Colourf.cpp 3.1 KB

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  1. #include "precompiled.h"
  2. #include "Colourf.h"
  3. namespace Rocket {
  4. namespace Core {
  5. namespace Lua {
  6. //metamethods
  7. template<> void LuaType<Colourf>::extra_init(lua_State* L, int metatable_index)
  8. {
  9. lua_pushcfunction(L,Colourf__call);
  10. lua_setfield(L,metatable_index,"__call");
  11. lua_pushcfunction(L,Colourf__eq);
  12. lua_setfield(L,metatable_index,"__eq");
  13. return;
  14. }
  15. int Colourf__call(lua_State* L)
  16. {
  17. float red = (float)luaL_checknumber(L,1);
  18. float green = (float)luaL_checknumber(L,2);
  19. float blue = (float)luaL_checknumber(L,3);
  20. float alpha = (float)luaL_checknumber(L,4);
  21. Colourf* col = new Colourf(red,green,blue,alpha);
  22. LuaType<Colourf>::push(L,col,true);
  23. return 1;
  24. }
  25. int Colourf__eq(lua_State* L)
  26. {
  27. Colourf* lhs = LuaType<Colourf>::check(L,1);
  28. Colourf* rhs = LuaType<Colourf>::check(L,2);
  29. lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0);
  30. return 1;
  31. }
  32. //getters
  33. int ColourfGetAttrred(lua_State* L)
  34. {
  35. Colourf* obj = LuaType<Colourf>::check(L,1);
  36. lua_pushnumber(L,obj->red);
  37. return 1;
  38. }
  39. int ColourfGetAttrgreen(lua_State* L)
  40. {
  41. Colourf* obj = LuaType<Colourf>::check(L,1);
  42. lua_pushnumber(L,obj->green);
  43. return 1;
  44. }
  45. int ColourfGetAttrblue(lua_State* L)
  46. {
  47. Colourf* obj = LuaType<Colourf>::check(L,1);
  48. lua_pushnumber(L,obj->blue);
  49. return 1;
  50. }
  51. int ColourfGetAttralpha(lua_State* L)
  52. {
  53. Colourf* obj = LuaType<Colourf>::check(L,1);
  54. lua_pushnumber(L,obj->alpha);
  55. return 1;
  56. }
  57. int ColourfGetAttrrgba(lua_State* L)
  58. {
  59. Colourf* obj = LuaType<Colourf>::check(L,1);
  60. lua_pushnumber(L,obj->red);
  61. lua_pushnumber(L,obj->green);
  62. lua_pushnumber(L,obj->blue);
  63. lua_pushnumber(L,obj->alpha);
  64. return 4;
  65. }
  66. //setters
  67. int ColourfSetAttrred(lua_State* L)
  68. {
  69. Colourf* obj = LuaType<Colourf>::check(L,1);
  70. float red = (float)luaL_checknumber(L,2);
  71. obj->red = red;
  72. return 0;
  73. }
  74. int ColourfSetAttrgreen(lua_State* L)
  75. {
  76. Colourf* obj = LuaType<Colourf>::check(L,1);
  77. float green = (float)luaL_checknumber(L,2);
  78. obj->green = green;
  79. return 0;
  80. }
  81. int ColourfSetAttrblue(lua_State* L)
  82. {
  83. Colourf* obj = LuaType<Colourf>::check(L,1);
  84. float blue = (float)luaL_checknumber(L,2);
  85. obj->blue;
  86. return 0;
  87. }
  88. int ColourfSetAttralpha(lua_State* L)
  89. {
  90. Colourf* obj = LuaType<Colourf>::check(L,1);
  91. float alpha = (float)luaL_checknumber(L,2);
  92. obj->alpha;
  93. return 0;
  94. }
  95. RegType<Colourf> ColourfMethods[] =
  96. {
  97. { NULL, NULL },
  98. };
  99. luaL_reg ColourfGetters[] =
  100. {
  101. LUAGETTER(Colourf,red)
  102. LUAGETTER(Colourf,green)
  103. LUAGETTER(Colourf,blue)
  104. LUAGETTER(Colourf,alpha)
  105. LUAGETTER(Colourf,rgba)
  106. { NULL, NULL },
  107. };
  108. luaL_reg ColourfSetters[] =
  109. {
  110. LUASETTER(Colourf,red)
  111. LUASETTER(Colourf,green)
  112. LUASETTER(Colourf,blue)
  113. LUASETTER(Colourf,alpha)
  114. { NULL, NULL },
  115. };
  116. template<> const char* GetTClassName<Colourf>() { return "Colourf"; }
  117. template<> RegType<Colourf>* GetMethodTable<Colourf>() { return ColourfMethods; }
  118. template<> luaL_reg* GetAttrTable<Colourf>() { return ColourfGetters; }
  119. template<> luaL_reg* SetAttrTable<Colourf>() { return ColourfSetters; }
  120. }
  121. }
  122. }