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- #pragma once
- /*
- This defines the Document type in the Lua global namespace
- It inherits from Element, so check the documentation for Element.h to
- see what other functions you can call from a Document object. Document
- specific things are below
- //methods
- noreturn Document:PullToFront()
- noreturn Document:PushToBack()
- noreturn Document:Show(int flag)
- noreturn Document:Hide()
- noreturn Document:Close()
- Element Document:CreateElement(string tag)
- ElementText Document:CreateTextNode --NYI
-
- //getters
- string Document.title
- Context Document.context
- //setter
- Document.title = string
- */
- #include "lua.hpp"
- #include "LuaType.h"
- #include <Rocket/Core/ElementDocument.h>
- namespace Rocket {
- namespace Core {
- namespace Lua {
- typedef ElementDocument Document;
- template<> void LuaType<Document>::extra_init(lua_State* L, int metatable_index);
- template<> bool LuaType<Document>::is_reference_counted();
- //methods
- int DocumentPullToFront(lua_State* L, Document* obj);
- int DocumentPushToBack(lua_State* L, Document* obj);
- int DocumentShow(lua_State* L, Document* obj);
- int DocumentHide(lua_State* L, Document* obj);
- int DocumentClose(lua_State* L, Document* obj);
- int DocumentCreateElement(lua_State* L, Document* obj);
- int DocumentCreateTextNode(lua_State* L, Document* obj);
- //getters
- int DocumentGetAttrtitle(lua_State* L);
- int DocumentGetAttrcontext(lua_State* L);
- //setters
- int DocumentSetAttrtitle(lua_State* L);
- RegType<Document> DocumentMethods[];
- luaL_reg DocumentGetters[];
- luaL_reg DocumentSetters[];
- /*
- template<> const char* GetTClassName<Document>();
- template<> RegType<Document>* GetMethodTable<Document>();
- template<> luaL_reg* GetAttrTable<Document>();
- template<> luaL_reg* SetAttrTable<Document>();
- */
- }
- }
- }
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