ElementUtilities.cpp 15 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include <Rocket/Core/ElementUtilities.h>
  29. #include <queue>
  30. #include "FontFaceHandle.h"
  31. #include "LayoutEngine.h"
  32. #include <Rocket/Core.h>
  33. namespace Rocket {
  34. namespace Core {
  35. // Builds and sets the box for an element.
  36. static void SetBox(Element* element);
  37. // Positions an element relative to an offset parent.
  38. static void SetElementOffset(Element* element, const Vector2f& offset);
  39. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  40. {
  41. // Breadth first search on elements for the corresponding id
  42. typedef std::queue<Element*> SearchQueue;
  43. SearchQueue search_queue;
  44. search_queue.push(root_element);
  45. while (!search_queue.empty())
  46. {
  47. Element* element = search_queue.front();
  48. search_queue.pop();
  49. if (element->GetId() == id)
  50. {
  51. return element;
  52. }
  53. // Add all children to search
  54. for (int i = 0; i < element->GetNumChildren(); i++)
  55. search_queue.push(element->GetChild(i));
  56. }
  57. return NULL;
  58. }
  59. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  60. {
  61. // Breadth first search on elements for the corresponding id
  62. typedef std::queue< Element* > SearchQueue;
  63. SearchQueue search_queue;
  64. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  65. search_queue.push(root_element->GetChild(i));
  66. while (!search_queue.empty())
  67. {
  68. Element* element = search_queue.front();
  69. search_queue.pop();
  70. if (element->GetTagName() == tag)
  71. elements.push_back(element);
  72. // Add all children to search.
  73. for (int i = 0; i < element->GetNumChildren(); i++)
  74. search_queue.push(element->GetChild(i));
  75. }
  76. }
  77. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  78. {
  79. // Breadth first search on elements for the corresponding id
  80. typedef std::queue< Element* > SearchQueue;
  81. SearchQueue search_queue;
  82. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  83. search_queue.push(root_element->GetChild(i));
  84. while (!search_queue.empty())
  85. {
  86. Element* element = search_queue.front();
  87. search_queue.pop();
  88. if (element->IsClassSet(class_name))
  89. elements.push_back(element);
  90. // Add all children to search.
  91. for (int i = 0; i < element->GetNumChildren(); i++)
  92. search_queue.push(element->GetChild(i));
  93. }
  94. }
  95. // Returns the element's font face.
  96. FontFaceHandle* ElementUtilities::GetFontFaceHandle(Element* element)
  97. {
  98. // Fetch the new font face.
  99. String font_family = element->GetProperty(FONT_FAMILY)->value.Get< String >();
  100. String font_charset = element->GetProperty(FONT_CHARSET)->value.Get< String >();
  101. Font::Style font_style = (Font::Style) element->GetProperty(FONT_STYLE)->value.Get< int >();
  102. Font::Weight font_weight = (Font::Weight) element->GetProperty(FONT_WEIGHT)->value.Get< int >();
  103. int font_size = Math::RealToInteger(element->ResolveProperty(FONT_SIZE, 0));
  104. FontFaceHandle* font = FontDatabase::GetFontFaceHandle(font_family, font_charset, font_style, font_weight, font_size);
  105. return font;
  106. }
  107. // Returns an element's font size, if it has a font defined.
  108. int ElementUtilities::GetFontSize(Element* element)
  109. {
  110. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  111. if (font_face_handle == NULL)
  112. return 0;
  113. return font_face_handle->GetSize();
  114. }
  115. // Returns an element's line height, if it has a font defined.
  116. int ElementUtilities::GetLineHeight(Element* element)
  117. {
  118. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  119. if (font_face_handle == NULL)
  120. return 0;
  121. int line_height = font_face_handle->GetLineHeight();
  122. float inch = element->GetRenderInterface()->GetPixelsPerInch();
  123. const Property* line_height_property = element->GetLineHeightProperty();
  124. switch (line_height_property->unit)
  125. {
  126. case Property::NUMBER:
  127. case Property::EM:
  128. // If the property is a straight number or an em measurement, then it scales the line height.
  129. return Math::Round(line_height_property->value.Get< float >() * line_height);
  130. case Property::PERCENT:
  131. // If the property is a percentage, then it scales the line height.
  132. return Math::Round(line_height_property->value.Get< float >() * line_height * 0.01f);
  133. case Property::PX:
  134. // A px measurement.
  135. return Math::Round(line_height_property->value.Get< float >());
  136. case Property::INCH:
  137. // Values based on pixels-per-inch.
  138. return Math::Round(line_height_property->value.Get< float >() * inch);
  139. case Property::CM:
  140. return Math::Round(line_height_property->value.Get< float >() * inch * (1.0f / 2.54f));
  141. case Property::MM:
  142. return Math::Round(line_height_property->value.Get< float >() * inch * (1.0f / 25.4f));
  143. case Property::PT:
  144. return Math::Round(line_height_property->value.Get< float >() * inch * (1.0f / 72.0f));
  145. case Property::PC:
  146. return Math::Round(line_height_property->value.Get< float >() * inch * (1.0f / 6.0f));
  147. }
  148. return 0;
  149. }
  150. // Returns the width of a string rendered within the context of the given element.
  151. int ElementUtilities::GetStringWidth(Element* element, const WString& string)
  152. {
  153. FontFaceHandle* font_face_handle = element->GetFontFaceHandle();
  154. if (font_face_handle == NULL)
  155. return 0;
  156. return font_face_handle->GetStringWidth(string);
  157. }
  158. void ElementUtilities::BindEventAttributes(Element* element)
  159. {
  160. int index = 0;
  161. String name;
  162. String value;
  163. // Check for and instance the on* events
  164. while(element->IterateAttributes(index, name, value))
  165. {
  166. if (name.Substring(0, 2) == "on")
  167. {
  168. EventListener* listener = Factory::InstanceEventListener(value, element);
  169. if (listener)
  170. element->AddEventListener(&name[2], listener, false);
  171. }
  172. }
  173. }
  174. // Generates the clipping region for an element.
  175. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  176. {
  177. clip_origin = Vector2i(-1, -1);
  178. clip_dimensions = Vector2i(-1, -1);
  179. int num_ignored_clips = element->GetClippingIgnoreDepth();
  180. if (num_ignored_clips < 0)
  181. return false;
  182. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  183. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  184. // complete clipping region for the element.
  185. Element* clipping_element = element->GetParentNode();
  186. while (clipping_element != NULL)
  187. {
  188. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  189. if (num_ignored_clips == 0 && clipping_element->IsClippingEnabled())
  190. {
  191. // Ignore nodes that don't clip.
  192. if (clipping_element->GetClientWidth() < clipping_element->GetScrollWidth()
  193. || clipping_element->GetClientHeight() < clipping_element->GetScrollHeight())
  194. {
  195. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(Box::CONTENT);
  196. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(Box::CONTENT);
  197. Vector2i element_origin(Math::RealToInteger(element_origin_f.x), Math::RealToInteger(element_origin_f.y));
  198. Vector2i element_dimensions(Math::RealToInteger(element_dimensions_f.x), Math::RealToInteger(element_dimensions_f.y));
  199. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  200. {
  201. clip_origin = element_origin;
  202. clip_dimensions = element_dimensions;
  203. }
  204. else
  205. {
  206. Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  207. Math::Max(clip_origin.y, element_origin.y));
  208. Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  209. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  210. clip_origin = top_left;
  211. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  212. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  213. }
  214. }
  215. }
  216. // If this region is meant to clip and we're skipping regions, update the counter.
  217. if (num_ignored_clips > 0)
  218. {
  219. if (clipping_element->IsClippingEnabled())
  220. num_ignored_clips--;
  221. }
  222. // Determine how many clip regions this ancestor ignores, and inherit the value. If this region ignores all
  223. // clipping regions, then we do too.
  224. int clipping_element_ignore_clips = clipping_element->GetClippingIgnoreDepth();
  225. if (clipping_element_ignore_clips < 0)
  226. break;
  227. num_ignored_clips = Math::Max(num_ignored_clips, clipping_element_ignore_clips);
  228. // Climb the tree to this region's parent.
  229. clipping_element = clipping_element->GetParentNode();
  230. }
  231. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  232. }
  233. // Sets the clipping region from an element and its ancestors.
  234. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  235. {
  236. Rocket::Core::RenderInterface* render_interface = NULL;
  237. if (element)
  238. {
  239. render_interface = element->GetRenderInterface();
  240. if (!context)
  241. context = element->GetContext();
  242. }
  243. else if (context)
  244. {
  245. render_interface = context->GetRenderInterface();
  246. if (!render_interface)
  247. render_interface = GetRenderInterface();
  248. }
  249. if (!render_interface || !context)
  250. return false;
  251. Vector2i clip_origin, clip_dimensions;
  252. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  253. Vector2i current_origin;
  254. Vector2i current_dimensions;
  255. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  256. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  257. {
  258. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  259. ApplyActiveClipRegion(context, render_interface);
  260. }
  261. return true;
  262. }
  263. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  264. {
  265. if (render_interface == NULL)
  266. return;
  267. Vector2i origin;
  268. Vector2i dimensions;
  269. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  270. render_interface->EnableScissorRegion(clip_enabled);
  271. if (clip_enabled)
  272. {
  273. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  274. }
  275. }
  276. // Formats the contents of an element.
  277. bool ElementUtilities::FormatElement(Element* element, const Vector2f& containing_block)
  278. {
  279. LayoutEngine layout_engine;
  280. return layout_engine.FormatElement(element, containing_block);
  281. }
  282. // Generates the box for an element.
  283. void ElementUtilities::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
  284. {
  285. LayoutEngine::BuildBox(box, containing_block, element, inline_element);
  286. }
  287. // Sizes and positions an element within its parent.
  288. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset)
  289. {
  290. Element* parent = element->GetParentNode();
  291. if (parent == NULL)
  292. return false;
  293. SetBox(element);
  294. SetElementOffset(element, offset);
  295. return true;
  296. }
  297. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  298. bool ElementUtilities::PositionElement(Element* element, const Vector2f& offset, PositionAnchor anchor)
  299. {
  300. Element* parent = element->GetParentNode();
  301. if (parent == NULL)
  302. return false;
  303. SetBox(element);
  304. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  305. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  306. Vector2f resolved_offset = offset;
  307. if (anchor & RIGHT)
  308. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  309. if (anchor & BOTTOM)
  310. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  311. SetElementOffset(element, resolved_offset);
  312. return true;
  313. }
  314. /*
  315. // Returns true if the element is visible within the current clipping region (if any), false if not.
  316. static bool IsElementVisible(const Element* ROCKET_UNUSED(element))
  317. {
  318. // Fix this when text elements have their sizes correctly set!
  319. return true;
  320. if (clip_root == NULL)
  321. return true;
  322. Vector2f element_position = element->GetAbsoluteOffset(Box::BORDER);
  323. for (int i = 0; i < element->GetNumBoxes(); ++i)
  324. {
  325. Vector2f box_position = element_position + element->GetBox(i).GetPosition(Box::MARGIN);
  326. Vector2f box_size = element->GetBox(i).GetSize(Box::MARGIN);
  327. // If both the left and right edges of this box are to the left of the clipping region,
  328. // then this box can't intersect the clipping region.
  329. if (box_position.x < clipping_region.top_left.x &&
  330. box_position.x + box_size.x < clipping_region.top_left.x)
  331. continue;
  332. // If both the left and right edges of this box are to the right of the clipping region,
  333. // then this box can't intersect the clipping region.
  334. if (box_position.x > clipping_region.bottom_right.x &&
  335. box_position.x + box_size.x > clipping_region.bottom_right.x)
  336. continue;
  337. // If both the top and bottom edges of this box are to the top of the clipping region,
  338. // then this box can't intersect the clipping region.
  339. if (box_position.y < clipping_region.top_left.y &&
  340. box_position.y + box_size.y < clipping_region.top_left.y)
  341. continue;
  342. // If both the top and bottom edges of this box are to the bottom of the clipping region,
  343. // then this box can't intersect the clipping region.
  344. if (box_position.y > clipping_region.bottom_right.y &&
  345. box_position.y + box_size.y > clipping_region.bottom_right.y)
  346. continue;
  347. // We intersect!
  348. return true;
  349. }
  350. return false;
  351. }
  352. */
  353. // Builds and sets the box for an element.
  354. static void SetBox(Element* element)
  355. {
  356. Element* parent = element->GetParentNode();
  357. ROCKET_ASSERT(parent != NULL);
  358. Vector2f containing_block = parent->GetBox().GetSize();
  359. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  360. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  361. Box box;
  362. LayoutEngine::BuildBox(box, containing_block, element);
  363. const Property *local_height;
  364. element->GetLocalDimensionProperties(NULL, &local_height);
  365. if (local_height == NULL)
  366. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  367. element->SetBox(box);
  368. }
  369. // Positions an element relative to an offset parent.
  370. static void SetElementOffset(Element* element, const Vector2f& offset)
  371. {
  372. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  373. relative_offset += offset;
  374. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  375. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  376. element->SetOffset(relative_offset, element->GetParentNode());
  377. }
  378. }
  379. }