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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef ROCKETCOREELEMENTIMAGE_H
- #define ROCKETCOREELEMENTIMAGE_H
- #include "../../Include/Rocket/Core/Header.h"
- #include "../../Include/Rocket/Core/Element.h"
- #include "../../Include/Rocket/Core/Geometry.h"
- #include "../../Include/Rocket/Core/Texture.h"
- namespace Rocket {
- namespace Core {
- class TextureResource;
- /**
- The 'img' element. The image element can have a rectangular sub-region of its source texture
- specified with the 'coords' attribute; the element will render this region rather than the
- entire image.
- The 'coords' attribute is similar to that of the HTML imagemap. It takes four comma-separated
- integer values, specifying the top-left and the bottom right of the region in
- pixel-coordinates, in that order. So for example, the attribute "coords" = "0, 10, 100, 210"
- will render a 100 x 200 region, beginning at (0, 10) and rendering through to (100, 210). No
- clamping to the dimensions of the source image will occur; rendered results in this case will
- depend on the texture addressing mode.
- The intrinsic dimensions of the image can now come from three different sources. They are
- used in the following order:
- 1) 'width' / 'height' attributes if present
- 2) pixel width / height given by the 'coords' attribute
- 3) width / height of the source texture
- This has the result of sizing the element to the pixel-size of the rendered image, unless
- overridden by the 'width' or 'height' attributes.
- @author Peter Curry
- */
- class ROCKETCORE_API ElementImage : public Element
- {
- public:
- /// Constructs a new ElementImage. This should not be called directly; use the Factory instead.
- /// @param[in] tag The tag the element was declared as in RML.
- ElementImage(const String& tag);
- virtual ~ElementImage();
- /// Returns the element's inherent size.
- /// @param[out] The element's intrinsic dimensions.
- /// @return True.
- bool GetIntrinsicDimensions(Vector2f& dimensions);
- protected:
- /// Renders the image.
- virtual void OnRender();
- /// Checks for changes to the image's source or dimensions.
- /// @param[in] changed_attributes A list of attributes changed on the element.
- virtual void OnAttributeChange(const AttributeNameList& changed_attributes);
- /// Regenerates the element's geometry on a resize event.
- /// @param[in] event The event to process.
- virtual void ProcessEvent(Event& event);
- private:
- // Generates the element's geometry.
- void GenerateGeometry();
- // Loads the element's texture, as specified by the 'src' attribute.
- bool LoadTexture();
- // Resets the values of the 'coords' attribute to mark them as unused.
- void ResetCoords();
- // The texture this element is rendering from.
- Texture texture;
- // True if we need to refetch the texture's source from the element's attributes.
- bool texture_dirty;
- // The element's computed intrinsic dimensions. If either of these values are set to -1, then
- // that dimension has not been computed yet.
- Vector2f dimensions;
- // The integer coords extracted from the 'coords' attribute. using_coords will be false if
- // these have not been specified or are invalid.
- int coords[4];
- bool using_coords;
- // The geometry used to render this element.
- Geometry geometry;
- bool geometry_dirty;
- };
- }
- }
- #endif
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