SampleFileList.cmake 13 KB

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  1. # This file was auto-generated with gen_samplelists.sh
  2. set(shell_HDR_FILES
  3. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Input.h
  4. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Shell.h
  5. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellFileInterface.h
  6. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellOpenGL.h
  7. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceOpenGL.h
  8. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellSystemInterface.h
  9. )
  10. set(shell_SRC_FILES
  11. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Input.cpp
  12. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Shell.cpp
  13. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellFileInterface.cpp
  14. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellRenderInterfaceOpenGL.cpp
  15. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellSystemInterface.cpp
  16. )
  17. set(customlog_HDR_FILES
  18. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.h
  19. )
  20. set(customlog_SRC_FILES
  21. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/main.cpp
  22. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.cpp
  23. )
  24. set(drag_HDR_FILES
  25. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.h
  26. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.h
  27. )
  28. set(drag_SRC_FILES
  29. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.cpp
  30. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.cpp
  31. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/main.cpp
  32. )
  33. set(loaddocument_HDR_FILES
  34. )
  35. set(loaddocument_SRC_FILES
  36. ${PROJECT_SOURCE_DIR}/Samples/basic/loaddocument/src/main.cpp
  37. )
  38. set(ogre3d_HDR_FILES
  39. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.h
  40. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.h
  41. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.h
  42. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.h
  43. )
  44. set(ogre3d_SRC_FILES
  45. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/main.cpp
  46. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RenderInterfaceOgre3D.cpp
  47. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketApplication.cpp
  48. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/RocketFrameListener.cpp
  49. ${PROJECT_SOURCE_DIR}/Samples/basic/ogre3d/src/SystemInterfaceOgre3D.cpp
  50. )
  51. set(treeview_HDR_FILES
  52. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.h
  53. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.h
  54. )
  55. set(treeview_SRC_FILES
  56. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.cpp
  57. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.cpp
  58. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/main.cpp
  59. )
  60. set(directx_HDR_FILES
  61. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.h
  62. )
  63. set(directx_SRC_FILES
  64. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/main.cpp
  65. ${PROJECT_SOURCE_DIR}/Samples/basic/directx/src/RenderInterfaceDirectX.cpp
  66. )
  67. set(directx10_HDR_FILES
  68. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/D3D10Effect.h
  69. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.h
  70. )
  71. set(directx10_SRC_FILES
  72. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/main.cpp
  73. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.cpp
  74. )
  75. set(template_HDR_FILES
  76. )
  77. set(template_SRC_FILES
  78. ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/src/main.cpp
  79. )
  80. set(datagrid_HDR_FILES
  81. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.h
  82. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.h
  83. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.h
  84. )
  85. set(datagrid_SRC_FILES
  86. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.cpp
  87. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.cpp
  88. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.cpp
  89. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/main.cpp
  90. )
  91. set(datagrid_tree_HDR_FILES
  92. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.h
  93. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.h
  94. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.h
  95. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.h
  96. )
  97. set(datagrid_tree_SRC_FILES
  98. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.cpp
  99. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.cpp
  100. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.cpp
  101. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.cpp
  102. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/main.cpp
  103. )
  104. set(tutorial_drag_HDR_FILES
  105. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.h
  106. )
  107. set(tutorial_drag_SRC_FILES
  108. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/Inventory.cpp
  109. ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/src/main.cpp
  110. )
  111. set(invaders_HDR_FILES
  112. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.h
  113. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.h
  114. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.h
  115. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.h
  116. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.h
  117. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.h
  118. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.h
  119. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.h
  120. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.h
  121. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.h
  122. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.h
  123. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.h
  124. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.h
  125. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.h
  126. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.h
  127. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.h
  128. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.h
  129. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.h
  130. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.h
  131. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.h
  132. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.h
  133. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.h
  134. )
  135. set(invaders_SRC_FILES
  136. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.cpp
  137. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.cpp
  138. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.cpp
  139. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.cpp
  140. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.cpp
  141. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.cpp
  142. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.cpp
  143. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.cpp
  144. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.cpp
  145. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.cpp
  146. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.cpp
  147. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.cpp
  148. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.cpp
  149. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.cpp
  150. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.cpp
  151. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.cpp
  152. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.cpp
  153. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.cpp
  154. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.cpp
  155. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/main.cpp
  156. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.cpp
  157. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.cpp
  158. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.cpp
  159. )
  160. set(luainvaders_HDR_FILES
  161. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.h
  162. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.h
  163. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.h
  164. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.h
  165. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.h
  166. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.h
  167. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.h
  168. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.h
  169. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.h
  170. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.h
  171. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.h
  172. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.h
  173. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.h
  174. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.h
  175. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.h
  176. )
  177. set(luainvaders_SRC_FILES
  178. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.cpp
  179. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.cpp
  180. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.cpp
  181. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.cpp
  182. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.cpp
  183. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.cpp
  184. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.cpp
  185. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.cpp
  186. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.cpp
  187. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.cpp
  188. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.cpp
  189. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.cpp
  190. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/main.cpp
  191. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.cpp
  192. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.cpp
  193. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.cpp
  194. )
  195. set(pyinvaders_HDR_FILES
  196. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.h
  197. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.h
  198. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.h
  199. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.h
  200. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.h
  201. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.h
  202. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.h
  203. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.h
  204. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.h
  205. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.h
  206. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.h
  207. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.h
  208. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.h
  209. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.h
  210. )
  211. set(pyinvaders_SRC_FILES
  212. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorDefender.cpp
  213. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerDefender.cpp
  214. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorInstancerStarfield.cpp
  215. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/DecoratorStarfield.cpp
  216. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Defender.cpp
  217. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/ElementGame.cpp
  218. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Game.cpp
  219. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/GameDetails.cpp
  220. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/HighScores.cpp
  221. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.cpp
  222. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/main.cpp
  223. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Mothership.cpp
  224. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/PythonInterface.cpp
  225. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Shield.cpp
  226. ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Sprite.cpp
  227. )
  228. # Deal with platform specific sources for sample shell
  229. if(WIN32)
  230. list(APPEND shell_SRC_FILES
  231. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellWin32.cpp
  232. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/InputWin32.cpp
  233. )
  234. list(APPEND shell_HDR_FILES
  235. ${PROJECT_SOURCE_DIR}/Samples/shell/include/win32/InputWin32.h
  236. )
  237. elseif(APPLE)
  238. list(APPEND shell_SRC_FILES
  239. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellMacOSX.cpp
  240. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/InputMacOSX.cpp
  241. )
  242. list(APPEND shell_HDR_FILES
  243. ${PROJECT_SOURCE_DIR}/Samples/shell/include/macosx/InputMacOSX.h
  244. )
  245. else()
  246. list(APPEND shell_SRC_FILES
  247. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellX11.cpp
  248. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/InputX11.cpp
  249. )
  250. list(APPEND shell_HDR_FILES
  251. ${PROJECT_SOURCE_DIR}/Samples/shell/include/x11/InputX11.h
  252. )
  253. endif()