ElementForm.cpp 2.5 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementForm.h"
  29. #include <Rocket/Core/Element.h>
  30. #include <Rocket/Controls/ElementForm.h>
  31. #include <Rocket/Core/Lua/Utilities.h>
  32. template<> void Rocket::Core::Lua::ExtraInit<Rocket::Controls::ElementForm>(lua_State* L, int metatable_index)
  33. {
  34. //inherit from Element
  35. Rocket::Core::Lua::ExtraInit<Rocket::Core::Element>(L,metatable_index);
  36. LuaType<Rocket::Core::Element>::_regfunctions(L,metatable_index,metatable_index-1);
  37. Rocket::Core::Lua::AddTypeToElementAsTable<Rocket::Controls::ElementForm>(L);
  38. }
  39. namespace Rocket {
  40. namespace Controls {
  41. namespace Lua {
  42. //method
  43. int ElementFormSubmit(lua_State* L, ElementForm* obj)
  44. {
  45. int top = lua_gettop(L);
  46. const char* name = "";
  47. const char* value = "";
  48. if(top > 0)
  49. {
  50. name = luaL_checkstring(L,1);
  51. if(top > 1)
  52. value = luaL_checkstring(L,2);
  53. }
  54. obj->Submit(name,value);
  55. return 0;
  56. }
  57. Rocket::Core::Lua::RegType<ElementForm> ElementFormMethods[] =
  58. {
  59. LUAMETHOD(ElementForm,Submit)
  60. { NULL, NULL },
  61. };
  62. luaL_reg ElementFormGetters[] =
  63. {
  64. { NULL, NULL },
  65. };
  66. luaL_reg ElementFormSetters[] =
  67. {
  68. { NULL, NULL },
  69. };
  70. }
  71. }
  72. }
  73. using Rocket::Controls::ElementForm;
  74. LUACONTROLSTYPEDEFINE(ElementForm,true)