  4. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Shell.h
  5. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellFileInterface.h
  6. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellOpenGL.h
  7. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceOpenGL.h
  8. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellSystemInterface.h
  9. )
  10. set(shell_SRC_FILES
  11. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Input.cpp
  12. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Shell.cpp
  13. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellFileInterface.cpp
  14. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellRenderInterfaceOpenGL.cpp
  15. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellSystemInterface.cpp
  16. )
  17. set(customlog_HDR_FILES
  18. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.h
  19. )
  20. set(customlog_SRC_FILES
  21. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/main.cpp
  22. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.cpp
  23. )
  24. set(drag_HDR_FILES
  25. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.h
  26. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.h
  27. )
  28. set(drag_SRC_FILES
  29. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.cpp
  30. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.cpp
  31. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/main.cpp
  32. )
  33. set(loaddocument_HDR_FILES
  34. )
  35. set(loaddocument_SRC_FILES
  36. ${PROJECT_SOURCE_DIR}/Samples/basic/loaddocument/src/main.cpp
  37. )
  38. set(ogre3d_HDR_FILES
  39. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.h
  40. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.h
  41. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.h
  42. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.h
  43. )
  44. set(ogre3d_SRC_FILES
  45. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/main.cpp
  46. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.cpp
  47. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.cpp
  48. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.cpp
  49. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.cpp
  50. )
  51. set(treeview_HDR_FILES
  52. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.h
  53. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.h
  54. )
  55. set(treeview_SRC_FILES
  56. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.cpp
  57. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.cpp
  58. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/main.cpp
  59. )
  60. set(sdl2_HDR_FILES
  61. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.h
  62. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.h
  63. )
  64. set(sdl2_SRC_FILES
  65. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/main.cpp
  66. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.cpp
  67. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.cpp
  68. )
  69. set(sfml_HDR_FILES
  70. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/RenderInterfaceSFML.h
  71. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/SystemInterfaceSFML.h
  72. )
  73. set(sfml_SRC_FILES
  74. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/main.cpp
  75. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/RenderInterfaceSFML.cpp
  76. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/SystemInterfaceSFML.cpp
  77. )
  78. set(sfml2_HDR_FILES
  79. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.h
  80. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.h
  81. )
  82. set(sfml2_SRC_FILES
  83. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/main.cpp
  84. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.cpp
  85. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.cpp
  86. )
  87. set(directx_HDR_FILES
  88. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.h
  89. )
  90. set(directx_SRC_FILES
  91. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/main.cpp
  92. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.cpp
  93. )
  94. set(directx10_HDR_FILES
  95. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/D3D10Effect.h
  96. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.h
  97. )
  98. set(directx10_SRC_FILES
  99. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/main.cpp
  100. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.cpp
  101. )
  102. set(template_HDR_FILES
  103. )
  104. set(template_SRC_FILES
  105. ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/src/main.cpp
  106. )
  107. set(datagrid_HDR_FILES
  108. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.h
  109. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.h
  110. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.h
  111. )
  112. set(datagrid_SRC_FILES
  113. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.cpp
  114. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.cpp
  115. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.cpp
  116. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/main.cpp
  117. )
  118. set(datagrid_tree_HDR_FILES
  119. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.h
  120. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.h
  121. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.h
  122. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.h
  123. )
  124. set(datagrid_tree_SRC_FILES
  125. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.cpp
  126. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.cpp
  127. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.cpp
  128. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.cpp
  129. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/main.cpp
  130. )
  131. set(tutorial_drag_HDR_FILES
  132. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.h
  133. )
  134. set(tutorial_drag_SRC_FILES
  135. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.cpp
  136. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/main.cpp
  137. )
  138. set(invaders_HDR_FILES
  139. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.h
  140. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.h
  141. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.h
  142. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.h
  143. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.h
  144. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.h
  145. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.h
  146. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.h
  147. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.h
  148. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.h
  149. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.h
  150. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.h
  151. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.h
  152. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.h
  153. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.h
  154. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.h
  155. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.h
  156. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.h
  157. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.h
  158. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.h
  159. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.h
  160. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.h
  161. )
  162. set(invaders_SRC_FILES
  163. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.cpp
  164. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.cpp
  165. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.cpp
  166. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.cpp
  167. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.cpp
  168. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.cpp
  169. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.cpp
  170. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.cpp
  171. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.cpp
  172. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.cpp
  173. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.cpp
  174. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.cpp
  175. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.cpp
  176. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.cpp
  177. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.cpp
  178. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.cpp
  179. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.cpp
  180. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.cpp
  181. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.cpp
  182. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/main.cpp
  183. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.cpp
  184. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.cpp
  185. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.cpp
  186. )
  187. set(luainvaders_HDR_FILES
  188. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.h
  189. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.h
  190. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.h
  191. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.h
  192. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.h
  193. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.h
  194. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.h
  195. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.h
  196. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.h
  197. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.h
  198. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.h
  199. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.h
  200. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.h
  201. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.h
  202. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.h
  203. )
  204. set(luainvaders_SRC_FILES
  205. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.cpp
  206. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.cpp
  207. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.cpp
  208. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.cpp
  209. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.cpp
  210. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.cpp
  211. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.cpp
  212. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.cpp
  213. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.cpp
  214. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.cpp
  215. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.cpp
  216. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.cpp
  217. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/main.cpp
  218. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.cpp
  219. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.cpp
  220. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.cpp
  221. )
  222. set(pyinvaders_HDR_FILES
  223. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.h
  224. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.h
  225. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.h
  226. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.h
  227. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.h
  228. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.h
  229. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.h
  230. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.h
  231. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.h
  232. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.h
  233. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.h
  234. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.h
  235. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.h
  236. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.h
  237. )
  238. set(pyinvaders_SRC_FILES
  239. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.cpp
  240. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.cpp
  241. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.cpp
  242. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.cpp
  243. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.cpp
  244. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.cpp
  245. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.cpp
  246. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.cpp
  247. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.cpp
  248. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.cpp
  249. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/main.cpp
  250. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.cpp
  251. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.cpp
  252. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.cpp
  253. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.cpp
  254. )
  255. # Deal with platform specific sources for sample shell
  256. if(WIN32)
  257. list(APPEND shell_SRC_FILES
  258. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellWin32.cpp
  259. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/InputWin32.cpp
  260. )
  261. list(APPEND shell_HDR_FILES
  262. ${PROJECT_SOURCE_DIR}/Samples/shell/include/win32/InputWin32.h
  263. )
  264. elseif(APPLE)
  265. list(APPEND shell_SRC_FILES
  266. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellMacOSX.cpp
  267. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/InputMacOSX.cpp
  268. )
  269. list(APPEND shell_HDR_FILES
  270. ${PROJECT_SOURCE_DIR}/Samples/shell/include/macosx/InputMacOSX.h
  271. )
  272. else()
  273. list(APPEND shell_SRC_FILES
  274. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellX11.cpp
  275. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/InputX11.cpp
  276. )
  277. list(APPEND shell_HDR_FILES
  278. ${PROJECT_SOURCE_DIR}/Samples/shell/include/x11/InputX11.h
  279. )
  280. endif()