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- #===================================
- # Build script for libRocket =======
- #===================================
- if(APPLE)
- # This has to be before most other options so CMake properly handles the
- # compiler variables, it MUST bebefore the project() definition
- if(IOS_PLATFORM)
- set(CMAKE_TOOLCHAIN_FILE cmake/Platform/iOS.cmake)
- endif(IOS_PLATFORM)
- option(BUILD_UNIVERSAL_BINARIES "Build universal binaries for all architectures supported" ON)
- if (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
- if(IOS)
- # set the architecture for iOS
- if (${IOS_PLATFORM} STREQUAL "OS")
- set (IOS_ARCH armv6 armv7 armv7s arm64)
- set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
- else (${IOS_PLATFORM} STREQUAL "OS")
- set (IOS_ARCH i386 x86_64)
- set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS Simulator")
- endif (${IOS_PLATFORM} STREQUAL "OS")
- else(IOS)
- # set the architectures for OS X
- set (OSXI_ARCH i386 x86_64)
- set (CMAKE_OSX_ARCHITECTURES ${OSXI_ARCH} CACHE string "Build architecture for OS X universal binaries")
- endif(IOS)
- endif (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
- endif(APPLE)
- # We use the new OSX_ARCHITECTURES property
- # and GNUInstallDirs module
- cmake_minimum_required(VERSION 2.8.5)
- if(COMMAND cmake_policy)
- cmake_policy(SET CMP0015 NEW)
- endif(COMMAND cmake_policy)
- # Enable the use of MACOSX_RPATH by default for CMake v3.0+; this effectively
- # allows plug 'n' play functionality, so to speak -- the resulting shared
- # library files can simply be copied over into the end-user's application
- # bundle or framework bundle. No mucking around with install_name_tool.
- #
- # See also:
- # cmake --help-policy cmp0042
- # http://www.kitware.com/blog/home/post/510
- if(POLICY CMP0042)
- cmake_policy(SET CMP0042 NEW)
- endif(POLICY CMP0042)
- project(libRocket C CXX)
- # paths
- include(GNUInstallDirs)
- set(LIBROCKET_VERSION_MAJOR 1)
- set(LIBROCKET_VERSION_MINOR 3)
- set(LIBROCKET_VERSION_PATCH 0)
- set(LIBROCKET_VERSION_TWEAK 0)
- set(PROJECT_VERSION ${LIBROCKET_VERSION_MAJOR}.${LIBROCKET_VERSION_MINOR}.${LIBROCKET_VERSION_PATCH}.${LIBROCKET_VERSION_TWEAK})
- # Search in the 'cmake' directory for additional CMake modules.
- list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
- # Old versions of CMake need some updated Modules, but we don't want
- # to override newer versions of CMake which have working versions
- if(CMAKE_MAJOR_VERSION LESS 3)
- list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/v2fixes)
- endif()
- #===================================
- # Environment tests ================
- #===================================
- include(TestForANSIForScope)
- include(TestForANSIStreamHeaders)
- include(TestForSTDNamespace)
- #===================================
- # Provide hints as to where depends=
- # might be found =
- #===================================
- if(NOT DEFINED ENV{FREETYPE_DIR})
- set(ENV{FREETYPE_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
- endif()
- #if(NOT DEFINED ENV{Boost_DIR})
- # set(ENV{Boost_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
- #endif()
- if(NOT DEFINED ENV{BOOST_ROOT})
- set(ENV{BOOST_ROOT} "${PROJECT_SOURCE_DIR}/../Dependencies/boost")
- endif()
- if(NOT DEFINED ENV{LUA_DIR})
- set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
- endif()
- if(NOT DEFINED ENV{SDL2DIR})
- set(ENV{SDL2DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
- endif()
- if(NOT DEFINED ENV{SDL2_IMAGE_DIR})
- set(ENV{SDL2_IMAGE_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
- endif()
- if(NOT DEFINED ENV{SFML_ROOT})
- set(ENV{SFML_ROOT} "${PROJECT_SOURCE_DIR}/../Dependencies")
- endif()
- #===================================
- # Plaform specific global hacks ====
- #===================================
- if(APPLE)
- # Disables naked builtins from AssertMacros.h which
- # This prevents naming collisions such as those from the check()
- # function macro with LuaType::check
- add_definitions(-D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0)
- endif(APPLE)
- #===================================
- # Build options ====================
- #===================================
- if(NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE Release CACHE STRING
- "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
- FORCE)
- endif()
- if(NOT IOS)
- option(BUILD_SHARED_LIBS "Build shared libraries" ON)
- endif(NOT IOS)
- option(BUILD_PYTHON_BINDINGS "Build python bindings" OFF)
- option(BUILD_LUA_BINDINGS "Build Lua bindings" OFF)
- if(APPLE)
- option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF)
- endif()
- option(BUILD_SAMPLES "Build samples" OFF)
- if(WIN32)
- option(SKIP_DIRECTX_SAMPLES "Skip build of all DirectX related samples. Only applies if BUILD_SAMPLES is ON" OFF)
- option(SKIP_DIRECTX9_SAMPLE "Skip build of DirectX 9 related sample. Only applies if BUILD_SAMPLES is ON and SKIP_DIRECTX_SAMPLES is OFF" OFF)
- option(SKIP_DIRECTX10_SAMPLE "Skip build of DirectX 10 related sample. Only applies if BUILD_SAMPLES is ON and SKIP_DIRECTX_SAMPLES is OFF" OFF)
- endif()
- if(APPLE)
- if(IOS)
- if(BUILD_SHARED_LIBS)
- message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
- endif(BUILD_SHARED_LIBS)
- endif(IOS)
- if(BUILD_FRAMEWORK)
- if(NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode")
- message(FATAL_ERROR "You should use Xcode generator with BUILD_FRAMEWORK enabled")
- endif()
- if(NOT BUILD_SHARED_LIBS)
- message(FATAL_ERROR "BUILD_SHARED_LIBS must be ON with BUILD_FRAMEWORK enabled")
- endif()
- endif()
- else(APPLE)
- if(BUILD_FRAMEWORK)
- message(FATAL_ERROR "BUILD_FRAMEWORK is only supported on Mac OS X with the Xcode generator")
- endif()
- endif(APPLE)
- if(NOT BUILD_SHARED_LIBS)
- add_definitions(-DROCKET_STATIC_LIB)
- endif()
- #on windows, check for VC10 and fix the multiple compile target issue.
- IF(WIN32)
- if(MSVC)
- if(${MSVC_VERSION} STREQUAL 1600 OR ${MSVC_VERSION} STRGREATER 1600)
- message("Visual Studio 2010 (${MSVC_VERSION}) build fix at play (/FORCE:MULTIPLE)")
- set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /FORCE:MULTIPLE")
- endif()
- endif()
- ENDIF(WIN32)
- #===================================
- # Find dependencies ================
- #===================================
- # FreeType
- if(CMAKE_MAJOR_VERSION LESS 3)
- # Freetype changed the layout of its header files, we need to use
- # the FindFreetype module from cmake v3 at least, included here
- find_package(Freetype-v2fix REQUIRED)
- else()
- find_package(Freetype REQUIRED)
- endif()
- if(FREETYPE_FOUND)
- include_directories(${FREETYPE_INCLUDE_DIRS})
- link_directories(${FREETYPE_LINK_DIRS})
- list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARY})
- endif()
- mark_as_advanced(FREETYPE_INCLUDE_DIRS FREETYPE_LIBRARY FREETYPE_LINK_DIRECTORIES)
- # Boost and Python
- if(BUILD_PYTHON_BINDINGS)
- find_package(PythonInterp 2 REQUIRED)
- find_package(PythonLibs 2 REQUIRED)
- execute_process(
- COMMAND ${PYTHON_EXECUTABLE} -c "from distutils import sysconfig; print(sysconfig.get_python_lib(1,0,prefix=''))"
- OUTPUT_VARIABLE PYTHON_INSTDIR
- OUTPUT_STRIP_TRAILING_WHITESPACE
- )
- if(PYTHONLIBS_FOUND)
- include_directories(${PYTHON_INCLUDE_DIR})
- endif()
- #set(Boost_USE_STATIC_LIBS OFF)
- #set(Boost_USE_MULTITHREADED ON)
- find_package(Boost 1.40.0 COMPONENTS python REQUIRED)
- if(Boost_FOUND)
- include_directories(${Boost_INCLUDE_DIR})
- list(APPEND PY_BINDINGS_LINK_LIBS ${PYTHON_LIBRARY} ${Boost_LIBRARIES})
- endif()
- endif()
- #Lua
- if(BUILD_LUA_BINDINGS)
- if(CMAKE_MAJOR_VERSION LESS 3)
- find_package(Lua-v2fix)
- else()
- find_package(Lua)
- endif()
- if(LUA_FOUND)
- include_directories(${LUA_INCLUDE_DIR})
- list(APPEND LUA_BINDINGS_LINK_LIBS ${LUA_LIBRARIES})
- endif()
- endif()
- #===================================
- # Setup paths ======================
- #===================================
- set(PROJECT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/..)
- include_directories(
- ${PROJECT_SOURCE_DIR}/Include
- )
- # Include list of source files
- include(FileList)
- if(NOT BUILD_FRAMEWORK)
- #===================================
- # Build libraries ==================
- #===================================
- set(LIBRARIES Core Controls Debugger)
- foreach(library ${LIBRARIES})
- set(NAME Rocket${library})
- add_library(${NAME}
- ${${library}_HDR_FILES}
- ${${library}_PUB_HDR_FILES}
- ${MASTER_${library}_PUB_HDR_FILES}
- ${${library}_SRC_FILES}
- )
- set_target_properties(${NAME} PROPERTIES
- VERSION ${PROJECT_VERSION}
- SOVERSION ${LIBROCKET_VERSION_MAJOR}
- )
-
- install(TARGETS ${NAME}
- EXPORT libRocketTargets
- LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
- ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
- RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
- )
- set(ROCKET_EXPORTED_TARGETS ${ROCKET_EXPORTED_TARGETS} ${NAME})
- endforeach(library)
- else(NOT BUILD_FRAMEWORK)
- #===================================
- # Build combined Framework =========
- #===================================
- set(NAME Rocket)
- set(MASTER_PUB_HDR_FILES
- ${MASTER_Core_PUB_HDR_FILES}
- ${MASTER_Controls_PUB_HDR_FILES}
- ${MASTER_Debugger_PUB_HDR_FILES}
- )
- add_library(${NAME}
- ${Core_HDR_FILES}
- ${MASTER_Core_PUB_HDR_FILES}
- ${Core_PUB_HDR_FILES}
- ${Core_SRC_FILES}
- ${Controls_HDR_FILES}
- ${MASTER_Controls_PUB_HDR_FILES}
- ${Controls_PUB_HDR_FILES}
- ${Controls_SRC_FILES}
- ${Debugger_HDR_FILES}
- ${MASTER_Debugger_PUB_HDR_FILES}
- ${Debugger_PUB_HDR_FILES}
- ${Debugger_SRC_FILES}
- )
- set_target_properties(${NAME} PROPERTIES
- VERSION ${PROJECT_VERSION}
- SOVERSION ${LIBROCKET_VERSION_MAJOR}
- )
- set_property(SOURCE ${MASTER_PUB_HDR_FILES}
- PROPERTY MACOSX_PACKAGE_LOCATION Headers
- )
- set_property(SOURCE ${Core_PUB_HDR_FILES}
- PROPERTY MACOSX_PACKAGE_LOCATION Headers/Core
- )
- set_property(SOURCE ${Controls_PUB_HDR_FILES}
- PROPERTY MACOSX_PACKAGE_LOCATION Headers/Controls
- )
- set_property(SOURCE ${Debugger_PUB_HDR_FILES}
- PROPERTY MACOSX_PACKAGE_LOCATION Headers/Debugger
- )
- set_target_properties(${NAME} PROPERTIES
- FRAMEWORK TRUE
- FRAMEWORK_VERSION ${PROJECT_VERSION}
- MACOSX_FRAMEWORK_IDENTIFIER com.librocketb.${NAME}
- MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${LIBROCKET_VERSION_MAJOR}.${LIBROCKET_VERSION_MINOR}.${LIBROCKET_VERSION_PATCH}.${LIBROCKET_VERSION_TWEAK}
- MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
- XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
- PUBLIC_HEADER ${MASTER_PUB_HDR_FILES}
- )
- install(TARGETS ${NAME}
- EXPORT libRocketTargets
- LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
- ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
- RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
- FRAMEWORK DESTINATION Library/Frameworks
- )
- set(ROCKET_EXPORTED_TARGETS ${ROCKET_EXPORTED_TARGETS} ${NAME})
- endif(NOT BUILD_FRAMEWORK)
- # Build python bindings
- if(BUILD_PYTHON_BINDINGS)
- set(LIBRARIES core controls)
- foreach(library ${LIBRARIES})
- set(NAME _rocket${library})
- add_library(${NAME} MODULE ${Py${library}_SRC_FILES}
- ${Py${library}_HDR_FILES}
- ${Py${library}_PUB_HDR_FILES}
- )
- set_target_properties(${NAME} PROPERTIES PREFIX "")
- install(TARGETS ${NAME}
- EXPORT libRocketTargets
- LIBRARY DESTINATION ${PYTHON_INSTDIR}
- )
-
- endforeach(library)
- endif()
- # Build Lua bindings
- if(BUILD_LUA_BINDINGS)
- set(LIBRARIES Core Controls)
- foreach(library ${LIBRARIES})
- set(NAME Rocket${library}Lua)
- add_library(${NAME} ${Lua${library}_SRC_FILES}
- ${Lua${library}_HDR_FILES}
- ${Lua${library}_PUB_HDR_FILES}
- )
- set_target_properties(${NAME} PROPERTIES
- VERSION ${PROJECT_VERSION}
- SOVERSION ${LIBROCKET_VERSION_MAJOR}
- )
-
- install(TARGETS ${NAME}
- EXPORT libRocketTargets
- LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
- ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
- RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
- )
-
- set(ROCKET_EXPORTED_TARGETS ${ROCKET_EXPORTED_TARGETS} ${NAME})
- endforeach(library)
- endif()
- #===================================
- # Link libraries ===================
- #===================================
- if(NOT BUILD_FRAMEWORK)
- target_link_libraries(RocketCore ${CORE_LINK_LIBS})
- target_link_libraries(RocketControls RocketCore)
- target_link_libraries(RocketDebugger RocketCore)
- else(NOT BUILD_FRAMEWORK)
- target_link_libraries(Rocket ${CORE_LINK_LIBS})
- endif(NOT BUILD_FRAMEWORK)
- if(BUILD_PYTHON_BINDINGS)
- if(NOT BUILD_FRAMEWORK)
- target_link_libraries(_rocketcore RocketCore ${PY_BINDINGS_LINK_LIBS})
- target_link_libraries(_rocketcontrols RocketControls ${PY_BINDINGS_LINK_LIBS})
- else(NOT BUILD_FRAMEWORK)
- target_link_libraries(_rocketcore Rocket ${PY_BINDINGS_LINK_LIBS})
- target_link_libraries(_rocketcontrols Rocket ${PY_BINDINGS_LINK_LIBS})
- endif(NOT BUILD_FRAMEWORK)
- endif()
- if(BUILD_LUA_BINDINGS)
- if(NOT BUILD_FRAMEWORK)
- target_link_libraries(RocketCoreLua RocketCore ${LUA_BINDINGS_LINK_LIBS})
- target_link_libraries(RocketControlsLua RocketControls RocketCoreLua ${LUA_BINDINGS_LINK_LIBS})
- else(NOT BUILD_FRAMEWORK)
- target_link_libraries(RocketCoreLua Rocket ${LUA_BINDINGS_LINK_LIBS})
- target_link_libraries(RocketControlsLua Rocket RocketCoreLua ${LUA_BINDINGS_LINK_LIBS})
- endif(NOT BUILD_FRAMEWORK)
- endif()
- #===================================
- # Build samples ====================
- #===================================
- # Build and link the samples
- macro(bl_sample NAME)
- if (WIN32)
- add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
- elseif(APPLE)
- add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
- # The first rpath is to the proper location where the framework/library SHOULD be, the second is to the location actually seen
- # in the build environment
- if(BUILD_FRAMEWORK)
- set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../Frameworks")
- else()
- set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../lib")
- endif()
- else()
- add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
- endif()
-
- if (APPLE)
- # We only support i386 for the samples as it still uses Carbon
- set_target_properties(${NAME} PROPERTIES OSX_ARCHITECTURES "i386;" )
- endif()
- target_link_libraries(${NAME} ${ARGN})
- endmacro()
- if(BUILD_SAMPLES)
- include(SampleFileList)
- set(samples treeview customlog drag loaddocument bitmapfont)
- set(tutorials template datagrid datagrid_tree tutorial_drag)
-
- if(NOT BUILD_FRAMEWORK)
- set(sample_LIBRARIES
- shell
- RocketCore
- RocketControls
- RocketDebugger
- )
- else(NOT BUILD_FRAMEWORK)
- set(sample_LIBRARIES
- shell
- Rocket
- )
- endif(NOT BUILD_FRAMEWORK)
- # Find OpenGL
- find_package(OpenGL REQUIRED)
-
- if(OPENGL_FOUND)
- include_directories(${OPENGL_INCLUDE_DIR})
- list(APPEND sample_LIBRARIES ${OPENGL_LIBRARIES})
- endif()
-
- # Set up required system libraries
- if(WIN32)
- if(SKIP_DIRECTX_SAMPLES)
- message("-- Skipping all DirectX samples")
- set(SKIP_DIRECTX9_SAMPLE ON)
- set(SKIP_DIRECTX10_SAMPLE ON)
- else()
- message("-- Determing if DirectX samples can be built")
- include(FindDirectX)
- find_package(DirectX)
- if(DirectX_FOUND)
- set(DIRECTX_SAMPLE_LIST)
- set(DIRECTX_SKIPPED_SAMPLE_LIST)
- # We should be able to build DirectX 9 sample
- message("-- Determing if DirectX samples can be built - Yes")
- if(SKIP_DIRECTX9_SAMPLE)
- message("-- Skipping build of DirectX 9 sample: User disabled")
- list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
- else()
- if(DirectX_LIBRARY)
- if(DirectX_D3DX9_LIBRARY)
- list(APPEND DIRECTX_SAMPLE_LIST "DirectX9 ")
- else()
- set(SKIP_DIRECTX9_SAMPLE ON)
- message("-- Skipping build of DirectX 9 sample: DirectX_D3DX9_LIBRARY not found")
- list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
- endif()
- else()
- set(SKIP_DIRECTX9_SAMPLE ON)
- message("-- Skipping build of DirectX 9 sample: DirectX_LIBRARY not found")
- list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
- endif()
- endif()
- if(SKIP_DIRECTX10_SAMPLE)
- message("-- Skipping build of DirectX 10 sample: User disabled")
- list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
- else()
- if(DirectX_D3D10_FOUND)
- list(APPEND DIRECTX_SAMPLE_LIST "DirectX10 ")
- else()
- set(SKIP_DIRECTX10_SAMPLE ON)
- message("-- Skipping build of DirectX 10 sample: Missing DirectX_D3D10_INCLUDE_DIR, DirectX_D3D10_LIBRARY or DirectX_D3DX10_LIBRARY")
- list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
- endif()
- endif()
- if(DIRECTX_SAMPLE_LIST)
- message("-- Enabled DirectX samples: " ${DIRECTX_SAMPLE_LIST})
- endif()
- if(DIRECTX_SKIPPED_SAMPLE_LIST)
- message("-- Disabled DirectX samples: " ${DIRECTX_SKIPPED_SAMPLE_LIST})
- endif()
- else()
- message("-- Determing if DirectX samples can be built - No")
- set(SKIP_DIRECTX9_SAMPLE ON)
- set(SKIP_DIRECTX10_SAMPLE ON)
- endif()
- endif()
- elseif(APPLE)
- include(FindCarbon)
- find_package(Carbon REQUIRED)
-
- if (Carbon_FOUND)
- include_directories(${Carbon_INCLUDE_DIR})
- list(APPEND sample_LIBRARIES ${Carbon_LIBRARIES})
- endif()
- else()
- find_package(X11 REQUIRED)
- if (X11_FOUND)
- list(APPEND sample_LIBRARIES ${X11_LIBRARIES})
- # shell/src/x11/InputX11.cpp:InitialiseX11Keymap uses Xkb if
- # possible instead of XGetKeyboardMapping for performance
- if(X11_Xkb_FOUND)
- FIND_PACKAGE_MESSAGE(X11 "Found X11 KBlib: ${X11_X11_LIB}" "[${X11_X11_LIB}][${X11_XkbINCLUDE_DIR}]")
- add_definitions(-DHAS_X11XKBLIB)
- endif()
- endif()
- endif()
-
- set(SAMPLES_DIR opt/Rocket/Samples CACHE PATH "path to samples dir")
- # The samples and tutorials use the shell library
- include_directories(${PROJECT_SOURCE_DIR}/Samples/shell/include)
- # Build and install sample shell library
- add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES})
- if (APPLE)
- # We only support i386 for the samples as it still uses Carbon
- set_target_properties(shell PROPERTIES OSX_ARCHITECTURES "i386;")
- endif()
- # Build and install the basic samples
- foreach(sample ${samples})
- bl_sample(${sample} ${sample_LIBRARIES})
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample})
- install(TARGETS ${sample}
- RUNTIME DESTINATION ${SAMPLES_DIR}/${sample}
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endforeach()
- if(WIN32)
- if(NOT SKIP_DIRECTX9_SAMPLE)
- include_directories(${DirectX_INCLUDE_DIR})
- bl_sample(directx ${sample_LIBRARIES} ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY})
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/directx)
- install(TARGETS directx
- RUNTIME DESTINATION ${SAMPLES_DIR}/directx
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
- if(NOT SKIP_DIRECTX10_SAMPLE)
- include_directories(${DirectX_INCLUDE_DIR} ${DirectX_D3D10_INCLUDE_DIRS})
- bl_sample(directx10 ${sample_LIBRARIES} ${DirectX_D3D10_LIBRARIES})
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/directx10)
- install(TARGETS directx10
- RUNTIME DESTINATION ${SAMPLES_DIR}/directx10
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
- endif()
- message("-- Can SDL2 sample be built")
- find_package(SDL2)
- if(SDL2_FOUND)
- find_package(SDL2_image)
- if(SDL2_IMAGE_FOUND)
- find_package(GLEW)
- if(GLEW_FOUND)
- message("-- Can SDL2 sample be built - yes")
- include_directories(${SDL2_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
- bl_sample(sdl2 ${sample_LIBRARIES} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${GLEW_LIBRARY})
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sdl2)
- install(TARGETS sdl2
- RUNTIME DESTINATION ${SAMPLES_DIR}/sdl2
- BUNDLE DESTINATION ${SAMPLES_DIR})
- else()
- message("-- Can SDL2 sample be built - GLEW not found")
- endif()
- else()
- message("-- Can SDL2 sample be built - SDL2_image not found")
- endif()
- else()
- message("-- Can SDL2 sample be built - SDL2 not found")
- endif()
- message("-- Can SFML 1.x sample be built")
- find_package(SFML 1 COMPONENTS graphics window system)
- if(NOT SFML_FOUND)
- message("-- Can SFML 1.x sample be built - no")
- elseif(SFML_VERSION_MAJOR GREATER 1)
- message("-- Can SFML 1.x sample be built - no: Version 2 detected")
- else()
- message("-- Can SFML 1.x sample be built - yes")
- include_directories(${SFML_INCLUDE_DIR})
- bl_sample(sfml ${sample_LIBRARIES} ${SFML_LIBRARIES})
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml)
- install(TARGETS sfml
- RUNTIME DESTINATION ${SAMPLES_DIR}/sfml
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
- message("-- Can SFML 2.x sample be built")
- find_package(SFML 2 COMPONENTS graphics window system)
- if(NOT SFML_FOUND)
- message("-- Can SFML 2.x sample be built - no")
- else()
- find_package(GLEW)
- if(GLEW_FOUND)
- message("-- Can SFML 2.x sample be built - yes: with GLEW")
- include_directories(${SFML_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
- add_definitions( -DENABLE_GLEW )
- bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES} ${GLEW_LIBRARY})
- else()
- message("-- Can SFML 2.x sample be built - yes: without GLEW")
- include_directories(${SFML_INCLUDE_DIR})
- bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES})
- endif()
- # The samples always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml2)
- install(TARGETS sfml2
- RUNTIME DESTINATION ${SAMPLES_DIR}/sfml2
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
- # Build and install the tutorials
- foreach(tutorial ${tutorials})
- bl_sample(${tutorial} ${sample_LIBRARIES})
- # The tutorials always set this as their current working directory
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial})
- install(TARGETS ${tutorial}
- RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial}
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endforeach()
- # Build and install invaders sample
- bl_sample(invaders ${sample_LIBRARIES})
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders)
- install(TARGETS invaders
- RUNTIME DESTINATION ${SAMPLES_DIR}/invaders
- BUNDLE DESTINATION ${SAMPLES_DIR})
- if(BUILD_PYTHON_BINDINGS)
- # Build and install pyinvaders sample
- bl_sample(pyinvaders ${sample_LIBRARIES} ${PYTHON_LIBRARIES} ${PY_BINDINGS_LINK_LIBS})
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/pyinvaders)
- install(TARGETS pyinvaders
- RUNTIME DESTINATION ${SAMPLES_DIR}/pyinvaders
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
-
- if(BUILD_LUA_BINDINGS)
- bl_sample(luainvaders RocketCoreLua RocketControlsLua ${sample_LIBRARIES} ${LUA_BINDINGS_LINK_LIBS})
- install(DIRECTORY DESTINATION ${SAMPLES_DIR}/luainvaders)
- install(TARGETS luainvaders
- RUNTIME DESTINATION ${SAMPLES_DIR}/luainvaders
- BUNDLE DESTINATION ${SAMPLES_DIR})
- endif()
- endif()
- #===================================
- # Installation =====================
- #===================================
- if(BUILD_LUA_BINDINGS AND BUILD_PYTHON_BINDINGS)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
- DESTINATION include
- )
- else()
- if(NOT BUILD_LUA_BINDINGS AND NOT BUILD_PYTHON_BINDINGS)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
- DESTINATION include
- PATTERN "Python" EXCLUDE
- PATTERN "Lua" EXCLUDE
- )
- else()
- if(BUILD_PYTHON_BINDINGS)
- install(FILES ${PROJECT_SOURCE_DIR}/bin/rocket.py
- DESTINATION ${PYTHON_INSTDIR}
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
- DESTINATION include
- PATTERN "Lua" EXCLUDE
- )
- else()
- if(BUILD_LUA_BINDINGS)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
- DESTINATION include
- PATTERN "Python" EXCLUDE
- )
- else()
- message(FATAL_ERROR "ASSERT: Unexpected option combination, this is a logical impossibility.")
- endif()
- endif()
- endif()
- endif()
- if(BUILD_SAMPLES)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets
- DESTINATION ${SAMPLES_DIR}
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data
- DESTINATION ${SAMPLES_DIR}/tutorial/template
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/data
- DESTINATION ${SAMPLES_DIR}/tutorial/datagrid
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/data
- DESTINATION ${SAMPLES_DIR}/tutorial/datagrid_tree
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/data
- DESTINATION ${SAMPLES_DIR}/tutorial/tutorial_drag
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data
- DESTINATION ${SAMPLES_DIR}/basic/treeview
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data
- DESTINATION ${SAMPLES_DIR}/basic/drag
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data
- DESTINATION ${SAMPLES_DIR}/invaders
- )
- if(BUILD_PYTHON_BINDINGS)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/data
- DESTINATION ${SAMPLES_DIR}/pyinvaders
- )
- endif()
- if(BUILD_LUA_BINDINGS)
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/data
- DESTINATION ${SAMPLES_DIR}/luainvaders
- )
- install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/lua
- DESTINATION ${SAMPLES_DIR}/luainvaders
- )
- endif()
- endif()
- #===================================
- # Generate Config.cmake files ======
- #===================================
- # Try to include helper module
- include(CMakePackageConfigHelpers OPTIONAL
- RESULT_VARIABLE PkgHelpers_AVAILABLE)
- # guard against older versions of cmake which do not provide it
- if(PkgHelpers_AVAILABLE)
- set (INCLUDE_INSTALL_DIR "include")
- set (LIB_INSTALL_DIR "lib")
- set (INCLUDE_DIR "${PROJECT_SOURCE_DIR}/Include")
- # generate configuration for install tree
- configure_package_config_file(libRocketConfig.cmake.install.in
- ${CMAKE_CURRENT_BINARY_DIR}/install/libRocketConfig.cmake
- INSTALL_DESTINATION ${LIB_INSTALL_DIR}/libRocket/cmake
- PATH_VARS INCLUDE_INSTALL_DIR LIB_INSTALL_DIR)
- write_basic_package_version_file(
- ${CMAKE_CURRENT_BINARY_DIR}/install/libRocketConfigVersion.cmake
- VERSION ${PROJECT_VERSION}
- COMPATIBILITY SameMajorVersion )
- install(FILES ${CMAKE_CURRENT_BINARY_DIR}/install/libRocketConfig.cmake
- ${CMAKE_CURRENT_BINARY_DIR}/install/libRocketConfigVersion.cmake
- DESTINATION ${LIB_INSTALL_DIR}/libRocket/cmake )
- install(EXPORT libRocketTargets
- DESTINATION ${LIB_INSTALL_DIR}/libRocket/cmake)
- # generate configuration for build tree
- configure_package_config_file(libRocketConfig.cmake.build.in
- ${CMAKE_CURRENT_BINARY_DIR}/libRocketConfig.cmake
- INSTALL_DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
- PATH_VARS INCLUDE_DIR CMAKE_CURRENT_BINARY_DIR)
- export(TARGETS ${ROCKET_EXPORTED_TARGETS}
- FILE "${CMAKE_CURRENT_BINARY_DIR}/libRocketTargets.cmake")
- write_basic_package_version_file(
- ${CMAKE_CURRENT_BINARY_DIR}/libRocketConfigVersion.cmake
- VERSION ${PROJECT_VERSION}
- COMPATIBILITY SameMajorVersion )
- set(libRocket_DIR "${CMAKE_CURRENT_BINARY_DIR}" CACHE PATH "The directory containing a CMake configuration file for libRocket.")
- else()
- message("If you wish to use find_package(libRocket) in your own project to find libRocket library"
- " please update cmake to version which provides CMakePackageConfighelpers module"
- " or write generators for libRocketConfig.cmake by yourself.")
- endif()
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