TextureDatabase.h 2.3 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCORETEXTUREDATABASE_H
  28. #define ROCKETCORETEXTUREDATABASE_H
  29. #include "../../Include/Rocket/Core/String.h"
  30. #include <map>
  31. namespace Rocket {
  32. namespace Core {
  33. class RenderInterface;
  34. class TextureResource;
  35. /**
  36. @author Peter Curry
  37. */
  38. class TextureDatabase
  39. {
  40. public:
  41. static void Initialise();
  42. static void Shutdown();
  43. /// If the requested texture is already in the database, it will be returned with an extra
  44. /// reference count. If not, it will be loaded through the application's render interface.
  45. static TextureResource* Fetch(const String& source, const String& source_directory);
  46. /// Releases all textures in the database.
  47. static void ReleaseTextures();
  48. /// Removes a texture from the database.
  49. static void RemoveTexture(TextureResource* texture);
  50. /// Release all textures bound through a render interface.
  51. static void ReleaseTextures(RenderInterface* render_interface);
  52. private:
  53. TextureDatabase();
  54. ~TextureDatabase();
  55. typedef std::map< String, TextureResource* > TextureMap;
  56. TextureMap textures;
  57. };
  58. }
  59. }
  60. #endif