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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "DecoratorTiledBox.h"
- #include "TextureResource.h"
- #include "../../Include/Rocket/Core/Element.h"
- #include "../../Include/Rocket/Core/Geometry.h"
- namespace Rocket {
- namespace Core {
- struct DecoratorTiledBoxData
- {
- DecoratorTiledBoxData(Element* host_element)
- {
- for (int i = 0; i < 9; ++i)
- geometry[i] = new Geometry(host_element);
- }
- ~DecoratorTiledBoxData()
- {
- for (int i = 0; i < 9; ++i)
- delete geometry[i];
- }
- Geometry* geometry[9];
- };
- DecoratorTiledBox::DecoratorTiledBox()
- {
- }
- DecoratorTiledBox::~DecoratorTiledBox()
- {
- }
- // Initialises the tiles for the decorator.
- bool DecoratorTiledBox::Initialise(const Tile* _tiles, const String* _texture_names, const String* _rcss_paths)
- {
- // Load the textures.
- for (int i = 0; i < 9; i++)
- {
- if (!_texture_names[i].Empty())
- {
- tiles[i] = _tiles[i];
- tiles[i].texture_index = LoadTexture(_texture_names[i], _rcss_paths[i]);
- if (tiles[i].texture_index < 0)
- return false;
- }
- }
- // If only one side of the left / right edges have been configured, then mirror the tile for the other side.
- if (tiles[LEFT_EDGE].texture_index == -1 && tiles[RIGHT_EDGE].texture_index > -1)
- {
- tiles[LEFT_EDGE] = tiles[RIGHT_EDGE];
- tiles[LEFT_EDGE].orientation = FLIP_HORIZONTAL;
- }
- else if (tiles[RIGHT_EDGE].texture_index == -1 && tiles[LEFT_EDGE].texture_index > -1)
- {
- tiles[RIGHT_EDGE] = tiles[LEFT_EDGE];
- tiles[RIGHT_EDGE].orientation = FLIP_HORIZONTAL;
- }
- else if (tiles[LEFT_EDGE].texture_index == -1 && tiles[RIGHT_EDGE].texture_index == -1)
- return false;
- // If only one side of the top / bottom edges have been configured, then mirror the tile for the other side.
- if (tiles[TOP_EDGE].texture_index == -1 && tiles[BOTTOM_EDGE].texture_index > -1)
- {
- tiles[TOP_EDGE] = tiles[BOTTOM_EDGE];
- tiles[TOP_EDGE].orientation = FLIP_VERTICAL;
- }
- else if (tiles[BOTTOM_EDGE].texture_index == -1 && tiles[TOP_EDGE].texture_index > -1)
- {
- tiles[BOTTOM_EDGE] = tiles[TOP_EDGE];
- tiles[BOTTOM_EDGE].orientation = FLIP_VERTICAL;
- }
- else if (tiles[TOP_EDGE].texture_index == -1 && tiles[BOTTOM_EDGE].texture_index == -1)
- return false;
- // Check that the centre tile has been specified.
- if (tiles[CENTRE].texture_index < 0)
- return false;
- return true;
- }
- // Called on a decorator to generate any required per-element data for a newly decorated element.
- DecoratorDataHandle DecoratorTiledBox::GenerateElementData(Element* element)
- {
- // Initialise the tiles for this element.
- for (int i = 0; i < 9; i++)
- {
- if (tiles[i].texture_index >= 0)
- tiles[i].CalculateDimensions(element, *GetTexture(tiles[i].texture_index));
- }
- Vector2f padded_size = element->GetBox().GetSize(Box::PADDING);
- // Calculate the size for the top row of tiles.
- Vector2f top_left_dimensions = tiles[TOP_LEFT_CORNER].GetDimensions(element);
- Vector2f top_dimensions = tiles[TOP_EDGE].GetDimensions(element);
- Vector2f top_right_dimensions = tiles[TOP_RIGHT_CORNER].GetDimensions(element);
- // Calculate the size for the bottom row of tiles.
- Vector2f bottom_left_dimensions = tiles[BOTTOM_LEFT_CORNER].GetDimensions(element);
- Vector2f bottom_dimensions = tiles[BOTTOM_EDGE].GetDimensions(element);
- Vector2f bottom_right_dimensions = tiles[BOTTOM_RIGHT_CORNER].GetDimensions(element);
- // The size of the left and right tiles.
- Vector2f left_dimensions = tiles[LEFT_EDGE].GetDimensions(element);
- Vector2f right_dimensions = tiles[RIGHT_EDGE].GetDimensions(element);
- // Scale the top corners down if appropriate. If they are scaled, then the left and right edges are also scaled
- // if they shared a width with their corner. Best solution? Don't know.
- if (padded_size.x < top_left_dimensions.x + top_right_dimensions.x)
- {
- float minimum_width = top_left_dimensions.x + top_right_dimensions.x;
- top_left_dimensions.x = padded_size.x * (top_left_dimensions.x / minimum_width);
- if (tiles[TOP_LEFT_CORNER].GetDimensions(element).x == tiles[LEFT_EDGE].GetDimensions(element).x)
- left_dimensions.x = top_left_dimensions.x;
- top_right_dimensions.x = padded_size.x * (top_right_dimensions.x / minimum_width);
- if (tiles[TOP_RIGHT_CORNER].GetDimensions(element).x == tiles[RIGHT_EDGE].GetDimensions(element).x)
- right_dimensions.x = top_right_dimensions.x;
- }
- // Scale the bottom corners down if appropriate. If they are scaled, then the left and right edges are also scaled
- // if they shared a width with their corner. Best solution? Don't know.
- if (padded_size.x < bottom_left_dimensions.x + bottom_right_dimensions.x)
- {
- float minimum_width = bottom_left_dimensions.x + bottom_right_dimensions.x;
- bottom_left_dimensions.x = padded_size.x * (bottom_left_dimensions.x / minimum_width);
- if (tiles[BOTTOM_LEFT_CORNER].GetDimensions(element).x == tiles[LEFT_EDGE].GetDimensions(element).x)
- left_dimensions.x = bottom_left_dimensions.x;
- bottom_right_dimensions.x = padded_size.x * (bottom_right_dimensions.x / minimum_width);
- if (tiles[BOTTOM_RIGHT_CORNER].GetDimensions(element).x == tiles[RIGHT_EDGE].GetDimensions(element).x)
- right_dimensions.x = bottom_right_dimensions.x;
- }
- // Scale the left corners down if appropriate. If they are scaled, then the top and bottom edges are also scaled
- // if they shared a width with their corner. Best solution? Don't know.
- if (padded_size.y < top_left_dimensions.y + bottom_left_dimensions.y)
- {
- float minimum_height = top_left_dimensions.y + bottom_left_dimensions.y;
- top_left_dimensions.y = padded_size.y * (top_left_dimensions.y / minimum_height);
- if (tiles[TOP_LEFT_CORNER].GetDimensions(element).y == tiles[TOP_EDGE].GetDimensions(element).y)
- top_dimensions.y = top_left_dimensions.y;
- bottom_left_dimensions.y = padded_size.y * (bottom_left_dimensions.y / minimum_height);
- if (tiles[BOTTOM_LEFT_CORNER].GetDimensions(element).y == tiles[BOTTOM_EDGE].GetDimensions(element).y)
- bottom_dimensions.y = bottom_left_dimensions.y;
- }
- // Scale the right corners down if appropriate. If they are scaled, then the top and bottom edges are also scaled
- // if they shared a width with their corner. Best solution? Don't know.
- if (padded_size.y < top_right_dimensions.y + bottom_right_dimensions.y)
- {
- float minimum_height = top_right_dimensions.y + bottom_right_dimensions.y;
- top_right_dimensions.y = padded_size.y * (top_right_dimensions.y / minimum_height);
- if (tiles[TOP_RIGHT_CORNER].GetDimensions(element).y == tiles[TOP_EDGE].GetDimensions(element).y)
- top_dimensions.y = top_right_dimensions.y;
- bottom_right_dimensions.y = padded_size.y * (bottom_right_dimensions.y / minimum_height);
- if (tiles[BOTTOM_RIGHT_CORNER].GetDimensions(element).y == tiles[BOTTOM_EDGE].GetDimensions(element).y)
- bottom_dimensions.y = bottom_right_dimensions.y;
- }
- DecoratorTiledBoxData* data = new DecoratorTiledBoxData(element);
- // Generate the geometry for the top-left tile.
- tiles[TOP_LEFT_CORNER].GenerateGeometry(data->geometry[tiles[TOP_LEFT_CORNER].texture_index]->GetVertices(),
- data->geometry[tiles[TOP_LEFT_CORNER].texture_index]->GetIndices(),
- element,
- Vector2f(0, 0),
- top_left_dimensions,
- top_left_dimensions);
- // Generate the geometry for the top edge tiles.
- tiles[TOP_EDGE].GenerateGeometry(data->geometry[tiles[TOP_EDGE].texture_index]->GetVertices(),
- data->geometry[tiles[TOP_EDGE].texture_index]->GetIndices(),
- element,
- Vector2f(top_left_dimensions.x, 0),
- Vector2f(padded_size.x - (top_left_dimensions.x + top_right_dimensions.x), top_dimensions.y),
- top_dimensions);
- // Generate the geometry for the top-right tile.
- tiles[TOP_RIGHT_CORNER].GenerateGeometry(data->geometry[tiles[TOP_RIGHT_CORNER].texture_index]->GetVertices(),
- data->geometry[tiles[TOP_RIGHT_CORNER].texture_index]->GetIndices(),
- element,
- Vector2f(padded_size.x - top_right_dimensions.x, 0),
- top_right_dimensions,
- top_right_dimensions);
- // Generate the geometry for the left side.
- tiles[LEFT_EDGE].GenerateGeometry(data->geometry[tiles[LEFT_EDGE].texture_index]->GetVertices(),
- data->geometry[tiles[LEFT_EDGE].texture_index]->GetIndices(),
- element,
- Vector2f(0, top_left_dimensions.y),
- Vector2f(left_dimensions.x, padded_size.y - (top_left_dimensions.y + bottom_left_dimensions.y)),
- left_dimensions);
- // Generate the geometry for the right side.
- tiles[RIGHT_EDGE].GenerateGeometry(data->geometry[tiles[RIGHT_EDGE].texture_index]->GetVertices(),
- data->geometry[tiles[RIGHT_EDGE].texture_index]->GetIndices(),
- element,
- Vector2f((padded_size.x - right_dimensions.x), top_right_dimensions.y),
- Vector2f(right_dimensions.x, padded_size.y - (top_right_dimensions.y + bottom_right_dimensions.y)),
- right_dimensions);
- // Generate the geometry for the bottom-left tile.
- tiles[BOTTOM_LEFT_CORNER].GenerateGeometry(data->geometry[tiles[BOTTOM_LEFT_CORNER].texture_index]->GetVertices(),
- data->geometry[tiles[BOTTOM_LEFT_CORNER].texture_index]->GetIndices(),
- element,
- Vector2f(0, padded_size.y - bottom_left_dimensions.y),
- bottom_left_dimensions,
- bottom_left_dimensions);
- // Generate the geometry for the bottom edge tiles.
- tiles[BOTTOM_EDGE].GenerateGeometry(data->geometry[tiles[BOTTOM_EDGE].texture_index]->GetVertices(),
- data->geometry[tiles[BOTTOM_EDGE].texture_index]->GetIndices(),
- element,
- Vector2f(bottom_left_dimensions.x, padded_size.y - bottom_dimensions.y),
- Vector2f(padded_size.x - (bottom_left_dimensions.x + bottom_right_dimensions.x), bottom_dimensions.y),
- bottom_dimensions);
- // Generate the geometry for the bottom-right tile.
- tiles[BOTTOM_RIGHT_CORNER].GenerateGeometry(data->geometry[tiles[BOTTOM_RIGHT_CORNER].texture_index]->GetVertices(),
- data->geometry[tiles[BOTTOM_RIGHT_CORNER].texture_index]->GetIndices(),
- element,
- Vector2f(padded_size.x - bottom_right_dimensions.x, padded_size.y - bottom_right_dimensions.y),
- bottom_right_dimensions,
- bottom_right_dimensions);
- // Generate the centre geometry.
- if (tiles[CENTRE].texture_index >= 0)
- {
- Vector2f centre_dimensions = tiles[CENTRE].GetDimensions(element);
- Vector2f centre_surface_dimensions(padded_size.x - (left_dimensions.x + right_dimensions.x),
- padded_size.y - (top_dimensions.y + bottom_dimensions.y));
- tiles[CENTRE].GenerateGeometry(data->geometry[tiles[CENTRE].texture_index]->GetVertices(),
- data->geometry[tiles[CENTRE].texture_index]->GetIndices(),
- element,
- Vector2f(left_dimensions.x, top_dimensions.y),
- centre_surface_dimensions,
- centre_dimensions);
- }
- // Set the textures on the geometry.
- const Texture* texture = NULL;
- int texture_index = 0;
- while ((texture = GetTexture(texture_index)) != NULL)
- data->geometry[texture_index++]->SetTexture(texture);
- return reinterpret_cast<DecoratorDataHandle>(data);
- }
- // Called to release element data generated by this decorator.
- void DecoratorTiledBox::ReleaseElementData(DecoratorDataHandle element_data)
- {
- delete reinterpret_cast< DecoratorTiledBoxData* >(element_data);
- }
- // Called to render the decorator on an element.
- void DecoratorTiledBox::RenderElement(Element* element, DecoratorDataHandle element_data)
- {
- Vector2f translation = element->GetAbsoluteOffset(Box::PADDING);
- DecoratorTiledBoxData* data = reinterpret_cast< DecoratorTiledBoxData* >(element_data);
- for (int i = 0; i < 9; i++)
- data->geometry[i]->Render(translation);
- }
- }
- }
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