DataSource.cpp 4.2 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "DataSource.h"
  29. #include <Rocket/Core/Log.h>
  30. using Rocket::Core::Log;
  31. template<> void Rocket::Core::Lua::ExtraInit<Rocket::Controls::Lua::LuaDataSource>(lua_State* L, int metatable_index)
  32. {
  33. return;
  34. }
  35. namespace Rocket {
  36. namespace Controls {
  37. namespace Lua {
  38. typedef LuaDataSource DataSource;
  39. int DataSourcenew(lua_State* L)
  40. {
  41. const char* name = luaL_checkstring(L,1);
  42. LuaDataSource* ds = new LuaDataSource(name);
  43. LuaType<DataSource>::push(L,ds,true);
  44. return 1;
  45. }
  46. int DataSourceNotifyRowAdd(lua_State* L, DataSource* obj)
  47. {
  48. LUACHECKOBJ(obj);
  49. const char* table_name = luaL_checkstring(L,1);
  50. int first_row_added = luaL_checkint(L,2);
  51. int num_rows_added = luaL_checkint(L,3);
  52. obj->NotifyRowAdd(table_name,first_row_added,num_rows_added);
  53. return 0;
  54. }
  55. int DataSourceNotifyRowRemove(lua_State* L, DataSource* obj)
  56. {
  57. LUACHECKOBJ(obj);
  58. const char* table_name = luaL_checkstring(L,1);
  59. int first_row_removed = luaL_checkint(L,2);
  60. int num_rows_removed = luaL_checkint(L,3);
  61. obj->NotifyRowRemove(table_name,first_row_removed,num_rows_removed);
  62. return 0;
  63. }
  64. int DataSourceNotifyRowChange(lua_State* L, DataSource* obj)
  65. {
  66. LUACHECKOBJ(obj);
  67. const char* table_name = luaL_checkstring(L,1);
  68. if(lua_gettop(L) < 2)
  69. {
  70. obj->NotifyRowChange(table_name);
  71. }
  72. else
  73. {
  74. int first_row_changed = luaL_checkint(L,2);
  75. int num_rows_changed = luaL_checkint(L,3);
  76. obj->NotifyRowChange(table_name,first_row_changed,num_rows_changed);
  77. }
  78. return 0;
  79. }
  80. int DataSourceSetAttrGetNumRows(lua_State* L)
  81. {
  82. DataSource* obj = LuaType<DataSource>::check(L,1);
  83. LUACHECKOBJ(obj);
  84. if(lua_type(L,2) == LUA_TFUNCTION)
  85. {
  86. lua_pushvalue(L,2); //copy of the function, so it is for sure at the top of the stack
  87. obj->getNumRowsRef = lua_ref(L,true);
  88. }
  89. else
  90. Log::Message(Log::LT_WARNING, "Lua: Must assign DataSource.GetNumRows as a function, value received was of %s type", lua_typename(L,2));
  91. return 0;
  92. }
  93. int DataSourceSetAttrGetRow(lua_State* L)
  94. {
  95. DataSource* obj = LuaType<DataSource>::check(L,1);
  96. LUACHECKOBJ(obj);
  97. if(lua_type(L,2) == LUA_TFUNCTION)
  98. {
  99. lua_pushvalue(L,2); //copy of the functions, so it is for sure at the top of the stack
  100. obj->getRowRef = lua_ref(L,true);
  101. }
  102. else
  103. Log::Message(Log::LT_WARNING, "Lua: Must assign DataSource.GetRow as a function, value received was of %s type", lua_typename(L,2));
  104. return 0;
  105. }
  106. Rocket::Core::Lua::RegType<DataSource> DataSourceMethods[] =
  107. {
  108. LUAMETHOD(DataSource,NotifyRowAdd)
  109. LUAMETHOD(DataSource,NotifyRowRemove)
  110. LUAMETHOD(DataSource,NotifyRowChange)
  111. { NULL, NULL },
  112. };
  113. luaL_reg DataSourceGetters[] =
  114. {
  115. { NULL, NULL },
  116. };
  117. luaL_reg DataSourceSetters[] =
  118. {
  119. LUASETTER(DataSource,GetNumRows)
  120. LUASETTER(DataSource,GetRow)
  121. { NULL, NULL },
  122. };
  123. }
  124. }
  125. }
  126. using Rocket::Controls::Lua::DataSource;
  127. LUACONTROLSTYPEDEFINE(DataSource,false)