FontEffectInstancer.h 4.2 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCOREFONTEFFECTINSTANCER_H
  28. #define ROCKETCOREFONTEFFECTINSTANCER_H
  29. #include "ReferenceCountable.h"
  30. #include "Header.h"
  31. #include "PropertyDictionary.h"
  32. #include "PropertySpecification.h"
  33. namespace Rocket {
  34. namespace Core {
  35. class FontEffect;
  36. /**
  37. A font effect instancer provides a method for allocating and deallocating font effects.
  38. It is important at the same instancer that allocated a font effect releases it. This ensures there are no issues
  39. with memory from different DLLs getting mixed up.
  40. @author Peter Curry
  41. */
  42. class ROCKETCORE_API FontEffectInstancer : public ReferenceCountable
  43. {
  44. public:
  45. FontEffectInstancer();
  46. virtual ~FontEffectInstancer();
  47. /// Instances a font effect given the property tag and attributes from the RCSS file.
  48. /// @param[in] name The type of font effect desired. For example, "title-font-effect: outline;" is declared as type "outline".
  49. /// @param[in] properties All RCSS properties associated with the font effect.
  50. /// @return The font effect if it was instanced successfully, NULL if an error occured.
  51. virtual FontEffect* InstanceFontEffect(const String& name, const PropertyDictionary& properties) = 0;
  52. /// Releases the given font effect.
  53. /// @param[in] font_effect Font effect to release. This is guaranteed to have been constructed by this instancer.
  54. virtual void ReleaseFontEffect(FontEffect* font_effect) = 0;
  55. /// Releases the instancer.
  56. virtual void Release() = 0;
  57. /// Returns the property specification associated with the instancer.
  58. const PropertySpecification& GetPropertySpecification() const;
  59. protected:
  60. /// Registers a property for the font effect.
  61. /// @param[in] property_name The name of the new property (how it is specified through RCSS).
  62. /// @param[in] default_value The default value to be used.
  63. /// @param[in] affects_generation True if this property affects the effect's texture data or glyph size, false if not.
  64. /// @return The new property definition, ready to have parsers attached.
  65. PropertyDefinition& RegisterProperty(const String& property_name, const String& default_value, bool affects_generation = true);
  66. /// Registers a shorthand property definition.
  67. /// @param[in] shorthand_name The name to register the new shorthand property under.
  68. /// @param[in] properties A comma-separated list of the properties this definition is shorthand for. The order in which they are specified here is the order in which the values will be processed.
  69. /// @param[in] type The type of shorthand to declare.
  70. /// @param True if all the property names exist, false otherwise.
  71. bool RegisterShorthand(const String& shorthand_name, const String& property_names, PropertySpecification::ShorthandType type = PropertySpecification::AUTO);
  72. // Releases the instancer.
  73. virtual void OnReferenceDeactivate();
  74. private:
  75. PropertySpecification properties;
  76. // Properties that define the geometry.
  77. std::set< String > volatile_properties;
  78. friend class Factory;
  79. };
  80. }
  81. }
  82. #endif