CMakeLists.txt 21 KB

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  1. #===================================
  2. # Build script for libRocket =======
  3. #===================================
  4. if(APPLE)
  5. if(IOS_PLATFORM)
  6. set(CMAKE_TOOLCHAIN_FILE cmake/Platform/iOS.cmake)
  7. endif(IOS_PLATFORM)
  8. endif(APPLE)
  9. # We use the new OSX_ARCHITECTURES property
  10. # and GNUInstallDirs module
  11. cmake_minimum_required(VERSION 2.8.5)
  12. if(COMMAND cmake_policy)
  13. cmake_policy(SET CMP0015 NEW)
  14. endif(COMMAND cmake_policy)
  15. project(libRocket C CXX)
  16. # paths
  17. include(GNUInstallDirs)
  18. set(LIBROCKET_VERSION_MAJOR 1)
  19. set(LIBROCKET_VERSION_MINOR 3)
  20. set(LIBROCKET_VERSION_PATCH 0)
  21. set(LIBROCKET_VERSION_TWEAK 0)
  22. set(PROJECT_VERSION ${LIBROCKET_VERSION_MAJOR}.${LIBROCKET_VERSION_MINOR}.${LIBROCKET_VERSION_PATCH}.${LIBROCKET_VERSION_TWEAK})
  23. # Search in the 'cmake' directory for additional CMake modules.
  24. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
  25. # Old versions of CMake need some updated Modules, but we don't want
  26. # to override newer versions of CMake which have working versions
  27. if(CMAKE_MAJOR_VERSION LESS 3)
  28. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/v2fixes)
  29. endif()
  30. set(CMAKE_DEBUG_POSTFIX "_d")
  31. #===================================
  32. # Environment tests ================
  33. #===================================
  34. include(TestForANSIForScope)
  35. include(TestForANSIStreamHeaders)
  36. include(TestForSTDNamespace)
  37. #===================================
  38. # Provide hints as to where depends=
  39. # might be found =
  40. #===================================
  41. if(NOT DEFINED ENV{FREETYPE_DIR})
  42. set(ENV{FREETYPE_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
  43. endif()
  44. if(NOT DEFINED ENV{Boost_DIR})
  45. set(ENV{Boost_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
  46. endif()
  47. if(NOT DEFINED ENV{LUA_DIR})
  48. set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
  49. endif()
  50. if(NOT DEFINED ENV{SDLDIR})
  51. set(ENV{SDLDIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
  52. endif()
  53. if(NOT DEFINED ENV{SDLIMAGEDIR})
  54. set(ENV{SDLIMAGEDIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
  55. endif()
  56. if(NOT DEFINED ENV{SFML_ROOT})
  57. set(ENV{SFML_ROOT} "${PROJECT_SOURCE_DIR}/../Dependencies")
  58. endif()
  59. #===================================
  60. # Build options ====================
  61. #===================================
  62. if(NOT CMAKE_BUILD_TYPE)
  63. set(CMAKE_BUILD_TYPE Release CACHE STRING
  64. "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
  65. FORCE)
  66. endif()
  67. if(NOT IOS)
  68. option(BUILD_SHARED_LIBS "Build shared libraries" ON)
  69. endif(NOT IOS)
  70. option(BUILD_PYTHON_BINDINGS "Build python bindings" OFF)
  71. option(BUILD_LUA_BINDINGS "Build Lua bindings" OFF)
  72. option(BUILD_SAMPLES "Build samples" OFF)
  73. if(WIN32)
  74. option(SKIP_DIRECTX_SAMPLES "Skip build of all DirectX related samples. Only applies if BUILD_SAMPLES is ON" OFF)
  75. option(SKIP_DIRECTX9_SAMPLE "Skip build of DirectX 9 related sample. Only applies if BUILD_SAMPLES is ON and SKIP_DIRECTX_SAMPLES is OFF" OFF)
  76. option(SKIP_DIRECTX10_SAMPLE "Skip build of DirectX 10 related sample. Only applies if BUILD_SAMPLES is ON and SKIP_DIRECTX_SAMPLES is OFF" OFF)
  77. endif()
  78. if(IOS)
  79. if(BUILD_SHARED_LIBS)
  80. message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
  81. endif(BUILD_SHARED_LIBS)
  82. endif(IOS)
  83. if(IOS)
  84. if(BUILD_SHARED_LIBS)
  85. message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
  86. endif(BUILD_SHARED_LIBS)
  87. endif(IOS)
  88. if(NOT BUILD_SHARED_LIBS)
  89. add_definitions(-DSTATIC_LIB)
  90. endif()
  91. #on windows, check for VC10 and fix the multiple compile target issue.
  92. IF(WIN32)
  93. if(MSVC)
  94. if(${MSVC_VERSION} STREQUAL 1600 OR ${MSVC_VERSION} STRGREATER 1600)
  95. message("Visual Studio 2010 (${MSVC_VERSION}) build fix at play (/FORCE:MULTIPLE)")
  96. set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /FORCE:MULTIPLE")
  97. endif()
  98. endif()
  99. ENDIF(WIN32)
  100. #===================================
  101. # Find dependencies ================
  102. #===================================
  103. # FreeType
  104. if(CMAKE_MAJOR_VERSION LESS 3)
  105. # Freetype changed the layout of its header files, we need to use
  106. # the FindFreetype module from cmake v3 at least, included here
  107. find_package(Freetype-v2fix REQUIRED)
  108. else()
  109. find_package(Freetype REQUIRED)
  110. endif()
  111. if(FREETYPE_FOUND)
  112. include_directories(${FREETYPE_INCLUDE_DIRS})
  113. link_directories(${FREETYPE_LINK_DIRS})
  114. list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARY})
  115. endif()
  116. mark_as_advanced(FREETYPE_INCLUDE_DIRS FREETYPE_LIBRARY FREETYPE_LINK_DIRECTORIES)
  117. # Boost and Python
  118. if(BUILD_PYTHON_BINDINGS)
  119. find_package(PythonInterp 2 REQUIRED)
  120. find_package(PythonLibs 2 REQUIRED)
  121. execute_process(
  122. COMMAND ${PYTHON_EXECUTABLE} -c "from distutils import sysconfig; print(sysconfig.get_python_lib(1,0,prefix=''))"
  123. OUTPUT_VARIABLE PYTHON_INSTDIR
  124. OUTPUT_STRIP_TRAILING_WHITESPACE
  125. )
  126. if(PYTHONLIBS_FOUND)
  127. include_directories(${PYTHON_INCLUDE_DIR})
  128. endif()
  129. #set(Boost_USE_STATIC_LIBS OFF)
  130. #set(Boost_USE_MULTITHREADED ON)
  131. find_package(Boost 1.40.0 COMPONENTS python REQUIRED)
  132. if(Boost_FOUND)
  133. include_directories(${Boost_INCLUDE_DIR})
  134. list(APPEND PY_BINDINGS_LINK_LIBS ${PYTHON_LIBRARY} ${Boost_LIBRARIES})
  135. endif()
  136. endif()
  137. #Lua
  138. if(BUILD_LUA_BINDINGS)
  139. if(CMAKE_MAJOR_VERSION LESS 3)
  140. find_package(Lua-v2fix)
  141. else()
  142. find_package(Lua)
  143. endif()
  144. if(LUA_FOUND)
  145. include_directories(${LUA_INCLUDE_DIR})
  146. list(APPEND LUA_BINDINGS_LINK_LIBS ${LUA_LIBRARIES})
  147. endif()
  148. endif()
  149. #===================================
  150. # Setup paths ======================
  151. #===================================
  152. set(PROJECT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/..)
  153. include_directories(
  154. ${PROJECT_SOURCE_DIR}/Include
  155. )
  156. # Include list of source files
  157. include(FileList)
  158. #===================================
  159. # Build libraries ==================
  160. #===================================
  161. set(LIBRARIES Core Controls Debugger)
  162. foreach(library ${LIBRARIES})
  163. set(NAME Rocket${library})
  164. add_library(${NAME} ${${library}_SRC_FILES}
  165. ${${library}_HDR_FILES}
  166. ${${library}_PUB_HDR_FILES}
  167. ${MASTER_${library}_PUB_HDR_FILES}
  168. )
  169. set_target_properties(${NAME} PROPERTIES
  170. VERSION ${PROJECT_VERSION}
  171. SOVERSION ${LIBROCKET_VERSION_MAJOR}
  172. )
  173. if(APPLE)
  174. if(NOT IOS)
  175. set_target_properties(${NAME} PROPERTIES
  176. OSX_ARCHITECTURES "i386;x86_64;"
  177. )
  178. endif(NOT IOS)
  179. endif(APPLE)
  180. install(TARGETS ${NAME}
  181. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  182. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  183. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  184. )
  185. endforeach(library)
  186. # Build python bindings
  187. if(BUILD_PYTHON_BINDINGS)
  188. set(LIBRARIES core controls)
  189. foreach(library ${LIBRARIES})
  190. set(NAME _rocket${library})
  191. add_library(${NAME} MODULE ${Py${library}_SRC_FILES}
  192. ${Py${library}_HDR_FILES}
  193. ${Py${library}_PUB_HDR_FILES}
  194. )
  195. if(APPLE)
  196. if(NOT IOS)
  197. set_target_properties(${NAME} PROPERTIES
  198. OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_64_BIT)"
  199. )
  200. endif(NOT IOS)
  201. endif(APPLE)
  202. set_target_properties(${NAME} PROPERTIES PREFIX "")
  203. install(TARGETS ${NAME}
  204. LIBRARY DESTINATION ${PYTHON_INSTDIR}
  205. )
  206. endforeach(library)
  207. endif()
  208. # Build Lua bindings
  209. if(BUILD_LUA_BINDINGS)
  210. set(LIBRARIES Core Controls)
  211. foreach(library ${LIBRARIES})
  212. set(NAME Rocket${library}Lua)
  213. add_library(${NAME} ${Lua${library}_SRC_FILES}
  214. ${Lua${library}_HDR_FILES}
  215. ${Lua${library}_PUB_HDR_FILES}
  216. )
  217. set_target_properties(${NAME} PROPERTIES
  218. VERSION ${PROJECT_VERSION}
  219. SOVERSION ${LIBROCKET_VERSION_MAJOR}
  220. )
  221. if(APPLE)
  222. if(NOT IOS)
  223. set_target_properties(${NAME} PROPERTIES
  224. OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_64_BIT)"
  225. )
  226. endif(NOT IOS)
  227. endif(APPLE)
  228. install(TARGETS ${NAME}
  229. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  230. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  231. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  232. )
  233. endforeach(library)
  234. endif()
  235. #===================================
  236. # Link libraries ===================
  237. #===================================
  238. target_link_libraries(RocketCore ${CORE_LINK_LIBS})
  239. target_link_libraries(RocketControls RocketCore)
  240. target_link_libraries(RocketDebugger RocketCore)
  241. if(BUILD_PYTHON_BINDINGS)
  242. target_link_libraries(_rocketcore RocketCore ${PY_BINDINGS_LINK_LIBS})
  243. target_link_libraries(_rocketcontrols RocketControls ${PY_BINDINGS_LINK_LIBS})
  244. endif()
  245. if(BUILD_LUA_BINDINGS)
  246. target_link_libraries(RocketCoreLua RocketCore ${LUA_BINDINGS_LINK_LIBS})
  247. target_link_libraries(RocketControlsLua RocketControls RocketCoreLua ${LUA_BINDINGS_LINK_LIBS})
  248. endif()
  249. #===================================
  250. # Build samples ====================
  251. #===================================
  252. # Build and link the samples
  253. macro(bl_sample NAME)
  254. if (WIN32)
  255. add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  256. elseif(APPLE)
  257. add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  258. else()
  259. add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  260. endif()
  261. if (APPLE)
  262. # We only support i386 for the samples as it still uses Carbon
  263. set_target_properties(${NAME} PROPERTIES OSX_ARCHITECTURES "i386;" )
  264. endif()
  265. target_link_libraries(${NAME} ${ARGN})
  266. endmacro()
  267. if(BUILD_SAMPLES)
  268. include(SampleFileList)
  269. set(samples treeview customlog drag loaddocument)
  270. set(tutorials template datagrid datagrid_tree tutorial_drag)
  271. set(sample_LIBRARIES
  272. shell
  273. RocketCore
  274. RocketControls
  275. RocketDebugger
  276. )
  277. # Find OpenGL
  278. find_package(OpenGL REQUIRED)
  279. if(OPENGL_FOUND)
  280. include_directories(${OPENGL_INCLUDE_DIR})
  281. list(APPEND sample_LIBRARIES ${OPENGL_LIBRARIES})
  282. endif()
  283. # Set up required system libraries
  284. if(WIN32)
  285. if(SKIP_DIRECTX_SAMPLES)
  286. message("-- Skipping all DirectX samples")
  287. else()
  288. message("-- Determing if DirectX samples can be built")
  289. include(FindDirectX)
  290. find_package(DirectX)
  291. if(DirectX_FOUND)
  292. set(DIRECTX_SAMPLE_LIST)
  293. set(DIRECTX_SKIPPED_SAMPLE_LIST)
  294. # We should be able to build DirectX 9 sample
  295. message("-- Determing if DirectX samples can be built - Yes")
  296. if(SKIP_DIRECTX9_SAMPLE)
  297. message("-- Skipping build of DirectX 9 sample: User disabled")
  298. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
  299. else()
  300. if(DirectX_LIBRARY)
  301. if(DirectX_D3DX9_LIBRARY)
  302. list(APPEND DIRECTX_SAMPLE_LIST "DirectX9 ")
  303. else()
  304. set(SKIP_DIRECTX9_SAMPLE ON)
  305. message("-- Skipping build of DirectX 9 sample: DirectX_D3DX9_LIBRARY not found")
  306. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
  307. endif()
  308. else()
  309. set(SKIP_DIRECTX9_SAMPLE ON)
  310. message("-- Skipping build of DirectX 9 sample: DirectX_LIBRARY not found")
  311. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
  312. endif()
  313. endif()
  314. if(SKIP_DIRECTX10_SAMPLE)
  315. message("-- Skipping build of DirectX 10 sample: User disabled")
  316. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
  317. else()
  318. if(DirectX_D3D10_FOUND)
  319. list(APPEND DIRECTX_SAMPLE_LIST "DirectX10 ")
  320. else()
  321. set(SKIP_DIRECTX10_SAMPLE ON)
  322. message("-- Skipping build of DirectX 10 sample: Missing DirectX_D3D10_INCLUDE_DIR, DirectX_D3D10_LIBRARY or DirectX_D3DX10_LIBRARY")
  323. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
  324. endif()
  325. endif()
  326. if(DIRECTX_SAMPLE_LIST)
  327. message("-- Enabled DirectX samples: " ${DIRECTX_SAMPLE_LIST})
  328. endif()
  329. if(DIRECTX_SKIPPED_SAMPLE_LIST)
  330. message("-- Disabled DirectX samples: " ${DIRECTX_SKIPPED_SAMPLE_LIST})
  331. endif()
  332. else()
  333. message("-- Determing if DirectX samples can be built - No")
  334. set(SKIP_DIRECTX_SAMPLES ON)
  335. set(SKIP_DIRECTX9_SAMPLE ON)
  336. endif()
  337. endif()
  338. elseif(APPLE)
  339. include(FindCarbon)
  340. find_package(Carbon REQUIRED)
  341. if (Carbon_FOUND)
  342. include_directories(${Carbon_INCLUDE_DIR})
  343. list(APPEND sample_LIBRARIES ${Carbon_LIBRARIES})
  344. endif()
  345. else()
  346. find_package(X11 REQUIRED)
  347. if (X11_FOUND)
  348. list(APPEND sample_LIBRARIES ${X11_LIBRARIES})
  349. # shell/src/x11/InputX11.cpp:InitialiseX11Keymap uses Xkb if
  350. # possible instead of XGetKeyboardMapping for performance
  351. if(X11_Xkb_FOUND)
  352. FIND_PACKAGE_MESSAGE(X11 "Found X11 KBlib: ${X11_X11_LIB}" "[${X11_X11_LIB}][${X11_XkbINCLUDE_DIR}]")
  353. add_definitions(-DHAS_X11XKBLIB)
  354. endif()
  355. endif()
  356. endif()
  357. set(SAMPLES_DIR opt/Rocket/Samples CACHE PATH "path to samples dir")
  358. # The samples and tutorials use the shell library
  359. include_directories(${PROJECT_SOURCE_DIR}/Samples/shell/include)
  360. # Build and install sample shell library
  361. add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES})
  362. if (APPLE)
  363. # We only support i386 for the samples as it still uses Carbon
  364. set_target_properties(shell PROPERTIES OSX_ARCHITECTURES "i386;")
  365. endif()
  366. # Build and install the basic samples
  367. foreach(sample ${samples})
  368. bl_sample(${sample} ${sample_LIBRARIES})
  369. # The samples always set this as their current working directory
  370. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample})
  371. install(TARGETS ${sample}
  372. RUNTIME DESTINATION ${SAMPLES_DIR}/${sample}
  373. BUNDLE DESTINATION ${SAMPLES_DIR})
  374. endforeach()
  375. if(WIN32)
  376. if(NOT SKIP_DIRECTX9_SAMPLE)
  377. include_directories(${DirectX_INCLUDE_DIR})
  378. bl_sample(directx ${sample_LIBRARIES} ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY})
  379. # The samples always set this as their current working directory
  380. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/directx)
  381. install(TARGETS directx
  382. RUNTIME DESTINATION ${SAMPLES_DIR}/directx
  383. BUNDLE DESTINATION ${SAMPLES_DIR})
  384. endif()
  385. if(NOT SKIP_DIRECTX10_SAMPLE)
  386. include_directories(${DirectX_INCLUDE_DIR} ${DirectX_D3D10_INCLUDE_DIRS})
  387. bl_sample(directx10 ${sample_LIBRARIES} ${DirectX_D3D10_LIBRARIES})
  388. # The samples always set this as their current working directory
  389. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/directx10)
  390. install(TARGETS directx10
  391. RUNTIME DESTINATION ${SAMPLES_DIR}/directx10
  392. BUNDLE DESTINATION ${SAMPLES_DIR})
  393. endif()
  394. endif()
  395. message("-- Can SDL2 sample be built")
  396. find_package(SDL)
  397. if(SDL_FOUND)
  398. find_package(SDL_image)
  399. if(SDL_IMAGE_FOUND)
  400. find_package(GLEW)
  401. if(GLEW_FOUND)
  402. message("-- Can SDL2 sample be built - yes")
  403. include_directories(${SDL_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
  404. bl_sample(sdl2 ${sample_LIBRARIES} ${SDL_LIBRARY} ${SDL_IMAGE_LIBRARY} ${GLEW_LIBRARY})
  405. # The samples always set this as their current working directory
  406. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sdl2)
  407. install(TARGETS sdl2
  408. RUNTIME DESTINATION ${SAMPLES_DIR}/sdl2
  409. BUNDLE DESTINATION ${SAMPLES_DIR})
  410. else()
  411. message("-- Can SDL2 sample be built - GLEW not found")
  412. endif()
  413. else()
  414. message("-- Can SDL2 sample be built - SDL2_image not found")
  415. endif()
  416. else()
  417. message("-- Can SDL2 sample be built - SDL2 not found")
  418. endif()
  419. message("-- Can SFML 1.x sample be built")
  420. find_package(SFML 1 COMPONENTS graphics window system)
  421. if(NOT SFML_FOUND)
  422. message("-- Can SFML 1.x sample be built - no")
  423. elseif(SFML_VERSION_MAJOR GREATER 1)
  424. message("-- Can SFML 1.x sample be built - no: Version 2 detected")
  425. else()
  426. message("-- Can SFML 1.x sample be built - yes")
  427. include_directories(${SFML_INCLUDE_DIR})
  428. bl_sample(sfml ${sample_LIBRARIES} ${SFML_LIBRARIES})
  429. # The samples always set this as their current working directory
  430. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml)
  431. install(TARGETS sfml
  432. RUNTIME DESTINATION ${SAMPLES_DIR}/sfml
  433. BUNDLE DESTINATION ${SAMPLES_DIR})
  434. endif()
  435. message("-- Can SFML 2.x sample be built")
  436. find_package(SFML 2 COMPONENTS graphics window system)
  437. if(NOT SFML_FOUND)
  438. message("-- Can SFML 2.x sample be built - no")
  439. else()
  440. find_package(GLEW)
  441. if(GLEW_FOUND)
  442. message("-- Can SFML 2.x sample be built - yes: with GLEW")
  443. include_directories(${SFML_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
  444. add_definitions( -DENABLE_GLEW )
  445. bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES} ${GLEW_LIBRARY})
  446. else()
  447. message("-- Can SFML 2.x sample be built - yes: without GLEW")
  448. include_directories(${SFML_INCLUDE_DIR})
  449. bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES})
  450. endif()
  451. # The samples always set this as their current working directory
  452. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml2)
  453. install(TARGETS sfml2
  454. RUNTIME DESTINATION ${SAMPLES_DIR}/sfml2
  455. BUNDLE DESTINATION ${SAMPLES_DIR})
  456. endif()
  457. # Build and install the tutorials
  458. foreach(tutorial ${tutorials})
  459. bl_sample(${tutorial} ${sample_LIBRARIES})
  460. # The tutorials always set this as their current working directory
  461. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial})
  462. install(TARGETS ${tutorial}
  463. RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial}
  464. BUNDLE DESTINATION ${SAMPLES_DIR})
  465. endforeach()
  466. # Build and install invaders sample
  467. bl_sample(invaders ${sample_LIBRARIES})
  468. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders)
  469. install(TARGETS invaders
  470. RUNTIME DESTINATION ${SAMPLES_DIR}/invaders
  471. BUNDLE DESTINATION ${SAMPLES_DIR})
  472. if(BUILD_PYTHON_BINDINGS)
  473. # Build and install pyinvaders sample
  474. bl_sample(pyinvaders ${sample_LIBRARIES} ${PYTHON_LIBRARIES} ${PY_BINDINGS_LINK_LIBS})
  475. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/pyinvaders)
  476. install(TARGETS pyinvaders
  477. RUNTIME DESTINATION ${SAMPLES_DIR}/pyinvaders
  478. BUNDLE DESTINATION ${SAMPLES_DIR})
  479. endif()
  480. if(BUILD_LUA_BINDINGS)
  481. bl_sample(luainvaders RocketCoreLua RocketControlsLua ${sample_LIBRARIES} ${LUA_BINDINGS_LINK_LIBS})
  482. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/luainvaders)
  483. install(TARGETS luainvaders
  484. RUNTIME DESTINATION ${SAMPLES_DIR}/luainvaders
  485. BUNDLE DESTINATION ${SAMPLES_DIR})
  486. endif()
  487. endif()
  488. #===================================
  489. # Installation =====================
  490. #===================================
  491. if(BUILD_LUA_BINDINGS AND BUILD_PYTHON_BINDINGS)
  492. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
  493. DESTINATION include
  494. )
  495. else()
  496. if(NOT BUILD_LUA_BINDINGS AND NOT BUILD_PYTHON_BINDINGS)
  497. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
  498. DESTINATION include
  499. PATTERN "Python" EXCLUDE
  500. PATTERN "Lua" EXCLUDE
  501. )
  502. else()
  503. if(BUILD_PYTHON_BINDINGS)
  504. install(FILES ${PROJECT_SOURCE_DIR}/bin/rocket.py
  505. DESTINATION ${PYTHON_INSTDIR}
  506. )
  507. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
  508. DESTINATION include
  509. PATTERN "Lua" EXCLUDE
  510. )
  511. else()
  512. if(BUILD_LUA_BINDINGS)
  513. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
  514. DESTINATION include
  515. PATTERN "Python" EXCLUDE
  516. )
  517. else()
  518. message(FATAL_ERROR "ASSERT: Unexpected option combination, this is a logical impossibility.")
  519. endif()
  520. endif()
  521. endif()
  522. endif()
  523. if(BUILD_SAMPLES)
  524. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets
  525. DESTINATION ${SAMPLES_DIR}
  526. )
  527. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data
  528. DESTINATION ${SAMPLES_DIR}/tutorial/template
  529. )
  530. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/data
  531. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid
  532. )
  533. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/data
  534. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid_tree
  535. )
  536. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/data
  537. DESTINATION ${SAMPLES_DIR}/tutorial/tutorial_drag
  538. )
  539. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data
  540. DESTINATION ${SAMPLES_DIR}/basic/treeview
  541. )
  542. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data
  543. DESTINATION ${SAMPLES_DIR}/basic/drag
  544. )
  545. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data
  546. DESTINATION ${SAMPLES_DIR}/invaders
  547. )
  548. if(BUILD_PYTHON_BINDINGS)
  549. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/data
  550. DESTINATION ${SAMPLES_DIR}/pyinvaders
  551. )
  552. endif()
  553. if(BUILD_LUA_BINDINGS)
  554. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/data
  555. DESTINATION ${SAMPLES_DIR}/luainvaders
  556. )
  557. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/lua
  558. DESTINATION ${SAMPLES_DIR}/luainvaders
  559. )
  560. endif()
  561. endif()