ElementDataGrid.cpp 3.2 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementDataGrid.h"
  29. #include <Rocket/Core/Element.h>
  30. #include <Rocket/Controls/ElementDataGridRow.h>
  31. #include <Rocket/Core/Lua/Utilities.h>
  32. namespace Rocket {
  33. namespace Controls {
  34. namespace Lua {
  35. //methods
  36. int ElementDataGridAddColumn(lua_State* L, ElementDataGrid* obj)
  37. {
  38. LUACHECKOBJ(obj);
  39. const char* fields = luaL_checkstring(L,1);
  40. const char* formatter = luaL_checkstring(L,2);
  41. float width = (float)luaL_checknumber(L,3);
  42. const char* rml = luaL_checkstring(L,4);
  43. obj->AddColumn(fields,formatter,width,rml);
  44. return 0;
  45. }
  46. int ElementDataGridSetDataSource(lua_State* L, ElementDataGrid* obj)
  47. {
  48. LUACHECKOBJ(obj);
  49. const char* source = luaL_checkstring(L,1);
  50. obj->SetDataSource(source);
  51. return 0;
  52. }
  53. //getter
  54. int ElementDataGridGetAttrrows(lua_State* L)
  55. {
  56. ElementDataGrid* obj = LuaType<ElementDataGrid>::check(L,1);
  57. LUACHECKOBJ(obj);
  58. lua_newtable(L);
  59. int tbl = lua_gettop(L);
  60. int numrows = obj->GetNumRows();
  61. ElementDataGridRow* row;
  62. for(int i = 0; i < numrows; i++)
  63. {
  64. row = obj->GetRow(i);
  65. LuaType<ElementDataGridRow>::push(L,row,false);
  66. lua_rawseti(L,tbl,i);
  67. }
  68. return 1;
  69. }
  70. Rocket::Core::Lua::RegType<ElementDataGrid> ElementDataGridMethods[] =
  71. {
  72. LUAMETHOD(ElementDataGrid,AddColumn)
  73. LUAMETHOD(ElementDataGrid,SetDataSource)
  74. { NULL, NULL },
  75. };
  76. luaL_Reg ElementDataGridGetters[] =
  77. {
  78. LUAGETTER(ElementDataGrid,rows)
  79. { NULL, NULL },
  80. };
  81. luaL_Reg ElementDataGridSetters[] =
  82. {
  83. { NULL, NULL },
  84. };
  85. }
  86. }
  87. }
  88. namespace Rocket {
  89. namespace Core {
  90. namespace Lua {
  91. template<> void ExtraInit<Rocket::Controls::ElementDataGrid>(lua_State* L, int metatable_index)
  92. {
  93. ExtraInit<Element>(L,metatable_index);
  94. LuaType<Element>::_regfunctions(L,metatable_index,metatable_index-1);
  95. AddTypeToElementAsTable<Rocket::Controls::ElementDataGrid>(L);
  96. }
  97. using Rocket::Controls::ElementDataGrid;
  98. LUACONTROLSTYPEDEFINE(ElementDataGrid,true)
  99. }
  100. }
  101. }