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- #include "LuaType.h"
- #include "lua.hpp"
- /*
- Declares "Log" in the global Lua namespace.
- //It is not nessecarry to call it on a "Log" object, just
- //call it on the Log table
- Log(logtype type, string message)
- where logtype is defined in Log.logtype, and can be:
- logtype.always
- logtype.error
- logtype.warning
- logtype.info
- logtype.debug
- and they have the same value as the C++ Log::Type of the same name
- */
- namespace Rocket {
- namespace Core {
- namespace Lua {
- template<> void LuaType<Log>::extra_init(lua_State* L, int metatable_index);
- int Log__call(lua_State* L);
- RegType<Log> LogMethods[];
- luaL_reg LogGetters[];
- luaL_reg LogSetters[];
- /*
- template<> const char* GetTClassName<Log>();
- template<> RegType<Log>* GetMethodTable<Log>();
- template<> luaL_reg* GetAttrTable<Log>();
- template<> luaL_reg* SetAttrTable<Log>();
- */
- }
- }
- }
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