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- #include "precompiled.h"
- #include "Utilities.h"
- namespace Rocket {
- namespace Core {
- namespace Lua {
- void PushVariant(lua_State* L, Variant* var)
- {
- if(var == NULL)
- {
- lua_pushnil(L);
- return;
- }
- Variant::Type vartype = var->GetType();
- switch(vartype)
- {
- case Variant::BYTE:
- case Variant::CHAR:
- case Variant::INT:
- lua_pushinteger(L,var->Get<int>());
- break;
- case Variant::FLOAT:
- lua_pushnumber(L,var->Get<float>());
- break;
- case Variant::COLOURB:
- LuaType<Colourb>::push(L,new Colourb(var->Get<Colourb>()),true);
- break;
- case Variant::COLOURF:
- LuaType<Colourf>::push(L,new Colourf(var->Get<Colourf>()),true);
- break;
- case Variant::STRING:
- lua_pushstring(L,var->Get<String>().CString());
- break;
- case Variant::VECTOR2:
- //according to Variant.inl, it is going to be a Vector2f
- LuaType<Vector2f>::push(L,new Vector2f(var->Get<Vector2f>()),true);
- break;
- case Variant::VOIDPTR:
- lua_pushlightuserdata(L,var->Get<void*>());
- break;
- default:
- lua_pushnil(L);
- break;
- }
- }
- }
- }
- }
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