TextureLayoutTexture.h 2.6 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef TEXTURELAYOUTTEXTURE_H
  28. #define TEXTURELAYOUTTEXTURE_H
  29. #include "../../Include/Rocket/Core/Texture.h"
  30. #include "TextureLayoutRow.h"
  31. namespace Rocket {
  32. namespace Core {
  33. class TextureLayout;
  34. class TextureResource;
  35. /**
  36. A texture layout texture is a single rectangular area which sub-rectangles are placed on within
  37. a complete texture layout.
  38. @author Peter
  39. */
  40. class TextureLayoutTexture
  41. {
  42. public:
  43. TextureLayoutTexture();
  44. ~TextureLayoutTexture();
  45. /// Returns the texture's dimensions. This is only valid after the texture has been generated.
  46. /// @return The texture's dimensions.
  47. const Vector2i& GetDimensions() const;
  48. /// Attempts to position unplaced rectangles from the layout into this texture. The size of
  49. /// this texture will be determined by its contents.
  50. /// @param[in] layout The layout to position rectangles from.
  51. /// @param[in] maximum_dimensions The maximum dimensions of this texture. If this is not big enough to place all the rectangles, then as many will be placed as possible.
  52. /// @return The number of placed rectangles.
  53. int Generate(TextureLayout& layout, int maximum_dimensions);
  54. /// Allocates the texture.
  55. /// @return The allocated texture data.
  56. byte* AllocateTexture();
  57. private:
  58. typedef std::vector< TextureLayoutRow > RowList;
  59. Vector2i dimensions;
  60. RowList rows;
  61. byte* texture_data;
  62. };
  63. }
  64. }
  65. #endif