FindSDL2.cmake 6.2 KB

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  1. # Locate SDL2 library
  2. # This module defines
  3. # SDL2_LIBRARY, the name of the library to link against
  4. # SDL2_FOUND, if false, do not try to link to SDL2
  5. # SDL2_INCLUDE_DIR, where to find SDL.h
  6. #
  7. # Source: https://code.google.com/p/freerct/source/browse/trunk/CMake/FindSDL2.cmake
  8. #
  9. # This module responds to the the flag:
  10. # SDL2_BUILDING_LIBRARY
  11. # If this is defined, then no SDL2main will be linked in because
  12. # only applications need main().
  13. # Otherwise, it is assumed you are building an application and this
  14. # module will attempt to locate and set the the proper link flags
  15. # as part of the returned SDL2_LIBRARY variable.
  16. #
  17. # Don't forget to include SDLmain.h and SDLmain.m your project for the
  18. # OS X framework based version. (Other versions link to -lSDL2main which
  19. # this module will try to find on your behalf.) Also for OS X, this
  20. # module will automatically add the -framework Cocoa on your behalf.
  21. #
  22. #
  23. # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
  24. # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
  25. # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
  26. # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
  27. # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
  28. # as appropriate. These values are used to generate the final SDL2_LIBRARY
  29. # variable, but when these values are unset, SDL2_LIBRARY does not get created.
  30. #
  31. #
  32. # $SDL2DIR is an environment variable that would
  33. # correspond to the ./configure --prefix=$SDL2DIR
  34. # used in building SDL2.
  35. # l.e.galup 9-20-02
  36. #
  37. # Modified by Eric Wing.
  38. # Added code to assist with automated building by using environmental variables
  39. # and providing a more controlled/consistent search behavior.
  40. # Added new modifications to recognize OS X frameworks and
  41. # additional Unix paths (FreeBSD, etc).
  42. # Also corrected the header search path to follow "proper" SDL guidelines.
  43. # Added a search for SDL2main which is needed by some platforms.
  44. # Added a search for threads which is needed by some platforms.
  45. # Added needed compile switches for MinGW.
  46. #
  47. # On OSX, this will prefer the Framework version (if found) over others.
  48. # People will have to manually change the cache values of
  49. # SDL2_LIBRARY to override this selection or set the CMake environment
  50. # CMAKE_INCLUDE_PATH to modify the search paths.
  51. #
  52. # Note that the header path has changed from SDL2/SDL.h to just SDL.h
  53. # This needed to change because "proper" SDL convention
  54. # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
  55. # reasons because not all systems place things in SDL2/ (see FreeBSD).
  56. #=============================================================================
  57. # Copyright 2003-2009 Kitware, Inc.
  58. #
  59. # Distributed under the OSI-approved BSD License (the "License");
  60. # see accompanying file Copyright.txt for details.
  61. #
  62. # This software is distributed WITHOUT ANY WARRANTY; without even the
  63. # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  64. # See the License for more information.
  65. #=============================================================================
  66. # (To distribute this file outside of CMake, substitute the full
  67. # License text for the above reference.)
  68. SET(SDL2_SEARCH_PATHS
  69. ~/Library/Frameworks
  70. /Library/Frameworks
  71. /usr/local
  72. /usr
  73. /sw # Fink
  74. /opt/local # DarwinPorts
  75. /opt/csw # Blastwave
  76. /opt
  77. )
  78. FIND_PATH(SDL2_INCLUDE_DIR SDL.h
  79. HINTS
  80. $ENV{SDL2DIR}
  81. PATH_SUFFIXES include/SDL2 include
  82. PATHS ${SDL2_SEARCH_PATHS}
  83. )
  84. FIND_LIBRARY(SDL2_LIBRARY_TEMP
  85. NAMES SDL2
  86. HINTS
  87. $ENV{SDL2DIR}
  88. PATH_SUFFIXES lib64 lib
  89. PATHS ${SDL2_SEARCH_PATHS}
  90. )
  91. IF(NOT SDL2_BUILDING_LIBRARY)
  92. IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
  93. # Non-OS X framework versions expect you to also dynamically link to
  94. # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
  95. # seem to provide SDL2main for compatibility even though they don't
  96. # necessarily need it.
  97. FIND_LIBRARY(SDL2MAIN_LIBRARY
  98. NAMES SDL2main
  99. HINTS
  100. $ENV{SDL2DIR}
  101. PATH_SUFFIXES lib64 lib
  102. PATHS ${SDL2_SEARCH_PATHS}
  103. )
  104. ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
  105. ENDIF(NOT SDL2_BUILDING_LIBRARY)
  106. # SDL2 may require threads on your system.
  107. # The Apple build may not need an explicit flag because one of the
  108. # frameworks may already provide it.
  109. # But for non-OSX systems, I will use the CMake Threads package.
  110. IF(NOT APPLE)
  111. FIND_PACKAGE(Threads)
  112. ENDIF(NOT APPLE)
  113. # MinGW needs an additional library, mwindows
  114. # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
  115. # (Actually on second look, I think it only needs one of the m* libraries.)
  116. IF(MINGW)
  117. SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
  118. ENDIF(MINGW)
  119. IF(SDL2_LIBRARY_TEMP)
  120. # For SDL2main
  121. IF(NOT SDL2_BUILDING_LIBRARY)
  122. IF(SDL2MAIN_LIBRARY)
  123. SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
  124. ENDIF(SDL2MAIN_LIBRARY)
  125. ENDIF(NOT SDL2_BUILDING_LIBRARY)
  126. # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
  127. # CMake doesn't display the -framework Cocoa string in the UI even
  128. # though it actually is there if I modify a pre-used variable.
  129. # I think it has something to do with the CACHE STRING.
  130. # So I use a temporary variable until the end so I can set the
  131. # "real" variable in one-shot.
  132. IF(APPLE)
  133. SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
  134. ENDIF(APPLE)
  135. # For threads, as mentioned Apple doesn't need this.
  136. # In fact, there seems to be a problem if I used the Threads package
  137. # and try using this line, so I'm just skipping it entirely for OS X.
  138. IF(NOT APPLE)
  139. SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
  140. ENDIF(NOT APPLE)
  141. # For MinGW library
  142. IF(MINGW)
  143. SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
  144. ENDIF(MINGW)
  145. # Set the final string here so the GUI reflects the final state.
  146. SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
  147. # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
  148. SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
  149. ENDIF(SDL2_LIBRARY_TEMP)
  150. INCLUDE(FindPackageHandleStandardArgs)
  151. FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)