TextureLayoutRow.h 2.5 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef TEXTURELAYOUTROW_H
  28. #define TEXTURELAYOUTROW_H
  29. #include "TextureLayoutRectangle.h"
  30. namespace Rocket {
  31. namespace Core {
  32. class TextureLayout;
  33. /**
  34. A texture layout row is a single row of rectangles positioned vertically within a texture.
  35. @author Peter
  36. */
  37. class TextureLayoutRow
  38. {
  39. public:
  40. TextureLayoutRow();
  41. ~TextureLayoutRow();
  42. /// Attempts to position unplaced rectangles from the layout into this row.
  43. /// @param[in] layout The layout to position rectangles from.
  44. /// @param[in] width The maximum width of this row.
  45. /// @param[in] y The y-coordinate of this row.
  46. /// @return The number of placed rectangles.
  47. int Generate(TextureLayout& layout, int width, int y);
  48. /// Assigns allocated texture data to all rectangles in this row.
  49. /// @param[in] texture_data The pointer to the beginning of the texture's data.
  50. /// @param[in] stride The stride of the texture's surface, in bytes;
  51. void Allocate(byte* texture_data, int stride);
  52. /// Returns the height of the row.
  53. /// @return The row's height.
  54. int GetHeight() const;
  55. /// Resets the placed status for all of the rectangles within this row.
  56. void Unplace();
  57. private:
  58. typedef std::vector< TextureLayoutRectangle* > RectangleList;
  59. int height;
  60. RectangleList rectangles;
  61. };
  62. }
  63. }
  64. #endif