HighScoresNameFormatter.cpp 1.9 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "HighScoresNameFormatter.h"
  28. HighScoresNameFormatter::HighScoresNameFormatter() : Rocket::Controls::DataFormatter("name")
  29. {
  30. }
  31. HighScoresNameFormatter::~HighScoresNameFormatter()
  32. {
  33. }
  34. void HighScoresNameFormatter::FormatData(Rocket::Core::String& formatted_data, const Rocket::Core::StringList& raw_data)
  35. {
  36. // Data format:
  37. // raw_data[0] is the name.
  38. // raw_data[1] is a bool - True means the name has to be entered. False means the name has been entered already.
  39. if (raw_data[1] == "1")
  40. {
  41. formatted_data = "<input id=\"player_input\" type=\"text\" name=\"name\" onkeydown=\"enter_name\" />";
  42. }
  43. else
  44. {
  45. formatted_data = raw_data[0];
  46. }
  47. }