Interpreter.cpp 4.9 KB

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  1. #include "precompiled.h"
  2. #include <Rocket/Core/Lua/Interpreter.h>
  3. #include <Rocket/Core/Log.h>
  4. #include <Rocket/Core/String.h>
  5. #include <Rocket/Core/Lua/LuaType.h>
  6. #include "LuaDocumentElementInstancer.h"
  7. #include <Rocket/Core/Factory.h>
  8. #include "LuaEventListenerInstancer.h"
  9. #include "LuaDataFormatter.h"
  10. #include "Rocket.h"
  11. namespace Rocket {
  12. namespace Core {
  13. namespace Lua {
  14. lua_State* Interpreter::_L = NULL;
  15. typedef Rocket::Core::ElementDocument Document;
  16. typedef Rocket::Core::Lua::LuaDataFormatter DataFormatter;
  17. void Interpreter::Startup()
  18. {
  19. Log::Message(Log::LT_INFO, "Loading Lua interpreter");
  20. _L = luaL_newstate();
  21. luaL_openlibs(_L);
  22. RegisterEverything(_L);
  23. }
  24. void Interpreter::RegisterEverything(lua_State* L)
  25. {
  26. LuaType<Vector2i>::Register(L);
  27. LuaType<Vector2f>::Register(L);
  28. LuaType<Colourf>::Register(L);
  29. LuaType<Colourb>::Register(L);
  30. LuaType<Log>::Register(L);
  31. LuaType<ElementStyle>::Register(L);
  32. LuaType<Element>::Register(L);
  33. //things that inherit from Element
  34. LuaType<Document>::Register(L);
  35. //controls that inherit from Element
  36. LuaType<Rocket::Controls::ElementTabSet>::Register(L);
  37. LuaType<Rocket::Controls::ElementDataGrid>::Register(L);
  38. LuaType<Rocket::Controls::ElementDataGridRow>::Register(L);
  39. LuaType<Rocket::Controls::ElementForm>::Register(L);
  40. LuaType<Rocket::Controls::ElementFormControl>::Register(L);
  41. //inherits from ElementFormControl
  42. LuaType<Rocket::Controls::ElementFormControlSelect>::Register(L);
  43. LuaType<Rocket::Controls::ElementFormControlDataSelect>::Register(L);
  44. LuaType<Rocket::Controls::ElementFormControlInput>::Register(L);
  45. LuaType<Rocket::Controls::ElementFormControlTextArea>::Register(L);
  46. LuaType<Event>::Register(L);
  47. LuaType<Context>::Register(L);
  48. LuaType<DataFormatter>::Register(L);
  49. LuaType<rocket>::Register(L);
  50. }
  51. void Interpreter::LoadFile(const String& file)
  52. {
  53. String msg = "Loading";
  54. if(luaL_loadfile(_L, file.CString()) != 0)
  55. {
  56. msg.Append(" failed. Could not load. ").Append(file);
  57. Log::Message(Log::LT_ERROR, msg.CString());
  58. Report();
  59. }
  60. else
  61. {
  62. if(lua_pcall(_L,0,0,0) != 0)
  63. {
  64. msg.Append(" failed. Could not run. ").Append(file);
  65. Log::Message(Log::LT_ERROR, msg.CString());
  66. Report();
  67. }
  68. else
  69. {
  70. msg.Append(" was successful. ").Append(file);
  71. Log::Message(Log::LT_INFO, msg.CString());
  72. }
  73. }
  74. }
  75. void Interpreter::DoString(const Rocket::Core::String& code, const Rocket::Core::String& name)
  76. {
  77. luaL_loadbuffer(_L,code.CString(),code.Length(), name.CString());
  78. if(lua_pcall(_L,0,0,0) != 0)
  79. Report();
  80. }
  81. void Interpreter::LoadString(const Rocket::Core::String& code, const Rocket::Core::String& name)
  82. {
  83. luaL_loadbuffer(_L,code.CString(),code.Length(), name.CString());
  84. }
  85. void Interpreter::Report(lua_State* L, const Rocket::Core::String& place)
  86. {
  87. if(L == NULL)
  88. L = _L; //use the original state of Interpreter
  89. const char * msg= lua_tostring(_L,-1);
  90. String strmsg;
  91. while(msg)
  92. {
  93. lua_pop(_L,1);
  94. if(place == "")
  95. strmsg = msg;
  96. else
  97. strmsg = String(place).Append(" ").Append(msg);
  98. Log::Message(Log::LT_WARNING, strmsg.CString());
  99. msg=lua_tostring(_L,-1);
  100. }
  101. }
  102. void Interpreter::BeginCall(int funRef)
  103. {
  104. lua_settop(_L,0); //empty stack
  105. lua_getref(_L,funRef);
  106. }
  107. bool Interpreter::ExecuteCall(int params, int res)
  108. {
  109. bool ret = true;
  110. int top = lua_gettop(_L);
  111. //String strtype = lua_typename(_L,top-params);
  112. String strtype;
  113. for(int i = top; i >= 1; i--)
  114. strtype = lua_typename(_L,lua_type(_L,i));
  115. if(lua_type(_L,top-params) != LUA_TFUNCTION)
  116. {
  117. ret = false;
  118. //stack cleanup
  119. if(params > 0)
  120. {
  121. for(int i = top; i >= (top-params); i--)
  122. {
  123. if(!lua_isnone(_L,i))
  124. lua_remove(_L,i);
  125. }
  126. }
  127. }
  128. else
  129. {
  130. if(lua_pcall(_L,params,res,0) != 0)
  131. {
  132. Report();
  133. ret = false;
  134. }
  135. }
  136. return ret;
  137. }
  138. void Interpreter::EndCall(int res)
  139. {
  140. //stack cleanup
  141. for(int i = res; i > 0; i--)
  142. {
  143. if(!lua_isnone(_L,res))
  144. lua_remove(_L,res);
  145. }
  146. }
  147. lua_State* Interpreter::GetLuaState() { return _L; }
  148. //From Plugin
  149. int Interpreter::GetEventClasses()
  150. {
  151. return EVT_BASIC;
  152. }
  153. void Interpreter::OnInitialise()
  154. {
  155. Startup();
  156. Factory::RegisterElementInstancer("body",new LuaDocumentElementInstancer())->RemoveReference();
  157. Factory::RegisterEventListenerInstancer(new LuaEventListenerInstancer())->RemoveReference();
  158. }
  159. void Interpreter::OnShutdown()
  160. {
  161. //causing crashes
  162. //lua_close(_L);
  163. }
  164. void Interpreter::Initialise()
  165. {
  166. Rocket::Core::RegisterPlugin(new Interpreter());
  167. }
  168. void Interpreter::Shutdown()
  169. {
  170. lua_close(_L);
  171. }
  172. }
  173. }
  174. }