SampleFileList.cmake 15 KB

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  1. # This file was auto-generated with gen_samplelists.sh
  2. set(shell_HDR_FILES
  3. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Input.h
  4. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Shell.h
  5. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellFileInterface.h
  6. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellOpenGL.h
  7. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceExtensions.h
  8. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceOpenGL.h
  9. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellSystemInterface.h
  10. )
  11. set(shell_SRC_FILES
  12. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Input.cpp
  13. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Shell.cpp
  14. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellFileInterface.cpp
  15. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellRenderInterfaceOpenGL.cpp
  16. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellSystemInterface.cpp
  17. )
  18. set(customlog_HDR_FILES
  19. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.h
  20. )
  21. set(customlog_SRC_FILES
  22. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/main.cpp
  23. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.cpp
  24. )
  25. set(drag_HDR_FILES
  26. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.h
  27. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.h
  28. )
  29. set(drag_SRC_FILES
  30. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.cpp
  31. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.cpp
  32. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/main.cpp
  33. )
  34. set(loaddocument_HDR_FILES
  35. )
  36. set(loaddocument_SRC_FILES
  37. ${PROJECT_SOURCE_DIR}/Samples/basic/loaddocument/src/main.cpp
  38. )
  39. set(bitmapfont_HDR_FILES
  40. )
  41. set(bitmapfont_SRC_FILES
  42. ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/src/main.cpp
  43. )
  44. set(ogre3d_HDR_FILES
  45. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.h
  46. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.h
  47. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.h
  48. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.h
  49. )
  50. set(ogre3d_SRC_FILES
  51. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/main.cpp
  52. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.cpp
  53. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.cpp
  54. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.cpp
  55. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.cpp
  56. )
  57. set(treeview_HDR_FILES
  58. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.h
  59. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.h
  60. )
  61. set(treeview_SRC_FILES
  62. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.cpp
  63. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.cpp
  64. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/main.cpp
  65. )
  66. set(sdl2_HDR_FILES
  67. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.h
  68. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.h
  69. )
  70. set(sdl2_SRC_FILES
  71. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/main.cpp
  72. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.cpp
  73. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.cpp
  74. )
  75. set(sfml_HDR_FILES
  76. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/RenderInterfaceSFML.h
  77. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/SystemInterfaceSFML.h
  78. )
  79. set(sfml_SRC_FILES
  80. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/main.cpp
  81. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/RenderInterfaceSFML.cpp
  82. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml/src/SystemInterfaceSFML.cpp
  83. )
  84. set(sfml2_HDR_FILES
  85. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.h
  86. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.h
  87. )
  88. set(sfml2_SRC_FILES
  89. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/main.cpp
  90. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.cpp
  91. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.cpp
  92. )
  93. set(directx_HDR_FILES
  94. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.h
  95. )
  96. set(directx_SRC_FILES
  97. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/main.cpp
  98. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.cpp
  99. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/ShellRenderInterfaceExtensionsDirectX_Win32.cpp
  100. )
  101. set(directx10_HDR_FILES
  102. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/D3D10Effect.h
  103. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.h
  104. )
  105. set(directx10_SRC_FILES
  106. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/main.cpp
  107. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.cpp
  108. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/ShellRenderInterfaceExtensionsDirectX10_Win32.cpp
  109. )
  110. set(template_HDR_FILES
  111. )
  112. set(template_SRC_FILES
  113. ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/src/main.cpp
  114. )
  115. set(datagrid_HDR_FILES
  116. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.h
  117. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.h
  118. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.h
  119. )
  120. set(datagrid_SRC_FILES
  121. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.cpp
  122. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.cpp
  123. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.cpp
  124. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/main.cpp
  125. )
  126. set(datagrid_tree_HDR_FILES
  127. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.h
  128. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.h
  129. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.h
  130. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.h
  131. )
  132. set(datagrid_tree_SRC_FILES
  133. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.cpp
  134. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.cpp
  135. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.cpp
  136. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.cpp
  137. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/main.cpp
  138. )
  139. set(tutorial_drag_HDR_FILES
  140. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.h
  141. )
  142. set(tutorial_drag_SRC_FILES
  143. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.cpp
  144. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/main.cpp
  145. )
  146. set(invaders_HDR_FILES
  147. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.h
  148. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.h
  149. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.h
  150. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.h
  151. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.h
  152. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.h
  153. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.h
  154. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.h
  155. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.h
  156. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.h
  157. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.h
  158. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.h
  159. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.h
  160. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.h
  161. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.h
  162. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.h
  163. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.h
  164. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.h
  165. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.h
  166. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.h
  167. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.h
  168. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.h
  169. )
  170. set(invaders_SRC_FILES
  171. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.cpp
  172. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.cpp
  173. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.cpp
  174. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.cpp
  175. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.cpp
  176. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.cpp
  177. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.cpp
  178. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.cpp
  179. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.cpp
  180. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.cpp
  181. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.cpp
  182. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.cpp
  183. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.cpp
  184. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.cpp
  185. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.cpp
  186. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.cpp
  187. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.cpp
  188. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.cpp
  189. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.cpp
  190. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/main.cpp
  191. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.cpp
  192. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.cpp
  193. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.cpp
  194. )
  195. set(luainvaders_HDR_FILES
  196. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.h
  197. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.h
  198. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.h
  199. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.h
  200. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.h
  201. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.h
  202. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.h
  203. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.h
  204. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.h
  205. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.h
  206. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.h
  207. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.h
  208. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.h
  209. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.h
  210. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.h
  211. )
  212. set(luainvaders_SRC_FILES
  213. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.cpp
  214. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.cpp
  215. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.cpp
  216. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.cpp
  217. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.cpp
  218. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.cpp
  219. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.cpp
  220. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.cpp
  221. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.cpp
  222. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.cpp
  223. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.cpp
  224. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.cpp
  225. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/main.cpp
  226. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.cpp
  227. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.cpp
  228. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.cpp
  229. )
  230. set(pyinvaders_HDR_FILES
  231. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.h
  232. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.h
  233. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.h
  234. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.h
  235. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.h
  236. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.h
  237. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.h
  238. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.h
  239. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.h
  240. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.h
  241. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.h
  242. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.h
  243. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.h
  244. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.h
  245. )
  246. set(pyinvaders_SRC_FILES
  247. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.cpp
  248. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.cpp
  249. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.cpp
  250. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.cpp
  251. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.cpp
  252. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.cpp
  253. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.cpp
  254. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.cpp
  255. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.cpp
  256. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.cpp
  257. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/main.cpp
  258. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.cpp
  259. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.cpp
  260. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.cpp
  261. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.cpp
  262. )
  263. # Deal with platform specific sources for sample shell
  264. if(WIN32)
  265. list(APPEND shell_SRC_FILES
  266. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellWin32.cpp
  267. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/InputWin32.cpp
  268. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellRenderInterfaceExtensionsOpenGL_Win32.cpp
  269. )
  270. list(APPEND shell_HDR_FILES
  271. ${PROJECT_SOURCE_DIR}/Samples/shell/include/win32/InputWin32.h
  272. )
  273. elseif(APPLE)
  274. list(APPEND shell_SRC_FILES
  275. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellMacOSX.cpp
  276. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/InputMacOSX.cpp
  277. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellRenderInterfaceExtensionsOpenGL_MacOSX.cpp
  278. )
  279. list(APPEND shell_HDR_FILES
  280. ${PROJECT_SOURCE_DIR}/Samples/shell/include/macosx/InputMacOSX.h
  281. )
  282. else()
  283. list(APPEND shell_SRC_FILES
  284. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellX11.cpp
  285. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/InputX11.cpp
  286. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellRenderInterfaceExtensionsOpenGL_X11.cpp
  287. )
  288. list(APPEND shell_HDR_FILES
  289. ${PROJECT_SOURCE_DIR}/Samples/shell/include/x11/InputX11.h
  290. )
  291. endif()