PropertyDictionary.cpp 3.8 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "../../Include/Rocket/Core/PropertyDictionary.h"
  29. namespace Rocket {
  30. namespace Core {
  31. PropertyDictionary::PropertyDictionary()
  32. {
  33. }
  34. PropertyDictionary::~PropertyDictionary()
  35. {
  36. }
  37. // Sets a property on the dictionary. Any existing property with a similar name will be overwritten.
  38. void PropertyDictionary::SetProperty(const String& name, const Property& property)
  39. {
  40. properties[name] = property;
  41. }
  42. // Removes a property from the dictionary, if it exists.
  43. void PropertyDictionary::RemoveProperty(const String& name)
  44. {
  45. properties.erase(name);
  46. }
  47. // Returns the value of the property with the requested name, if one exists.
  48. const Property* PropertyDictionary::GetProperty(const String& name) const
  49. {
  50. PropertyMap::const_iterator iterator = properties.find(name);
  51. if (iterator == properties.end())
  52. return NULL;
  53. return &(*iterator).second;
  54. }
  55. // Returns the number of properties in the dictionary.
  56. int PropertyDictionary::GetNumProperties() const
  57. {
  58. return (int)properties.size();
  59. }
  60. // Returns the map of properties in the dictionary.
  61. const PropertyMap& PropertyDictionary::GetProperties() const
  62. {
  63. return properties;
  64. }
  65. // Imports potentially un-specified properties into the dictionary.
  66. void PropertyDictionary::Import(const PropertyDictionary& property_dictionary, int property_specificity)
  67. {
  68. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  69. {
  70. const Property& property = iterator->second;
  71. SetProperty(iterator->first, property, property_specificity > 0 ? property_specificity : property.specificity);
  72. }
  73. }
  74. // Merges the contents of another fully-specified property dictionary with this one.
  75. void PropertyDictionary::Merge(const PropertyDictionary& property_dictionary, int specificity_offset)
  76. {
  77. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  78. {
  79. const Property& property = iterator->second;
  80. SetProperty(iterator->first, property, property.specificity + specificity_offset);
  81. }
  82. }
  83. // Sets a property on the dictionary and its specificity.
  84. void PropertyDictionary::SetProperty(const String& name, const Rocket::Core::Property& property, int specificity)
  85. {
  86. PropertyMap::iterator iterator = properties.find(name);
  87. if (iterator != properties.end() &&
  88. iterator->second.specificity > specificity)
  89. return;
  90. Property& new_property = (properties[name] = property);
  91. new_property.specificity = specificity;
  92. }
  93. }
  94. }