StyleSheetNode.h 6.5 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCORESTYLESHEETNODE_H
  28. #define ROCKETCORESTYLESHEETNODE_H
  29. #include "../../Include/Rocket/Core/PropertyDictionary.h"
  30. #include "../../Include/Rocket/Core/StyleSheet.h"
  31. #include "../../Include/Rocket/Core/Types.h"
  32. namespace Rocket {
  33. namespace Core {
  34. class StyleSheetNodeSelector;
  35. typedef std::map< StringList, PropertyDictionary > PseudoClassPropertyMap;
  36. /**
  37. A style sheet is composed of a tree of nodes.
  38. @author Pete / Lloyd
  39. */
  40. class StyleSheetNode
  41. {
  42. public:
  43. enum NodeType
  44. {
  45. TAG = 0,
  46. CLASS,
  47. ID,
  48. PSEUDO_CLASS,
  49. STRUCTURAL_PSEUDO_CLASS,
  50. NUM_NODE_TYPES, // only counts the listed node types
  51. ROOT // special node type we don't keep in a list
  52. };
  53. /// Constructs a generic style-sheet node.
  54. StyleSheetNode(const String& name, NodeType type, StyleSheetNode* parent = NULL);
  55. /// Constructs a structural style-sheet node.
  56. StyleSheetNode(const String& name, StyleSheetNode* parent, StyleSheetNodeSelector* selector, int a, int b);
  57. ~StyleSheetNode();
  58. /// Writes the style sheet node (and all ancestors) into the stream.
  59. void Write(Stream* stream);
  60. /// Merges an entire tree hierarchy into our hierarchy.
  61. bool MergeHierarchy(StyleSheetNode* node, int specificity_offset = 0);
  62. /// Builds up a style sheet's index recursively.
  63. void BuildIndex(StyleSheet::NodeIndex& styled_index, StyleSheet::NodeIndex& complete_index);
  64. /// Returns the name of this node.
  65. const String& GetName() const;
  66. /// Returns the specificity of this node.
  67. int GetSpecificity() const;
  68. /// Imports properties from a single rule definition into the node's properties and sets the
  69. /// appropriate specificity on them. Any existing attributes sharing a key with a new attribute
  70. /// will be overwritten if they are of a lower specificity.
  71. /// @param[in] properties The properties to import.
  72. /// @param[in] rule_specificity The specificity of the importing rule.
  73. void ImportProperties(const PropertyDictionary& properties, int rule_specificity);
  74. /// Merges properties from another node (ie, with potentially differing specificities) into the
  75. /// node's properties. Any existing properties sharing a key with a new attribute will be
  76. /// overwritten if they are of a lower specificity.
  77. /// @param[in] properties The properties to merge with this node's.
  78. /// @param[in] rule_specificity_offset The offset of the importing properties' specificities.
  79. void MergeProperties(const PropertyDictionary& properties, int rule_specificity_offset);
  80. /// Returns the node's default properties.
  81. const PropertyDictionary& GetProperties() const;
  82. /// Merges the properties of all of the pseudo-classes of this style sheet node into a single map.
  83. /// @param pseudo_class_properties[out] The dictionary to fill with the pseudo-class properties.
  84. void GetPseudoClassProperties(PseudoClassPropertyMap& pseudo_class_properties) const;
  85. /// Adds to a list the names of this node's pseudo-classes which are deemed volatile; that is, which will
  86. /// potentially affect child node's element definition if set or unset.
  87. /// @param volatile_pseudo_classes[out] The list of volatile pseudo-classes.
  88. bool GetVolatilePseudoClasses(PseudoClassList& volatile_pseudo_classes) const;
  89. /// Returns a direct child node of this node of the requested type.
  90. /// @param name The name of the child node to fetch.
  91. /// @param type The type of node to fetch; this must be one of either TAG, CLASS, ID, PSEUDO_CLASS or PSEUDO_CLASS_STRUCTURAL.
  92. /// @param create If set to true, the node will be created if it doesn't exist.
  93. StyleSheetNode* GetChildNode(const String& name, NodeType type, bool create = true);
  94. /// Returns true if this node is applicable to the given element, given its IDs, classes and heritage.
  95. bool IsApplicable(const Element* element) const;
  96. /// Appends all applicable non-tag descendants of this node into the given element list.
  97. void GetApplicableDescendants(std::vector< const StyleSheetNode* >& applicable_nodes, const Element* element) const;
  98. /// Returns true if this node employs a structural selector, and therefore generates element definitions that are
  99. /// sensitive to sibling changes.
  100. /// @return True if this node uses a structural selector.
  101. bool IsStructurallyVolatile(bool check_ancestors = true) const;
  102. private:
  103. // Constructs a structural pseudo-class child node.
  104. StyleSheetNode* CreateStructuralChild(const String& child_name);
  105. // Recursively builds up a list of all pseudo-classes branching from a single node.
  106. void GetPseudoClassProperties(PseudoClassPropertyMap& pseudo_class_properties, const StringList& ancestor_pseudo_classes);
  107. int CalculateSpecificity();
  108. // The parent of this node; is NULL for the root node.
  109. StyleSheetNode* parent;
  110. // The name and type.
  111. String name;
  112. NodeType type;
  113. // The complex selector for this node; only used for structural nodes.
  114. StyleSheetNodeSelector* selector;
  115. int a;
  116. int b;
  117. // A measure of specificity of this node; the attribute in a node with a higher value will override those of a
  118. // node with a lower value.
  119. int specificity;
  120. // The generic properties for this node.
  121. PropertyDictionary properties;
  122. // This node's child nodes, whether standard tagged children, or further derivations of this tag by ID or class.
  123. typedef std::map< String, StyleSheetNode* > NodeMap;
  124. NodeMap children[NUM_NODE_TYPES];
  125. };
  126. }
  127. }
  128. #endif