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- #pragma once
- /*
- This is the definition of an ElementStyle Lua object
- This object is returned when you have an element, and access Element.style
- You can access it like a regular table, with the exception of iterating
- over the properties.
- A few peculiarities/rules:
- You are unable to create an instance of this object, only use one returned by
- the "style" value of an 'Element' item. Of course, you can store the object in
- a local variable in Lua and still have everything be valid
- When setting a property of a style, both the key and value need to be strings
- --Examples assume "e" is an element object
- e.style["width"] = "40px"
- e.style.width = "40px" --does the same as above
- When getting a property of a style, it spits out exactly what you put in.
- If you used the above width setting to "40px" then
- --Examples assume "e" is an element object
- local w = e.style["width"] --or e.style.width
- w would be "40px"
- If you need to iterate over the values, you'll have to call style:GetTable()
- Because of the way that I made the object, the following will not work
- for k,v in pairs(element.style) do --assumes "element" is an element object
- print(k .. " " ..v)
- end
- This is because I don't actually have any properties stored in the Lua table
- To do it, you'd have to say
- local properties = element.style:GetTable() --assumes "element" is an element object
- for k,v in pairs(properties) do
- print(k .. " " .. v)
- end
- However, the table returned from style:GetTable() is read only. Whatever changes you
- make to that table will not be saved to the 'style' object. To do that, just do whatever
- operation you were going to on the table before, but do it on the 'style' object instead.
- At the moment, you are unable to say element.style = {} and have a table of key,value pairs
- added to the style. That is planned for a little later
- */
- #include "LuaType.h"
- #include "lua.hpp"
- #include <ElementStyle.h>
- namespace Rocket {
- namespace Core {
- namespace Lua {
- template<> void LuaType<ElementStyle>::extra_init(lua_State* L, int metatable_index);
- int ElementStyle__index(lua_State* L);
- int ElementStyle__newindex(lua_State* L);
- //methods
- int ElementStyleGetTable(lua_State* L, ElementStyle* obj);
- RegType<ElementStyle> ElementStyleMethods[];
- luaL_reg ElementStyleGetters[];
- luaL_reg ElementStyleSetters[];
- /*
- template<> const char* GetTClassName<ElementStyle>();
- template<> RegType<ElementStyle>* GetMethodTable<ElementStyle>();
- template<> luaL_reg* GetAttrTable<ElementStyle>();
- template<> luaL_reg* SetAttrTable<ElementStyle>();
- */
- }
- }
- }
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