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- #include "precompiled.h"
- #include "ElementAttributesProxy.h"
- #include <Rocket/Core/Variant.h>
- #include "Utilities.h"
- namespace Rocket {
- namespace Core {
- namespace Lua {
- int ElementAttributesProxy__index(lua_State* L)
- {
- /*the table obj and the missing key are currently on the stack(index 1 & 2) as defined by the Lua language*/
- int keytype = lua_type(L,2);
- if(keytype == LUA_TSTRING) //only valid key types
- {
- ElementAttributesProxy* obj = LuaType<ElementAttributesProxy>::check(L,1);
- LUACHECKOBJ(obj);
- const char* key = lua_tostring(L,2);
- Variant* attr = obj->owner->GetAttribute(key);
- PushVariant(L,attr); //Utilities.h
- return 1;
- }
- else
- return LuaType<ElementAttributesProxy>::index(L);
- }
- //method
- int ElementAttributesProxyGetTable(lua_State* L, ElementAttributesProxy* obj)
- {
- int index;
- String key;
- Variant* var;
- lua_newtable(L);
- int tbl = lua_gettop(L);
- while(obj->owner->IterateAttributes(index,key,var))
- {
- lua_pushstring(L,key.CString());
- PushVariant(L,var);
- lua_settable(L,tbl);
- }
- return 1;
- }
- RegType<ElementAttributesProxy> ElementAttributesProxyMethods[] =
- {
- LUAMETHOD(ElementAttributesProxy,GetTable)
- { NULL, NULL },
- };
- luaL_reg ElementAttributesProxyGetters[] =
- {
- { NULL, NULL },
- };
- luaL_reg ElementAttributesProxySetters[] =
- {
- { NULL, NULL },
- };
- }
- }
- }
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