LuaElementInstancer.cpp 3.5 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "LuaElementInstancer.h"
  29. #include <Rocket/Core/Lua/LuaType.h>
  30. #include <Rocket/Core/Lua/Interpreter.h>
  31. #include <Rocket/Core/Log.h>
  32. namespace Rocket {
  33. namespace Core {
  34. namespace Lua {
  35. //This will be called from Rocket::Core::Lua::ElementInstancernew
  36. LuaElementInstancer::LuaElementInstancer(lua_State* L) : ElementInstancer(), ref_InstanceElement(LUA_NOREF)
  37. {
  38. if(lua_type(L,1) != LUA_TFUNCTION && !lua_isnoneornil(L,1))
  39. {
  40. Log::Message(Log::LT_ERROR, "The argument to ElementInstancer.new has to be a function or nil. You passed in a %s.", luaL_typename(L,1));
  41. return;
  42. }
  43. PushFunctionsTable(L); //top of the table is now ELEMENTINSTANCERFUNCTIONS table
  44. lua_pushvalue(L,1); //copy of the function
  45. ref_InstanceElement = luaL_ref(L,-2);
  46. lua_pop(L,1); //pop the ELEMENTINSTANCERFUNCTIONS table
  47. }
  48. Element* LuaElementInstancer::InstanceElement(Element* ROCKET_UNUSED(parent), const String& tag, const XMLAttributes& ROCKET_UNUSED(attributes))
  49. {
  50. lua_State* L = Interpreter::GetLuaState();
  51. int top = lua_gettop(L);
  52. Element* ret = NULL;
  53. if(ref_InstanceElement != LUA_REFNIL && ref_InstanceElement != LUA_NOREF)
  54. {
  55. PushFunctionsTable(L);
  56. lua_rawgeti(L,-1,ref_InstanceElement); //push the function
  57. lua_pushstring(L,tag.CString()); //push the tag
  58. Interpreter::ExecuteCall(1,1); //we pass in a string, and we want to get an Element back
  59. ret = LuaType<Element>::check(L,-1);
  60. }
  61. else
  62. {
  63. Log::Message(Log::LT_WARNING, "Attempt to call the function for ElementInstancer.InstanceElement, the function does not exist.");
  64. }
  65. lua_settop(L,top);
  66. return ret;
  67. }
  68. void LuaElementInstancer::ReleaseElement(Element* element)
  69. {
  70. delete element;
  71. }
  72. void LuaElementInstancer::Release()
  73. {
  74. delete this;
  75. }
  76. void LuaElementInstancer::PushFunctionsTable(lua_State* L)
  77. {
  78. //make sure there is an area to save the function
  79. lua_getglobal(L,"ELEMENTINSTANCERFUNCTIONS");
  80. if(lua_isnoneornil(L,-1))
  81. {
  82. lua_newtable(L);
  83. lua_setglobal(L,"ELEMENTINSTANCERFUNCTIONS");
  84. lua_pop(L,1); //pop the unsucessful getglobal
  85. lua_getglobal(L,"ELEMENTINSTANCERFUNCTIONS");
  86. }
  87. }
  88. }
  89. }
  90. }