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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "FontFaceLayer.h"
- #include "../../Include/Rocket/Core/Core.h"
- #include "FontFaceHandle.h"
- namespace Rocket {
- namespace Core {
- FontFaceLayer::FontFaceLayer() : colour(255, 255, 255)
- {
- handle = NULL;
- effect = NULL;
- }
- FontFaceLayer::~FontFaceLayer()
- {
- if (effect != NULL)
- effect->RemoveReference();
- }
- // Generates the character and texture data for the layer.
- bool FontFaceLayer::Initialise(const FontFaceHandle* _handle, FontEffect* _effect, const FontFaceLayer* clone, bool deep_clone)
- {
- handle = _handle;
- effect = _effect;
- if (effect != NULL)
- {
- effect->AddReference();
- colour = effect->GetColour();
- }
- const FontGlyphList& glyphs = handle->GetGlyphs();
- // Clone the geometry and textures from the clone layer.
- if (clone != NULL)
- {
- // Copy the cloned layer's characters.
- characters = clone->characters;
- // Copy (and reference) the cloned layer's textures.
- for (size_t i = 0; i < clone->textures.size(); ++i)
- textures.push_back(clone->textures[i]);
- // Request the effect (if we have one) adjust the origins as appropriate.
- if (!deep_clone &&
- effect != NULL)
- {
- for (FontGlyphList::const_iterator i = glyphs.begin(); i != glyphs.end(); ++i)
- {
- const FontGlyph& glyph = *i;
- if (glyph.character >= characters.size())
- continue;
- Character& character = characters[glyph.character];
- Vector2i glyph_origin(Math::RealToInteger(character.origin.x), Math::RealToInteger(character.origin.y));
- Vector2i glyph_dimensions(Math::RealToInteger(character.dimensions.x), Math::RealToInteger(character.dimensions.y));
- if (effect->GetGlyphMetrics(glyph_origin, glyph_dimensions, glyph))
- {
- character.origin.x = (float) glyph_origin.x;
- character.origin.y = (float) glyph_origin.y;
- }
- else
- character.texture_index = -1;
- }
- }
- }
- else
- {
- // Initialise the texture layout for the glyphs.
- characters.resize(glyphs.size(), Character());
- for (FontGlyphList::const_iterator i = glyphs.begin(); i != glyphs.end(); ++i)
- {
- const FontGlyph& glyph = *i;
- Vector2i glyph_origin(0, 0);
- Vector2i glyph_dimensions = glyph.bitmap_dimensions;
- // Adjust glyph origin / dimensions for the font effect.
- if (effect != NULL)
- {
- if (!effect->GetGlyphMetrics(glyph_origin, glyph_dimensions, glyph))
- continue;
- }
- Character character;
- character.origin = Vector2f((float) (glyph_origin.x + glyph.bearing.x), (float) (glyph_origin.y - glyph.bearing.y));
- character.dimensions = Vector2f((float) glyph_dimensions.x - glyph_origin.x, (float) glyph_dimensions.y - glyph_origin.y);
- characters[glyph.character] = character;
- // Add the character's dimensions into the texture layout engine.
- texture_layout.AddRectangle(glyph.character, glyph_dimensions - glyph_origin);
- }
- // Generate the texture layout; this will position the glyph rectangles efficiently and
- // allocate the texture data ready for writing.
- if (!texture_layout.GenerateLayout(512))
- return false;
- // Iterate over each rectangle in the layout, copying the glyph data into the rectangle as
- // appropriate and generating geometry.
- for (int i = 0; i < texture_layout.GetNumRectangles(); ++i)
- {
- TextureLayoutRectangle& rectangle = texture_layout.GetRectangle(i);
- const TextureLayoutTexture& texture = texture_layout.GetTexture(rectangle.GetTextureIndex());
- Character& character = characters[(word) rectangle.GetId()];
- // Set the character's texture index.
- character.texture_index = rectangle.GetTextureIndex();
- // Generate the character's texture coordinates.
- character.texcoords[0].x = float(rectangle.GetPosition().x) / float(texture.GetDimensions().x);
- character.texcoords[0].y = float(rectangle.GetPosition().y) / float(texture.GetDimensions().y);
- character.texcoords[1].x = float(rectangle.GetPosition().x + rectangle.GetDimensions().x) / float(texture.GetDimensions().x);
- character.texcoords[1].y = float(rectangle.GetPosition().y + rectangle.GetDimensions().y) / float(texture.GetDimensions().y);
- }
- // Generate the textures.
- for (int i = 0; i < texture_layout.GetNumTextures(); ++i)
- {
- Texture texture;
- if (!texture.Load(String(64, "?font::%p/%p/%d", handle, effect, i)))
- return false;
- textures.push_back(texture);
- }
- }
- return true;
- }
- // Generates the texture data for a layer (for the texture database).
- bool FontFaceLayer::GenerateTexture(const byte*& texture_data, Vector2i& texture_dimensions, int texture_id)
- {
- if (texture_id < 0 ||
- texture_id > texture_layout.GetNumTextures())
- return false;
- const FontGlyphList& glyphs = handle->GetGlyphs();
- // Generate the texture data.
- texture_data = texture_layout.GetTexture(texture_id).AllocateTexture();
- texture_dimensions = texture_layout.GetTexture(texture_id).GetDimensions();
- for (int i = 0; i < texture_layout.GetNumRectangles(); ++i)
- {
- TextureLayoutRectangle& rectangle = texture_layout.GetRectangle(i);
- Character& character = characters[(word) rectangle.GetId()];
- if (character.texture_index != texture_id)
- continue;
- const FontGlyph& glyph = glyphs[rectangle.GetId()];
- if (effect == NULL)
- {
- // Copy the glyph's bitmap data into its allocated texture.
- if (glyph.bitmap_data != NULL)
- {
- byte* destination = rectangle.GetTextureData();
- byte* source = glyph.bitmap_data;
- for (int j = 0; j < glyph.bitmap_dimensions.y; ++j)
- {
- for (int k = 0; k < glyph.bitmap_dimensions.x; ++k)
- destination[k * 4 + 3] = source[k];
- destination += rectangle.GetTextureStride();
- source += glyph.bitmap_dimensions.x;
- }
- }
- }
- else
- {
- effect->GenerateGlyphTexture(rectangle.GetTextureData(), Vector2i(Math::RealToInteger(character.dimensions.x), Math::RealToInteger(character.dimensions.y)), rectangle.GetTextureStride(), glyph);
- }
- }
- return true;
- }
- // Returns the effect used to generate the layer.
- const FontEffect* FontFaceLayer::GetFontEffect() const
- {
- return effect;
- }
- // Returns on the layer's textures.
- const Texture* FontFaceLayer::GetTexture(int index)
- {
- ROCKET_ASSERT(index >= 0);
- ROCKET_ASSERT(index < GetNumTextures());
- return &(textures[index]);
- }
- // Returns the number of textures employed by this layer.
- int FontFaceLayer::GetNumTextures() const
- {
- return (int) textures.size();
- }
- // Returns the layer's colour.
- const Colourb& FontFaceLayer::GetColour() const
- {
- return colour;
- }
- }
- }
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