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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
-
- #ifndef ROCKETCORELUAINTERPRETER_H
- #define ROCKETCORELUAINTERPRETER_H
- #include "Header.h"
- #include <Rocket/Core/Lua/lua.hpp>
- #include <Rocket/Core/Plugin.h>
- namespace Rocket {
- namespace Core {
- namespace Lua {
- /**
- This initializes the Lua interpreter, and has functions to load the scripts or
- call functions that exist in Lua.
- @author Nathan Starkey
- */
- class ROCKETLUA_API Interpreter : public Plugin
- {
- public:
- /** This function calls luaL_loadfile and then lua_pcall, reporting the errors (if any)
- @param[in] file Fully qualified file name to execute.
- @remark Somewhat misleading name if you are used to the Lua meaning of "load file". It behaves
- exactly as luaL_dofile does. */
- static void LoadFile(const Rocket::Core::String& file);
- /** Calls lua_dostring and reports the errors.
- @param[in] code String to execute
- @param[in] name Name for the code that will show up in the Log */
- static void DoString(const Rocket::Core::String& code, const Rocket::Core::String& name = "");
- /** Same as DoString, except does NOT call pcall on it. It will leave the compiled (but not executed) string
- on top of the stack. It behaves exactly like luaL_loadstring, but you get to specify the name
- @param[in] code String to compile
- @param[in] name Name for the code that will show up in the Log */
- static void LoadString(const Rocket::Core::String& code, const Rocket::Core::String& name = "");
- /** Clears all of the items on the stack, and pushes the function from funRef on top of the stack. Only use
- this if you used lua_ref instead of luaL_ref
- @param[in] funRef Lua reference that you would recieve from calling lua_ref */
- static void BeginCall(int funRef);
- /** Uses lua_pcall on a function, which executes the function with params number of parameters and pushes
- res number of return values on to the stack.
- @pre Before you call this, your stack should look like:
- [1] function to call;
- [2...top] parameters to pass to the function (if any).
- Or, in words, make sure to push the function on the stack before the parameters.
- @post After this function, the params and function will be popped off, and 'res'
- number of items will be pushed. */
- static bool ExecuteCall(int params = 0, int res = 0);
- /** removes 'res' number of items from the stack
- @param[in] res Number of results to remove from the stack. */
- static void EndCall(int res = 0);
- /** This will populate the global Lua table with all of the Lua core types by calling LuaType<T>::Register
- @param[in] L The lua_State to use to register the types
- @remark This is called automatically inside of Interpreter::Startup(), so you do not have to
- call this function upon initialization of the Interpreter. If you are using RocketControlsLua, then you
- \em will need to call Rocket::Controls::Lua::RegisterTypes(lua_State*) */
- static void RegisterCoreTypes(lua_State* L);
- /**
- @return The lua_State that the Interpreter created in Interpreter::Startup()
- @remark This class lacks a SetLuaState for a reason. If you have to use a seperate Lua binding and want to keep the types
- from libRocket, then use this lua_State; it will already have all of the libraries loaded, and all of the types defined.
- Alternatively, you can call RegisterCoreTypes(lua_State*) with your own Lua state if you need them defined in it. */
- static lua_State* GetLuaState();
- /** Creates the plugin.
- @remark This is equivilent to calling Initialise(NULL).
- */
- static void Initialise();
- /** Creates the plugin and adds Rocket to an existing Lua context if one is provided.
- @remark Call this function only once, and special care must be taken when destroying the lua_State passed to this method.
- Interpreter::Shutdown() calles lua_close on the lua_State pointer provided here, do not call Interpreter::Shutdown if you
- must call lua_close yourself or if you need to continue to use the lua_State pointer provided here. Internally, it calls
- Interpreter::Startup() and registers the "body" tag to generate a LuaDocument rather than a Rocket::Core::ElementDocument.
- If the argument provided is NULL, a Lua context is created automatically instead. */
- static void Initialise(lua_State *_L);
- /** Stops the plugin by calling lua_close
- @remark Shutdown calls lua_Close on the lua_State associated with the Interpreter. If a lua_State was provided in the
- original call to Initialise, Shutdown should not be called OR you must not call lua_Close from within your code. */
- static void Shutdown();
-
- /** @sa Rocket::Core::Plugin::GetEventClasses */
- virtual int GetEventClasses();
- /** @sa Rocket::Core::Plugin::OnInitialise */
- virtual void OnInitialise();
- /** Currently does nothing. You must call Interpreter::Shutdown yourself at the appropriate time.
- @sa Rocket::Core::Plugin::OnShutdown */
- virtual void OnShutdown();
- private:
- /** Creates a lua_State for @var _L and calls luaL_openlibs, then calls Interpreter::RegisterCoreTypes(lua_State*)
- @remark called by Interpreter::Initialise() */
- void Startup();
- /** Lua state that Interpreter::Initialise() creates. */
- static lua_State* _L;
- };
- }
- }
- }
- #endif
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