Document.cpp 2.6 KB

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  1. #include "precompiled.h"
  2. #include "Document.h"
  3. #include <Rocket/Core/ElementDocument.h>
  4. #include <Rocket/Core/Context.h>
  5. namespace Rocket {
  6. namespace Core {
  7. namespace Lua {
  8. template<> void LuaType<Document>::extra_init(lua_State* L, int metatable_index)
  9. {
  10. //we will get all of the stuff from the "Element" class
  11. LuaType<Element>::_regfunctions(L,metatable_index,metatable_index - 1);
  12. }
  13. //methods
  14. int DocumentPullToFront(lua_State* L, Document* obj)
  15. {
  16. obj->PullToFront();
  17. return 0;
  18. }
  19. int DocumentPushToBack(lua_State* L, Document* obj)
  20. {
  21. obj->PushToBack();
  22. return 0;
  23. }
  24. int DocumentShow(lua_State* L, Document* obj)
  25. {
  26. int top = lua_gettop(L);
  27. if(top == 0)
  28. obj->Show();
  29. else
  30. {
  31. int flag = luaL_checkinteger(L,1);
  32. obj->Show(flag);
  33. }
  34. return 0;
  35. }
  36. int DocumentHide(lua_State* L, Document* obj)
  37. {
  38. obj->Hide();
  39. return 0;
  40. }
  41. int DocumentClose(lua_State* L, Document* obj)
  42. {
  43. obj->Close();
  44. return 0;
  45. }
  46. int DocumentCreateElement(lua_State* L, Document* obj)
  47. {
  48. const char* tag = luaL_checkstring(L,1);
  49. Element* ele = obj->CreateElement(tag);
  50. LuaType<Element>::push(L,ele,false);
  51. return 1;
  52. }
  53. int DocumentCreateTextNode(lua_State* L, Document* obj)
  54. {
  55. //need ElementText object first
  56. return 0;
  57. }
  58. //getters
  59. int DocumentGetAttrtitle(lua_State* L)
  60. {
  61. Document* doc = LuaType<Document>::check(L,1);
  62. lua_pushstring(L,doc->GetTitle().CString());
  63. return 1;
  64. }
  65. int DocumentGetAttrcontext(lua_State* L)
  66. {
  67. Document* doc = LuaType<Document>::check(L,1);
  68. LuaType<Context>::push(L,doc->GetContext(),false);
  69. return 1;
  70. }
  71. //setters
  72. int DocumentSetAttrtitle(lua_State* L)
  73. {
  74. Document* doc = LuaType<Document>::check(L,1);
  75. const char* title = luaL_checkstring(L,2);
  76. doc->SetTitle(title);
  77. return 0;
  78. }
  79. RegType<Document> DocumentMethods[] =
  80. {
  81. LUAMETHOD(Document,PullToFront)
  82. LUAMETHOD(Document,PushToBack)
  83. LUAMETHOD(Document,Show)
  84. LUAMETHOD(Document,Hide)
  85. LUAMETHOD(Document,Close)
  86. LUAMETHOD(Document,CreateElement)
  87. LUAMETHOD(Document,CreateTextNode)
  88. { NULL, NULL },
  89. };
  90. luaL_reg DocumentGetters[] =
  91. {
  92. LUAGETTER(Document,title)
  93. LUAGETTER(Document,context)
  94. { NULL, NULL },
  95. };
  96. luaL_reg DocumentSetters[] =
  97. {
  98. LUASETTER(Document,title)
  99. { NULL, NULL },
  100. };
  101. template<> const char* GetTClassName<Document>() { return "Document"; }
  102. template<> RegType<Document>* GetMethodTable<Document>() { return DocumentMethods; }
  103. template<> luaL_reg* GetAttrTable<Document>() { return DocumentGetters; }
  104. template<> luaL_reg* SetAttrTable<Document>() { return DocumentSetters; }
  105. }
  106. }
  107. }