TextureLayout.h 3.1 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef TEXTURELAYOUT_H
  28. #define TEXTURELAYOUT_H
  29. #include "TextureLayoutRectangle.h"
  30. #include "TextureLayoutTexture.h"
  31. namespace Rocket {
  32. namespace Core {
  33. /**
  34. A texture layout generates and stores a layout of rectangles within a series of textures. It is
  35. used primarily by the font system for generating font textures.
  36. @author Peter
  37. */
  38. class TextureLayout
  39. {
  40. public:
  41. TextureLayout();
  42. ~TextureLayout();
  43. /// Adds a rectangle to the list of rectangles to be laid out. All rectangles must be added to
  44. /// the layout before the layout is generated.
  45. /// @param[in] id The id of the rectangle; used to identify the rectangle after it has been positioned.
  46. /// @param[in] dimensions The dimensions of the rectangle.
  47. void AddRectangle(int id, const Vector2i& dimensions);
  48. /// Returns one of the layout's rectangles.
  49. /// @param[in] index The index of the desired rectangle.
  50. /// @return The desired rectangle.
  51. TextureLayoutRectangle& GetRectangle(int index);
  52. /// Returns the number of rectangles in the layout.
  53. /// @return The layout's rectangle count.
  54. int GetNumRectangles() const;
  55. /// Returns one of the layout's textures.
  56. /// @param[in] index The index of the desired texture.
  57. /// @return The desired texture.
  58. TextureLayoutTexture& GetTexture(int index);
  59. /// Returns the number of textures in the layout.
  60. /// @return The layout's texture count.
  61. int GetNumTextures() const;
  62. /// Attempts to generate an efficient texture layout for the rectangles.
  63. /// @param[in] max_texture_dimensions The maximum dimensions allowed for any single texture.
  64. /// @return True if the layout was generated successfully, false if not.
  65. bool GenerateLayout(int max_texture_dimensions);
  66. private:
  67. typedef std::vector< TextureLayoutRectangle > RectangleList;
  68. typedef std::vector< TextureLayoutTexture > TextureList;
  69. TextureList textures;
  70. RectangleList rectangles;
  71. };
  72. }
  73. }
  74. #endif