EventHandlerStartGame.cpp 2.9 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "EventHandlerStartGame.h"
  28. #include <Rocket/Core/Context.h>
  29. #include <Rocket/Core/ElementDocument.h>
  30. #include <Rocket/Core/ElementUtilities.h>
  31. #include <Rocket/Core/Event.h>
  32. #include "EventManager.h"
  33. #include "GameDetails.h"
  34. // The game's element context (declared in main.cpp).
  35. extern Rocket::Core::Context* context;
  36. EventHandlerStartGame::EventHandlerStartGame()
  37. {
  38. }
  39. EventHandlerStartGame::~EventHandlerStartGame()
  40. {
  41. }
  42. void EventHandlerStartGame::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
  43. {
  44. if (value == "start")
  45. {
  46. // Set the difficulty.
  47. Rocket::Core::String difficulty = event.GetParameter< Rocket::Core::String >("difficulty", "easy");
  48. if (difficulty == "hard")
  49. GameDetails::SetDifficulty(GameDetails::HARD);
  50. else
  51. GameDetails::SetDifficulty(GameDetails::EASY);
  52. // Set the defender colour.
  53. Rocket::Core::StringList colour_components;
  54. Rocket::Core::StringUtilities::ExpandString(colour_components, event.GetParameter< Rocket::Core::String >("colour", "255,255,255"));
  55. Rocket::Core::Colourb colour(255, 255, 255);
  56. for (size_t i = 0; i < colour_components.size() && i < 3; ++i)
  57. {
  58. int colour_component = atoi(colour_components[i].CString());
  59. if (colour_component < 0)
  60. colour_component = 0;
  61. if (colour_component > 255)
  62. colour_component = 255;
  63. colour[i] = (Rocket::Core::byte) colour_component;
  64. }
  65. GameDetails::SetDefenderColour(colour);
  66. // Go to the game window and close the start game window.
  67. if (EventManager::LoadWindow("game"))
  68. {
  69. Rocket::Core::ElementUtilities::GetElementById(context->GetFocusElement(), "game")->Focus();
  70. event.GetTargetElement()->GetOwnerDocument()->Close();
  71. }
  72. }
  73. }