main.cpp 3.6 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include <Rocket/Core.h>
  28. #include <Rocket/Debugger.h>
  29. #include <Input.h>
  30. #include <Shell.h>
  31. #include "RenderInterfaceDirectX.h"
  32. static Rocket::Core::Context* context = NULL;
  33. ShellRenderInterfaceExtensions *shell_renderer;
  34. void GameLoop()
  35. {
  36. context->Update();
  37. shell_renderer->PrepareRenderBuffer();
  38. context->Render();
  39. shell_renderer->PresentRenderBuffer();
  40. }
  41. #if defined ROCKET_PLATFORM_WIN32
  42. #include <windows.h>
  43. int APIENTRY WinMain(HINSTANCE ROCKET_UNUSED_PARAMETER(instance_handle), HINSTANCE ROCKET_UNUSED_PARAMETER(previous_instance_handle), char* ROCKET_UNUSED_PARAMETER(command_line), int ROCKET_UNUSED_PARAMETER(command_show))
  44. #else
  45. int main(int ROCKET_UNUSED_PARAMETER(argc), char** ROCKET_UNUSED_PARAMETER(argv))
  46. #endif
  47. {
  48. #ifdef ROCKET_PLATFORM_WIN32
  49. ROCKET_UNUSED(instance_handle);
  50. ROCKET_UNUSED(previous_instance_handle);
  51. ROCKET_UNUSED(command_line);
  52. ROCKET_UNUSED(command_show);
  53. #else
  54. ROCKET_UNUSED(argc);
  55. ROCKET_UNUSED(argv);
  56. #endif
  57. int window_width = 1024;
  58. int window_height = 768;
  59. RenderInterfaceDirectX directx_renderer;
  60. shell_renderer = &directx_renderer;
  61. // Generic OS initialisation, creates a window
  62. if (!Shell::Initialise("../Samples/basic/directx/") ||
  63. !Shell::OpenWindow("DirectX Sample", shell_renderer, window_width, window_height, true))
  64. {
  65. Shell::Shutdown();
  66. return -1;
  67. }
  68. // Install our DirectX render interface into Rocket.
  69. Rocket::Core::SetRenderInterface(&directx_renderer);
  70. ShellSystemInterface system_interface;
  71. Rocket::Core::SetSystemInterface(&system_interface);
  72. Rocket::Core::Initialise();
  73. // Create the main Rocket context and set it on the shell's input layer.
  74. context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(window_width, window_height));
  75. if (context == NULL)
  76. {
  77. Rocket::Core::Shutdown();
  78. Shell::Shutdown();
  79. return -1;
  80. }
  81. Rocket::Debugger::Initialise(context);
  82. Input::SetContext(context);
  83. shell_renderer->SetContext(context);
  84. Shell::LoadFonts("../../assets/");
  85. // Load and show the tutorial document.
  86. Rocket::Core::ElementDocument* document = context->LoadDocument("../../assets/demo.rml");
  87. if (document != NULL)
  88. {
  89. document->Show();
  90. document->RemoveReference();
  91. }
  92. Shell::EventLoop(GameLoop);
  93. // Shutdown Rocket.
  94. context->RemoveReference();
  95. Rocket::Core::Shutdown();
  96. Shell::CloseWindow();
  97. Shell::Shutdown();
  98. return 0;
  99. }