| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127 |
- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../precompiled.h"
- #include "FontFaceLayer.h"
- #include "FontFaceHandle.h"
- namespace Rocket {
- namespace Core {
- namespace BitmapFont {
- FontFaceLayer::FontFaceLayer() : Rocket::Core::FontFaceLayer()
- {
- handle = NULL;
- effect = NULL;
- }
- FontFaceLayer::~FontFaceLayer()
- {
- }
- // Generates the character and texture data for the layer.
- bool FontFaceLayer::Initialise(const Rocket::Core::FontFaceHandle* _handle, FontEffect* _effect, const Rocket::Core::FontFaceLayer* clone, bool deep_clone)
- {
- (void)(_effect);
- Rocket::Core::BitmapFont::FontFaceHandle
- * bm_font_face_handle;
- handle = _handle;
- bm_font_face_handle = ( Rocket::Core::BitmapFont::FontFaceHandle * ) handle;
- const FontGlyphList& glyphs = handle->GetGlyphs();
- // Clone the geometry and textures from the clone layer.
- if (clone != NULL)
- {
- // Copy the cloned layer's characters.
- characters = clone->characters;
- // Copy (and reference) the cloned layer's textures.
- for (size_t i = 0; i < clone->textures.size(); ++i)
- textures.push_back(clone->textures[i]);
- }
- else
- {
- // Load texture from file
- Texture texture;
- if (!texture.Load( bm_font_face_handle->GetTextureSource() ))
- return false;
- textures.push_back(texture);
- // Initialise the texture layout for the glyphs.
- characters.resize(glyphs.size(), Character());
- for (FontGlyphList::const_iterator i = glyphs.begin(); i != glyphs.end(); ++i)
- {
- const FontGlyph& glyph = *i;
- if(glyph.dimensions.x <= 0 || glyph.dimensions.y <= 0)
- continue;
- Vector2i glyph_origin( glyph.bitmap_dimensions.x, glyph.bitmap_dimensions.y ); // position in texture
- Vector2i glyph_dimensions = glyph.dimensions; // size of char
- Character character;
- character.origin = Vector2f((float) (glyph.bearing.x), (float) (glyph.bearing.y) - handle->GetBaseline()*3 );
- character.dimensions = Vector2f((float) glyph.dimensions.x, (float) glyph.dimensions.y);
- // Set the character's texture index.
- character.texture_index = 0;
- // Generate the character's texture coordinates.
- character.texcoords[0].x = float(glyph_origin.x) / float(bm_font_face_handle->GetTextureWidth());
- character.texcoords[0].y = float(glyph_origin.y) / float(bm_font_face_handle->GetTextureHeight());
- character.texcoords[1].x = float(glyph_origin.x + character.dimensions.x) / float(bm_font_face_handle->GetTextureWidth());
- character.texcoords[1].y = float(glyph_origin.y + character.dimensions.y) / float(bm_font_face_handle->GetTextureHeight());
- characters[glyph.character] = character;
- // Add the character's dimensions into the texture layout engine.
- texture_layout.AddRectangle(glyph.character, glyph_dimensions);
- }
- // Generate the texture layout; this will position the glyph rectangles efficiently and
- // allocate the texture data ready for writing.
- if (!texture_layout.GenerateLayout(512))
- return false;
- }
- return true;
- }
- // Generates the texture data for a layer (for the texture database).
- bool FontFaceLayer::GenerateTexture(const byte*& texture_data, Vector2i& texture_dimensions, int texture_id)
- {
- return true;
- }
- }
- }
- }
|